This is a 2 part feedback post that only applies to Bedrock:
Part 1: Regular Damage
Everyone knows how damage works on Minecraft, but the way it works on CubeCraft doesn't match vanilla Bedrock.
There are already posts that talked about the damage but the table below will show the expected and actual damage of weapons without enchants (using swords and trident as example):
The table showed that the actual damage value is inconsistent (trident damage doesn't match netherite sword). To fix that, all weapons should get +1 damage increase or lower the damage of trident by 1.
Part 2: Sharpness Damage
Sharpness is also something on CubeCraft that is not the same as in vanilla Bedrock.
The table below will show the expected and actual damage values of sharpness:
As you see in the table, the damage value is consistent, however it makes even number sharpness levels useless because they do the same as damage as the odd sharpness level before it. According to some testing I did, the decimals are ignored, and the damage is not rounded since I expected the 0.5 to round to 1.
Opinions:
I would want damage to be buffed, but due to players taking more damage since 1.19 update, I have mixed opinions on it since if damage were to get buffed, it would make weapons even more deadly (for example if sharpness was buffed, sharp 2 would be as strong as sharp 3 before the nerf, and sharp 3 would be as strong as sharp 5 before the nerf) but at the same time, it will make the stated damage value in game correct.
What are your thoughts on it? Do you think damage should get buffed or you think the damage is fine? Or do you have mixed opinions on it? Answer the poll above after reading this post (select only two answers)
Part 1: Regular Damage
Everyone knows how damage works on Minecraft, but the way it works on CubeCraft doesn't match vanilla Bedrock.
There are already posts that talked about the damage but the table below will show the expected and actual damage of weapons without enchants (using swords and trident as example):
Wood/Gold Sword | Stone Sword | Iron Sword | Diamond Sword | Netherite Sword | Trident | |
Expected Damage (adds fist damage) | 5 | 6 | 7 | 8 | 9 | 9 |
Actual Damage | 4 | 5 | 6 | 7 | 8 | 9 |
The table showed that the actual damage value is inconsistent (trident damage doesn't match netherite sword). To fix that, all weapons should get +1 damage increase or lower the damage of trident by 1.
Part 2: Sharpness Damage
Sharpness is also something on CubeCraft that is not the same as in vanilla Bedrock.
The table below will show the expected and actual damage values of sharpness:
Sharpness 1 | Sharpness 2 | Sharpness 3 | Sharpness 4 | Sharpness 5 | |
Expected Value (+1.25 per level) | +1.25 | +2.5 | +3.75 | +5 | +6.25 |
Actual Value (starts at +1, then 0.5 per level) | +1 | +1.5 | +2 | +2.5 | +3 |
As you see in the table, the damage value is consistent, however it makes even number sharpness levels useless because they do the same as damage as the odd sharpness level before it. According to some testing I did, the decimals are ignored, and the damage is not rounded since I expected the 0.5 to round to 1.
Opinions:
I would want damage to be buffed, but due to players taking more damage since 1.19 update, I have mixed opinions on it since if damage were to get buffed, it would make weapons even more deadly (for example if sharpness was buffed, sharp 2 would be as strong as sharp 3 before the nerf, and sharp 3 would be as strong as sharp 5 before the nerf) but at the same time, it will make the stated damage value in game correct.
What are your thoughts on it? Do you think damage should get buffed or you think the damage is fine? Or do you have mixed opinions on it? Answer the poll above after reading this post (select only two answers)