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Eggwars Map Changes

Discussion in 'Suggestions' started by Donald Trump, Nov 13, 2016.

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What maps should be changed?

  1. Area 51

    6 vote(s)
    66.7%
  2. Dwarven

    3 vote(s)
    33.3%
  3. Forest

    4 vote(s)
    44.4%
  4. Kingdom

    3 vote(s)
    33.3%
  5. Oriental

    2 vote(s)
    22.2%
  6. Space

    3 vote(s)
    33.3%
  7. Teaparty

    3 vote(s)
    33.3%
  8. Treehouse

    3 vote(s)
    33.3%
  9. Vegetables

    4 vote(s)
    44.4%
  10. None

    2 vote(s)
    22.2%
Multiple votes are allowed.
  1. Donald Trump

    Donald Trump Member

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    This is a compilation if suggestions for changes to eggwars maps.

    Area 51

    This map is extremely camper friendly and needs a major overhaul. I'm not talking about the distance between the two islands, I'm talking about the high rises. I think the one at middle is fine, I'll talk about that more later. But the plateaus and the mini-planets are just a big NO from me. The plateau needs to be lowered and the planet needs to get moved towards mid and down.

    I also think two level four iron generators and a level three diamond generator belong on the top of middle.

    Dwarven & Storm

    Flatten home islands. Simple as that.

    Forest

    Same as Area 51, but do it at all islands.

    Kingdom

    This map has two major problems: It's extremely camper friendly and there is not enough iron. I think there should be two cannons in between each island each 1/3 of the total distance. There will be a level 3 iron generator on all of these islands.

    Oriental

    Remove the diamond generator at home islands. Mid has more than enough. Note: I'm doing this because I think another map like this is needed)

    Space

    Move the egg to the front end of the rocket near the glass.

    Teaparty

    Make the floor flat at mid. I drop from 130 FPS to 17 FPS looking at the bottom of mid. I don't really see why it needs to be so jagged. Also: Add a level one iron generator in the front hut. Thanks @Ping Ether

    Treehouse

    This is the big one. First off, make a ladder that goes directly up above iron generator #1. Then, make the path up easier. Then, make the gaps wider. Then, make it so you need four obsidian instead of three.



    Vegetables

    Don't even think I need to discuss this.
     

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    Last edited: Nov 19, 2016
  2. TheFastBowler

    TheFastBowler Member

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    I actually like vegetables how it is because of how fast you can rush to other islands. But yes, the other maps all need changes. Also in treehouse, I think there should be an easier path to the egg as it is so hard to get up once opponents start fisting you.
     
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  3. Donald Trump

    Donald Trump Member

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    Im not talking about that, I'm talking about the islands being extremely hard to fight on.
     
  4. TheFastBowler

    TheFastBowler Member

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    So expanding the size of the islands, yes, I agree to that.
     
  5. Pandrai

    Pandrai Member

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    The current egg placement is perfect and makes it hard to get to, this makes it super strategic t get to the egg.
    Completely agree on this one, space has 2 iron gens, treehouse has 2, Dwarven has 3, and kingdom gets left out...its kinda sad
    Worst. Map. Ever. Period.
    I quite like Oriental how it is, the layout is great and makes for a good chase without losing sight of your victim, taking out the diamond gen would mess with the symmetry. I also like the fact that all the resources are there, every other 4 player map has a dia gen at home, why not Oriental?
    Its a cloud...it isn't supposed to be smooth but I do agree, doing this would reduce lag a ton and would help soooo much. I already don't play this map because I average 30 fps because of how many people are on the map.
    Yes yes yes yes yes. Area 51 is a bad map, absolutely awful. Mid needs to either be raised 50 blocks or there needs to be resources on top of the UFO
    Yes same with the map Storm which you forgot to add here, both maps are too hard to move around on. Although the map itself looks great like this it does not make for good gameplay which is what really matters in the end.

    Forest is not worth quoting since it is the same as Area 51...ish, I like the trees where they are but a bit shorter and hard/impossible to climb would be great



    Sorry for the long post but as a player who plays a ton of eggwars I felt this was my area of expertise. Hope my feedback helped and remember to add Storm @Nobody. other than that this is a great post and I will be editing this if I think of anymore maps

    Just thought of a map, Medieval, the diamond gen needs to be in a different place, there is no hope if you see someone headed to your egg because you need to go downstairs and such
     
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  6. MooTa_YT

    MooTa_YT Member

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    I think area51 should be changed :D hey I saw you at lobby today! I send you a friend request will you be my friend? :D
     
  7. iMakeYouBroke

    iMakeYouBroke Member

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    Your ideas are good, but I think it's fine as it is now
     
  8. Donald Trump

    Donald Trump Member

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  9. Chubby

    Chubby Member

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    I do not play EggWars much, but I think the maps are reasonable.
     
  10. Ping Ether

    Ping Ether Member

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    Nobody gonna mention the fact that 5 players have 1 iron gen per island?
    No?
    Ok...
     
  11. xx_360noscope101

    xx_360noscope101 Member

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    Vegatables obviously needs to be revamped.
    Teaparty defiantly needs more iron gens.
    Kingdom is da camper map since the islands are soooooooooooooo far away.
    Area 51 definately needs to be less camper friendly.
    Im fine with the other maps.
     
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  12. BurningBlue

    BurningBlue Member

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    Area 51: Definitely needs a large revamp. Raising the middle island so it's the same hight as the other islands. I find that if 2 people go to mid then when your island comes under attack it takes longer for you to build up and run back to help the one person to defend the egg.

    Kingdom: This map really needs an extra iron generator because if your the first person on the team then your the farthest from the iron gen and you have to wait for everyone to get their iron.

    Space: Like you said the egg should be moved, maybe up to the top of the ship or inside it? You should also be able to build closer to the diamond gen because if someone starts shooting at you with a punch bow from mid then you can get shot right off.

    Treehouse: I agree with the movement of the egg because it's a challenge to get to the egg as it is but then they have full obby in half the time. I also made a suggestion a while ago because if they place a block covering the diamond gen area and stand on it no on
     
  13. Gainfullterror

    Gainfullterror Member

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    The best way to beat campers in Area 51 is to bridge from the planet. If they're on the planet you bridge from the surface. From the surface you bridge to a blind spot they can't easily get to and that's it. You're there. In Area 51 there's allot of ways to get to a campers base, and they can't prevent all of them.

    Agreed. PvP on the main islands can be a terrible experience on the corner islands.

    When someone camps in Forest, you go to the top of the trees at mid without them noticing, and then make a glass wall bridge. Every time I've done it so far, it has worked for me (Around 20-30 times)
     
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  14. Gainfullterror

    Gainfullterror Member

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    Couldn't edit my first post for some reason, so I'll continue here:


    Agreed. Completely correct.
    I myself have only played Oriental twice, but I understand where you're coming from.
    But if you're stuck at your islands and they camp mid as much as they can (Suicide charge with TNT to blow your bridge up) And when you try to start bridging again, they are going to constantly shoot you forcing a stalemate until they do something

    Do you know how painful it will be to get there? You'd only need 1 obsidian to be like 1 layer of obby since you could just block the ladder. (That isn't a very good option so 2 obby for a layer sounds better)

    I don't have the FPS issues, but I imagine it being a real pain in the _ so I'm all for the flattening of mid
    There should definitely be more than one iron gen too.

    I don't know about this. Like you suggested in space, the small amount of obsidian is fine IMO.
    But I don't think treehouse should be changed as the map is based off of treehouses. Treehouses are pretty random and all over the place and I like that element, It feels like it fits for treehouses.
     
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  15. Earth

    Earth Member

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    i suggested that a long time ago but every tryhard said ''it's fine as it is'' oh sure so are we gonna ignore that the map magic has 4 IRON GENERATORS!?

    I only care about treehouse, vegetables, teaparty, storm and dwarven. Teaparty as seen above, the snow in dwarven and storm is just annoying as hell, in treehouse it's SO annoying to get the egg when you keep getting fisted off the bridge, and about vegetables... Do I even need to explain?
     
  16. xWamExLeaDerS

    xWamExLeaDerS Member

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    i have a hacker record what must i do ?
     
  17. BurningBlue

    BurningBlue Member

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    You need to register for the new report forums using /registerreports in game. Then you need to fill out the form very carefully. Then you can report them there! PM me if you need help.
     
  18. Hackusator

    Hackusator Member

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    Don't forget being blocked in the gen rooms .___.
     
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  19. bananacrazy2 2

    bananacrazy2 2 Member

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    Space

    Move the egg to the front end of the rocket near the glass.

    Disagree totally fine we're it is,space is one of my favourite

    Teaparty

    Make the floor flat at mid. I drop from 130 FPS to 17 FPS looking at the bottom of mid. I don't really see why it needs to be so jagged. Also: Add a level one iron generator in the front hut.

    Also don't know about this but I like it the way it is and is one of my favourites as well as space.
     
  20. Gainfullterror

    Gainfullterror Member

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    The main reason is because of the FPS drop with all the lighting down there. And if you fight someone down there, it's nearly impossible to get a good combo due to poor surfacing.