Now we all know the "Get Most Kills" minigame. You pick a kit, and then you fight to the death, with the top 3 killers remaining victorious. Now the only issue is, that, well, it can take 1 hit to get a kill, whereas someone else does all the dirty work. If you're fighting another player, and then someone completely different comes in and gets your kill, then that's just useless. If that happened with every player you fought, you'd be better off just running to a corner and going afk.
Therefore, I propose the idea that a "kill" is registered as the person who deals the most damage leading up to the death. If it's exactly the same between 2 players, give them both a "kill". It's that simple, and then there will be no more cleaners to get your opponent and you afterwards.
Therefore, I propose the idea that a "kill" is registered as the person who deals the most damage leading up to the death. If it's exactly the same between 2 players, give them both a "kill". It's that simple, and then there will be no more cleaners to get your opponent and you afterwards.