Hello,
I know that I hate a lot on Cube and their decisions, but this one really bothers me as it's my favorite gamemode on the server. To me it seems that Survival Games gets constantly overlooked and that makes me sad - because of that it's dying. I honestly think it needs more attention. There is so much that could be improved. Also some things that should be removed. So I decided to make a big thread about it and try to adress as much as I can. (big props for help to @StorySays, @JaiStrixZ and everybody else who helped). In every section I'll adress the bigger ideas and then the smaller ones.
1.8 Survival Games
First off I'm gonna talk about 1.8 SG. This is honestly a must. It's one of the most enjoyable gamemodes I've ever played on Minecraft. It would bring so many new players and it would make it way more popular on this server. It would also bring old players back to the server, as I know so many people that left just because SG was only 1.9. Honestly this needs to be added!
Voting Options
Second off I'm going to talk about voting options.
I discussed this with a lot of people and all of them gave a similar response, so I'll list it here.
Voting for world events.
Adding this would make more variety for people with ranks. A lot of players dislike the current world events as they simply don't improve the gameplay experience, they're just not fun. So instead of having these type of world events I thought it would be good to have a new voting option that allows players to choose between:
- Deathmatch (Just like how it used to be before the update, after a certain amount of time everyone gets teleported)
- Normal Border (Just like it is now, the border closes in slowly so that players will come across each other more easily)
- Everyone gets the glowing effect (A new unique option, everyone will have the glowing effect so you'll be able to see where everyone is and kill them)
Other voting changes
A couple of other things that I believe should be changed:
- Remove health voting options all together, in all my time of playing this new SG I've barely ever seen anyone vote for anything different than normal health. I believe this is simply because it doesn't add anything fun or interesting to the gameplay really, especially because the game is already in 1.9 in which it takes longer to kill opponents.
- Add a no kits vote option, although this didn't work out too amazing on SkyWars I believe it would work better here. The kits on Survival Games aren't just an item you get, they're more like abilities which sometimes are quite overpowered and change the game drastically.
Huge kit overhaul
This is probably what me and @StorySays discussed for the longest time. As we felt that the kits are extremely unbalanced we decided to just overhaul the kit system. When we made this we tried to make it as fair as possible to all players. We decided that we would only make "raw" kits. Kits that only give you stuff, and not any abilities, as we thought that was the main thing why it was so unbalanced (cannibal). So this is what we came up with, if you get any idea for a new kit, let us know!
Archer
- Bow
- 16 arrows
Mad Scientist
- Poison Splash Potion
- Fire Resistance Splash Potion
- Healing Splash Potion
- Swiftness Splash Potion
Smuggler
- One chest with random loot
Demolitionist
- 4 TNT
Enchanter
- 32 Bottles o' enchanting
- 8 Lapis
Fisherman
- 1 Fishing rod
- 5 Cooked fish
Mans best friend
- 1 Wolf Egg
- 4 Raw Beef
Feast
- 3 Cooked porkchops
- 3 Steaks
- 3 Bread pieces
Pyro
- 1 Flint 'n' steel
- 1 Fire protection chain chestplate
Scout
- 2:00 Splash potion of switftness
Tracker
- 1 Compass
Swordsman
- Normal stone sword
Medic
- 4 Healing Splash Potions
- Red Leather Chestplate
- White Leather boots
Guardian
- 1 Iron chestplate
- 1 Shield
Swine rider
- 1 Pig spawn egg
- 1 Carrot on a stick
Diver
- 1 Pair of blue leather boots with depth strider I
- 1 Blue chestplate
- 1 Wooden sword with looting I
Eagle
- 3 feathers that will boost you forward like it's in Spleef
- possibly many more kits!
Items
I kinda think that the item balancing in chests is probably the best thing about Cubecraft's SG. But still there are some things that could be added.
Basic items
The main issue that we found with this was that there is not really a way of healing yourself in hardcore mode.
- add more items that you can heal yourself with
- add feathers and flint so you can craft arrows
Normal Items
- add apples and gold ingots to allow players to craft golden apples
- add feathers and flint so you can craft arrows
- remove fire aspect from swords
- remove ender pearls
Overpowered Items
We thought that OP is pretty balanced as it is now so we decided not to add anything to this.
Maps
Currently there isn't a big amount of maps and they don't even seem to be adding any :(. Once I asked why there are no new maps for SG, the answer I got: It takes time to make an SG map. Well then me and my brother tried making one and we made it on roughly 3 weeks and it actually looked great. Just to compare that: the last time a map was added to SG was around 3 or 4 months ago, maybe more. Compared to other gamemodes (such as SW or EW) it's nothing. Adding new maps for more people would make SG so much better as well. Here are some possible map themes. Also SG needs maps needs map for more people. Especially in team mode, like make a map for 4 teams of 7 etc.
New York or London or Tokyo
- basically a map in a big city that would look like either New York, London or Tokyo, (Tsunami world event for Tokyo)
View attachment 139524
Olympus
- a map that would be situated around a big mountain with all kinds of ancient Greek structures
- 12 player map
View attachment 139525
Moon / Mars
- a map that would be on the Moon or Mars, maybe with a some kind of a Moonbase
- 24 player map
View attachment 139526
Gardens
- a map that would be situated in a huge garden - huge flowers, plant maze
- 12 player map
View attachment 139527
Airport
- a map that would be on a huge airport with all kinds of planes and runways
- 24 player map
View attachment 139528
Tropic / Resort
- a map on a luxurious tropical island
- 32 player map
View attachment 139529
Insect
- a map with huge insects
- 12 player map
(couldnt really find a fitting pic)
Bay/Port
- a map in a huge port with lots of boats
- 16 player map
View attachment 139530
Hell
- a map situated in Hell
- 32 player map
View attachment 139531
Tital
- a map with a town in a middle of a cyclone tsunami, so the border would be like a huge wave crashing towards the centre, (tsunami world event)
- 16 player map
View attachment 139532
Alien
- a map in an alien-like world
- 16 player map
View attachment 139533
Future
- a map situated in the future with a lot of futuristic cool stuff
- 32 or 48 player map
View attachment 139534
Broken
- the aftermath of a huge earthquake, just majorly broken up so like parts of the map is like a sheer drop into darkness, bridges going over huge ravine kinda things, some parts of the map being completely seperate to other parts because they have broken off
- 24 player map
(couldn't really find a pic)
Asgard
- the kingdom/world of the Norse gods, so that's Odin, Thor and that kind of thing, basically a huge kingdom
- 32 player map
View attachment 139535
Hogwarts
- literally a map from Harry Potter
- 24 or 32 player map
View attachment 139536
Japan
- ancient Japan culture
- 24 player map
View attachment 139537
Empire
- a (fallen) empire
- 32 or more player map
View attachment 139538
Yellowstone
- Yellowstone park
- 24 player map
View attachment 139539
Western
- a western styled map
- 24 player map
View attachment 139540
- also there could me revamped maps of Castles, Village, Pirates and Steampunk
- also add more chests to Jurassic
- and many more maps!
Lobbies
The main lobby is fine. The pre-game lobbies are fine too, but there was an idea from @JaiStrixZ that I really liked. It would be like a lobby theme of the map you joined, for example for Moon - The moon map waiting lobby would be a space station and all players are given levitation. It's not necessary at all, but would certainly look great!
This would be it. There is probably a ton of things that should still be improved, but these are the main ones.
Thanks for reading and if you can, give this thread your support and mostly your feedback!
Once again huge thanks to @StorySays and @JaiStrixZ!