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Drqmqticc

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Sep 11, 2024
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I agree with this. Especially the banning drag part. Everything was so much more skill-based back when drag was still banned, I'd love to go back to that time. I'm obviously not saying that's the main issue this post is targetting. A lot can be done better in the reporting and appeal systems and even by moderation itself. I understand mods don't have all the time in the world to critically look at every appeal, but WAY too many cheaters slip through the cracks.
You're insinuating that drag clicking doesn't take any skill which just isn't correct at all. Clutching well takes a lot of skill and practice. I agree with the last part though. My suggestion may not have been the best but at least it was an idea to some kind of solution to the problem. There's too many cheaters getting through.
Maybe another suggestion could be linking appeals to verified accounts in some way. For example, requiring the player to appeal using their main Discord (linked to their Minecraft account). That could discourage using Alt accounts to avoid bans.
This isn't a bad idea. Getting some form of verification process going that can last longer than 1 appeal normally could. For an example if a moderator could confirm an account by seeing them drag clicking well, they could get a long lasting verification role or something. This comes with the downside that when they get verified they can just auto like crazy and never get reported for it.
Hmm overall I agree and it's a really big problem (the autoclickers posing as drag clickers) but I have a few points of criticism.

Not everyone has discord, I don't think CC should require players to use a different app that many people don't have or don't want to have. And, they would have to make a whole roster of appointments with players, and it would create lots of hassle of trying to get discord to work and everything and poeple not having time at proposed moments. CC staff are already busy and this would really make appealing 10x longer.

I definitely think the video should have you show your IGN to prove it's not stock footage of dragging, but there is the problem of account sharing. We would need to find a solution to that, idk what.

Yeaa simple easy solution. Kinda what I've been asking for this whole time. Just allow up to e.g. 25 like you say and filter out all other clicks. Butterfly coulddddd reach 25 and drag does too, so it makes autoclicking a bit more obsolete as it gives less of an advantage.
You're forgetting one thing. Any platform you can get an autoclicker on, you can also get discord. Say someone has an auto, why would they not have a discord account ? They could just make one.
It's a whole other thing if they dont want to make a discord account, then i could see your point. Last part of the first statement i do agree with though. This vc thing would make things a lot slower and most likely more painful for moderators, especially considering they aren't being paid at all. I also did not say they HAD to implement that system it was just an idea "They in theory could make a more practical way of appealing auto clicking."
Most are not willing to share their main account as it is often linked to personal email addresses and passwords. However they would with alts.
cps of 25 is to high, put it to 15 like on the other button and kick from server when its going over it. 15 is more then enough, mobile or controller player cant get more. Just make it fair for all devices.
15 is most definitely not enough to do most good clutches. If a cps cap of 15 were to be implemented we would kill all the progress and skill actual drag clickers have spent time to learn. I don't think you've seen any good mobile players if you actually claim they cant get more than 15 cps.
VC is a dumb idea, moderators are just volunteers who don't get paid and it's already hard to go through all those reports/appeals. They basically won't have time for this unless Cubecraft will start paying them at least something.

Imo to reduce amount of people alting they should just implement the system of putting low lvl people with low lvl people and high lvl people with high lvl people.
100% agree with your take here. Only downside is skill based matchmaking is impossible to implement. This is because 99% of all cubecraft players aren't that great (No offense but its true). This would kill certain gamemodes for good players entirely. Take egg wars mega, giga blockwars, mega skywars and so on. All good lobbies would be dead, and so the leaderboards would die.
No to the voice chat idea, nobody has time for that, and nobody wants to find themselves in a voice chat with a player you’ve banned, people can be unnecessarily uncomfortable or rude. Yes to all of your other options!
You don't have to talk to the player. They just need to show their abilities. I can understand that would be uncomfortable though. vc wasn't the best idea i get it xD
This post is emotional bias, flawed logic, and elitism masked as "feedback".
1. drag clicking is unfair to mobile and controller players.
So are high refresh rate monitors, low ping, and stable wifi connections. Are we banning those too? The game already has differences across input methods, and no pvp system in it is perfectly input balanced. If you want competition, learn your devices advantages and play with that. Skill expression will always exist, REGARDLESS of device.

2. "Its too easy to fake an appeal"
Yeah, and it’s also easy to make false reports just because someone hits or moves well. whats your solution then? make everyone do a vc? mods arent full time employees. They are unpaid volunteers. Expecting discord vc appeal verification is ridiculous for a free game. Its not a court case. Theres no 3 hour appeal investigation budget.

3. "Macroers can just record their friend and get unbanned"
First off, this is rare, and when it does happen, anticheat and re reports catches them. But even if one or two slip through, that doesnt mean you punish legit players who CAN drag. Thats like banning sprinting in the olympics because some people use drugs. Fix the damn loophole, not the entire skill.

4. "ban dragclicking"
So instead of moderating properly, your solution is to remove an actual skill that rewards practice and timing? You want a pvp system to be all about spamming clicks and brainless bridging instead of actual skill, aim, and clutch timing? thats just dumb. drag clicking isnt the problem trash appeals are. Fix the way bans are handled, not the people who are actually good.

5. "cps cap"
There is already a cap. cubecraft has already implemented cps caps for everyone. Auto clickers are usually consistent in their clicking like their mouse is a foot long, and thats what the anticheat monitors. Meanwhile, actual drag clickers have fluctuations in their cps, misclicks, and HUMAN errors.

“vc with a mod to appeal” is the dumbest suggestion ever.​


Who tf thinks a volunteer mod who just reviewed 70 reports is gonna hop in a vc with every banned kid, screen share, verify mouse model, watch their sweaty fingers drag on some cracked mouse, and then analyze if it "matches the clutch in the report" 💀
Thats not moderation, that’s a full time job.

drag clickers do NOT dominate pvp.​


Drag clickers have AWFUL AIM. They rely on raw cps and bridging, not tracking or precision AT ALL.
Auto clickers with bad aim get literally stomped by a player with good aim and 8-12 cps.
It’s not about cps, its about gamesense and mechanics and actual skill.


So all this crying about “drag clickers ruining pvp”?
Thats just skill issue.


mobile players arent weak at the slightest.​


Lets not forget, mobile players have crazy aim.
You can tap ANYWHERE on the screen and still get insane hits because of their touch controls.
While pc players have to precisely aim with a 1 cm crosshair and deal with input delay, mobile can be 100 ms ping with zero aim loss while turning around.
So nah, stop pretending like they are oppressed, they are literal demons.
1. I agree with the first take.

2. Is just wrong. It's not easy to fake a report, and certainly isn't as easy as it is to fake an appeal. "Expecting" calm down, it was an idea, although not the best, but at least it was an idea. I initially wanted people to give feedback or suggest more ways to approach the topic.

3. Here it seems you are blending 2 different ideas into one. Here i was saying autoclicker abusers could just get their friends to make a video for them. This isn't rare at all, and if they get banned again why would that stop them from doing it again?? Re reports of them is just gonna lead to the same thing, getting the same friend to make another video for them and the process repeats. A re report won't fix it.

4. Again these are suggestions of what could be done. Never did i say it was a perfect solution at all. I'm a drag clicker myself and personally i don't want it to get completely removed as it is a skill that has taken months to learn and get good at.

5. Yes there is a cps cap. For left click. It only monitors consistent cps over a long period of time. And I've heard there are a cps cap for right click but we all know this just isn't true. You could easily go and use an auto with 200 cps and not get kicked.

It. Was. An. Idea. Didn't say it was perfect at all. It has lots of flaws i get that.

"Drag clickers do NOT dominate PVP"
This is baseless and completely wrong. Any new drag clicker will have bad aim but the actual good ones which there are many of, have good aim. We practice on Zeqa to get better clutch aim, so we don't have to rely on raw cps.
"Auto clickers with bad aim get literally stomped by a player with good aim and 8-12 cps." Anyone who has any understanding of pvp knows cps literally doesn't matter when it comes to raw pvp. The cps comes in when they can place a ton of blocks to clutch and confuse their opponent.

Drag clicking is a skill, anybody who says otherwise have no idea what they're talking about. If anyone thinks its so easy then go do it and see for yourself.

So all this crying about “drag clickers ruining pvp”?
Seems like you're ranting and reading lines that don't exist. They dont ruin pvp, they actually have no impact on straight pvp at all, and that wasn't the claim at all. The post was about faking drag clicking appeals not an argument over pvp skills. wth.

"Mobile players arent weak at the slightest"
Yes they have good aim, but as soon as someone starts to straif around them they're cooked. They have good aim and the consequences of having next to no good movement abilities.
They aren't oppressed bro, but they have a lot of disadvantages compared to pc players. Saying otherwise is dumb.

Conclusion
Overall it seems like yourself have gotten too emotionally invested in a simple post about the appeal system. You claim that i was using flawed logic yet you yourself make a bunch of baseless remarks and in general being very rude. This post was about getting some ideas to a better appeal system, and i didn't seek comments from people who simple just want to be rude without suggesting any kind of idea themselves.


Yes there is a cps limit on the server
Only on left click

Thanks for the feedback / ideas some of you came with. I understand that vc perhaps isn't the best idea, but regardless it was an idea. I wanted to get more ideas for possible solutions and to get recognition that the appeal system within drag clicking isn't the very best these days.
Have a good day <3
 
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Drqmqticc

Member
Sep 11, 2024
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Hello there,

The idea of voice calls with screen sharing sounds good in theory, in practice it could create alot of proplems and not everyone able to share his screen,
Not everyone has a stable internet connection or the equipment to do live screen sharing, Which could unfairly block legit players from appealing.
Also, it puts a big time burden on moderators who already have too many reports to handle.
The system might slow down the appeal process significantly.
And i I believe the current moderation team is generally effective and great.
The moderators are doing a hard job handling a reports, appeals and high-volume task.
While it’s true that no system is perfect and there’s always room for some minor improvements,
I don’t think the moderation process itself is the main problem here. The focus should perhaps be more on supporting the moderators rather than overhauling the entire system

And the Free game means alt accounts are everywhere, making bans less effective. And yes we need longer IP bans and better detection


And i support the idea of implementing a CPS.
Setting a reasonable limit like 25 CPS can help distinguish between legitimate players and auto clickers,
making it easier to catch cheaters without banning legitimate drag clicking entirely.
While it’s not a perfect solution, it’s a practical step towards fairer gameplay and shorter, more skill-based matches.
Spitting straight facts! Yes it wasnt the best idea, and had lots of flaws i see that. However i still think we should get an improvement of sorts to the system. You may not know but there are PLENTY of cheaters slipping through the cracks as of lately. I do support the moderators and think they for the most part do a very good job, however the standards have fallen, theres no arguing that.

25 cps cap seems to be the perfect for everyone. It doesn't kill all skill that drag clickers have learnt and it eliminates most of the autoing going on.
 
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