Can I have a deeper breakdown please
Can I have a deeper breakdown please
Sure, here's a deeper breakdown of each point:
1. Pattern Analysis (Macro Detection):
Clicking speed alone isn’t enough. A human clicking 15 CPS will still have natural irregularities in timing slight delays, inconsistent gaps, etc. Macros, on the other hand, are perfect: same interval every time. By analyzing the input pattern (timing, rhythm), the system can identify this perfection and flag it as suspicious. Add randomness checks, jitter analysis, and burst frequency to strengthen detection.
2. Context-Based CPS Limits:
Don’t auto-ban at a flat number. For example, if a player hits 15 CPS but also shows signs like perfect combos, no aim wobble, and robotic precision, then flag that behavior. But if someone hits 15 CPS with normal human variation and missed hits, it's likely legit. CPS should be one factor, not the only factor.
3. Replay Tools for Staff:
Stats don't show the full picture. Staff should have access to short replay clips (5-10 seconds) of flagged incidents. Let them see aim movement, hit registration, player reaction, etc. Visual context allows for much more accurate decisions than just looking at numbers.
4. Warn Before Punish (Graduated Penalties):
Not everyone breaking CPS limits is cheating some might not even know there’s a cap.
First offense: warning with explanation.
Second: short ban (1–3 days).
Repeated abuse: longer bans.
This filters out accidental cases and gives players a chance to adjust while still punishing real offenders.
Final Note:
Flat CPS caps without these layers will punish legit skilled players while cheaters simply tweak macros to stay just under the threshold. We need layered detection, context, and human review to get this right.
Let me know if you want an even deeper dive into one of these areas.