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Make town hall untrackable?


  • Total voters
    6
  • Poll closed .

Deann

what's a bug 🍪
Jul 2, 2017
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978
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the agency
Issue: There was a problem when Colony Control first came out, where a team would have 2 buildings left, and the other teams just could not find the last building to eliminate them. (There was also a bug where 2 buildings would show when only the town hall was alive, but that's a different subject) This was fixed by adding a building compass as well as a player tracking compass. However, the building compass tracks the town hall, which pretty much defeats its entire point. Every player already knows where the town hall is, and the compass tracking to it instead of other buildings makes it nearly impossible to find the last building with the compass if it's hidden, in a different base, etc.

Solution: Remove the town hall from trackable buildings, so ones that actually need to be found can be tracked, to prevent unnecessary game length and frustration.
 
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