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KRaZYStaminaz

Well-Known Member
Aug 28, 2015
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So currently there is spawn protection on Egg Wars, there is a 5-10 second period, after death, where a player cannot be killed. However the problem is that you are able to hit opponents after respawning without being hit back.
This has happened to me many times and has meant I've died in some situations.
This may have been brought up but I'd suggest bringing in some 'combat log' rule, this would mean the person who died and respawns is still spawn protected unless they engage in PvP, that way there would be no more unfair deaths as well as no spawn campers.
 
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Combusted

Well-Known Member
Aug 28, 2015
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Absolutely agree,
I would love to see this change, it would keep the flow of the game going instead of a boring and tedious process trying to kill the unarmed players who endlessly respawn.
 

Sophie

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May 1, 2014
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That is actually a good idea; so the player loses their spawn protection if they attempt to attack another player? +1
 

Sophie

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May 1, 2014
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Can this maybe be implemented into quakecraft too where if you shoot then you lose your spawn protection? You currently have like a 5 second spawn protection where you can cheat death from somebody shooting you twice and then just click on your opponent once and they're dead.
 

Carlozzito

Well-Known Member
Jul 31, 2014
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You are trying to break obsidian, but the other players are on the same island. Then, you kill them once, they get immunity for 5-10 secs, they hit you, and you cant break the obsidian and you fall off the island!! That's annoying!
 
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Fl4shbangPT

Well-Known Member
Aug 30, 2015
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I think it's a great idea, because unless you bring obsidian with you when you are going to break an egg (to close yourself in) you will most likely be knocked into the void by unarmed players... It's really annoying and making them lose protection when they attack you would solve the problem. +1
 
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