Minecraft PC IP: play.cubecraft.net

sinaandaman

Well-Known Member
Jun 6, 2016
72
37
93
In terms of food, only notch apples have inflation. Everything else remains consistent.

These are the normal prices, look closely at the chests and TNT.

It doesn't. Lets say your playing on Underdasea and cyan is camping; you're on pink team. Cyan starts inflating from arrow purchases, and so do you. However, you could go to gray island and the prices are restored to the original. That is how campers are put at a disadvantage.
but grey is alive. DUN DUN DUN!!
 

sinaandaman

Well-Known Member
Jun 6, 2016
72
37
93
Then you can use yellow, Purple, or red :p
Usually when someone excessively camps it's them and 1-2 other teams.
only problem being cyan shoots you as your going to them! Also in many games it becomes a 2-4 camper-game and they all fight with the non-campers getting caught up.
 

TheQueenWaddle

Dedicated Member
Jan 3, 2016
959
572
168
In terms of food, only notch apples have inflation. Everything else remains consistent.

These are the normal prices, look closely at the chests and TNT.

It doesn't. Lets say your playing on Underdasea and cyan is camping; you're on pink team. Cyan starts inflating from arrow purchases, and so do you. However, you could go to gray island and the prices are restored to the original. That is how campers are put at a disadvantage.
Oops, my bad. I was looking at the bow prices and mixed them up. You might want to make the food thing a little more clear in the not affected part of your OP.

Then you can use yellow, Purple, or red :p
Usually when someone excessively camps it's them and 1-2 other teams.
I've played games where multiple teams camp, but it's usually one person on each team just staying at their island. Possibly put a shop somewhere at mid? It would just be suicide to charge another island just to get access to the shop.
 

Elyktra

Well-Known Member
Aug 30, 2015
183
34
103
Switzerland
So, what in OP and Hardcore. I'd personally like this only in normal mode, as Op should be overpowered and Hardcore is hard enough.
 

CelePlayz

Well-Known Member
Jun 27, 2016
149
136
118
Lol inflation, I would say no one would buy iron stuff, instead stack their inventory of stone stuff. or simply the arrows
 

Despacito 2

Forum Professional
Dec 6, 2015
7,507
10,289
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How would this stop Campers :/
That also means I have to camp way more at Mid...
But does it reset after you die?
 

Lezappen

Forum Expert
Jan 30, 2016
2,174
3,886
338
Toulouse (France)
I love this idea, but this will give some kits a big advantage! so +0,75 (next time it will be + 0,83)
XD
How would this stop Campers :/
That also means I have to camp way more at Mid...
But does it reset after you die?
It would be too easy to place items in a chest before dying, lower inflation rates would be better.

This is a great idea that still needs a lot of thought.
Different items need different inflation rates, food not being affected (campers don't run)
So
+0.83 (next time it will be +0.91)
 
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Komodо

Forum Professional
May 29, 2015
5,488
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Amersfoort, The Netherlands
www.cubecraft.net
XD

It would be too easy to place items in a chest before dying, lower inflation rates would be better.

This is a great idea that still needs a lot of thought.
Different items need different inflation rates, food not being affected (campers don't run)
So
+0.83 (next time it will be +0.91)

Haha, you got my joke! ( finally someone did :) )

Anyways, i agree with this addition, although, why did you say that, you could give yourself an advantage :p

+0,99 (next time it will be 1,...)

About the thread;

If you give iron and diamond tools inflation, why not wood and stone?
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
Hardcore

Stone Sword, Stone Axe - 10%
Iron Sword, Iron Axe - 25%

Bow - 100%
Arrows- 10%

Chest - 10%
TNT- 10%

St. Sword
Original: 16
2nd: 17.6 ---> 18
3rd: 19.36 ---> 19
4th: 21.296 ---> 21

St. Axe
Original: 28
2nd: 30.8 ---> 31
3rd: 33.88 ---> 34
4th: 37.268 ---> 37

Iron Sword
Original: 12
2nd: 15
3rd: 18.75 ---> 19
4th: 23.4375 ---> 23

Iron Axe
Original: 20
2nd: 25
3rd: 31.25 ---> 31
4th: 39.0625 ---> 39

Bow
Original: 10
2nd: 20
3rd: 40
4th: 80

Arrow
Original: 4/5
2nd: 4.4/5 = 4/5
3rd: 4.84/5 = 1
4th: 5.234/5 = 1
5th: 5.8564/5 = 6/5
6th: 6.44204/5 = 6/5
7th: 7.086244/5 = 7/5
8th: ~7.81 = 8/5
9th: 8.591 = 9/5
10th: ~9.45 = 9/5
11th: 10.395 = 2

Chest
Original: 10
2nd: 11
3rd: 12.1 = 12
4th: 13.31 = 13

TNT
Original: 15
 

awesomebutter234

Well-Known Member
Jun 12, 2016
893
416
138
Hardcore

Stone Sword, Stone Axe - 10%
Iron Sword, Iron Axe - 25%

Bow - 100%
Arrows- 10%

Chest - 10%
TNT- 10%

St. Sword
Original: 16
2nd: 17.6 ---> 18
3rd: 19.36 ---> 19
4th: 21.296 ---> 21

St. Axe
Original: 28
2nd: 30.8 ---> 31
3rd: 33.88 ---> 34
4th: 37.268 ---> 37

Iron Sword
Original: 12
2nd: 15
3rd: 18.75 ---> 19
4th: 23.4375 ---> 23

Iron Axe
Original: 20
2nd: 25
3rd: 31.25 ---> 31
4th: 39.0625 ---> 39

Bow
Original: 10
2nd: 20
3rd: 40
4th: 80

Arrow
Original: 4/5
2nd: 4.4/5 = 4/5
3rd: 4.84/5 = 1
4th: 5.234/5 = 1
5th: 5.8564/5 = 6/5
6th: 6.44204/5 = 6/5
7th: 7.086244/5 = 7/5
8th: ~7.81 = 8/5
9th: 8.591 = 9/5
10th: ~9.45 = 9/5
11th: 10.395 = 2

Chest
Original: 10
2nd: 11
3rd: 12.1 = 12
4th: 13.31 = 13

TNT
Original: 15
Why do chests/tnt get inflation?
 

SrNatsu

Dedicated Member
May 30, 2016
590
1,046
199
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Barcelona, Spain
www.instagram.com
+0,2. I dont like this Idea because some people uses punch bow ins strategies without camping. i said that in other posts, camping should be banneable, because it conists to annoy the other people. But it's an Idea worked and maybe if its applied to the game campers will decrease. But how I said 1st Im not 100% agree.
 

agent320

Dedicated Member
Jun 28, 2016
1,377
514
188
22
My idea for stopping campers would be similar to the anti-camp system that spleef uses. If a players stays in his base for too long he will start getting hunger. But since food is so easy to get in eggwars the hunger effect continues to become worse until he basically has to do nothing but eat just to survive.
 
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