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Qin Shihuangdi

Forum Expert
Nov 11, 2015
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The Orange House
OK so I would've named this "Inflated Eggwars" but Sylly already made a thread called that and it's a different concept so let's begin.

This mode has a mixed influence from current gamemodes. However, at the start it will be closest to OP mode. Starting prices:

Blocks:
1 Iron = 3 End stone
1 Iron = 3 Glass
1 Iron = 1 Beacon
1 Gold = 1 Obsidian
3 Gold = Dirt (15 second break)

Armor/Weapons/Archery:
All starting OP prices for armor, weapons, and archery

Tools:
All starting hardcore prices

Food:
1 Iron = 5 Cooked Rabbit
1 Iron = 1 Golden Carrot
1 Gold = 2 Golden Apples
5 Diamonds = 1 Notch Apple

Miscallenous:
OP prices

BUT THAT'S JUST OP MODE WITH NO OFFENSIVE CAPABILITIES!!!!

That's where Eggwars inflation comes in.

Everything has its own way of inflation, like this:
Blocks:
5 min: Dirt, end stone, and beacons weaken. Dirt becomes sand with an 11 second break time for 5 Gold
10 min: End stone, and beacons return to their original block at OP price. Dirt becomes gravel with a 7 second break time for 10 Gold. Glass and obsidian return to normal OP prices.
15 min: Prices are now halfway between normal and OP Mode. Gravel is 25 Gold.
20 min: Prices are now normal mode. Gravel is 8 diamonds.
30 min: Gravel removed from shop.
40 min: All non terracotta blocks are removed. Terracotta at normal price becomes only available block.

Armor Inflation:
Armor inflation is a simple process where every 2 minutes a random piece of armor loses a protection level. (Although it honestly doesn't matter, it could be a simple process) After protection is depleted:
40 min - Diamond armor removed from shop. Iron armor becomes the old diamond price and chain armor becomes 6 diamonds a piece.
50 min - Iron armor removed. Leather price upped to 5 iron a piece and chain goes up to 20 diamonds a piece.
55 Min - Leather price raised to 8. All other armor removed

Weapons
10 Min - Downgraded to Sharpness 1. Sharp 5 downgraded to Sharp 3.
20 Min - Downgraded to normal mode. Sharp 3 downgraded to sharp 1.
30 Min - Sharp 1 removed from shop

Tools -
10 min: Changes to normal mode pickaxe prices
20 min: Halfway between OP and Normal
30 min: OP prices
40 min: Tools go down 2 tiers.

I'll finish later I gotta do some stuff
 

CommunistCactus

Forum Professional
Mar 13, 2015
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Beyond time and space
What prevents people from just hoarding cheap blocks from the beginning by placing them down/storing them in a chest/dropping them/just keeping them in their inventory?

Concept is nice though
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
What prevents people from just hoarding cheap blocks from the beginning by placing them down/storing them in a chest/dropping them/just keeping them in their inventory?

Concept is nice though
I didn't get to type it, but my idea was that TNT would get stronger as the game progressed and after 30 minutes you'll be able to blow up dirt and the obsidian bought at the beginning. The obsidian bought later in the game, sand, and gravel would have more blast resistance. (Also this is only for blocks already placed, ones in chests or inventories would degrade like normal)
 
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