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123gijs

Well-Known Member
Jun 17, 2015
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Based on what you said for #1, I assume you'd have to listen on the player move event and set a timer that is only cancelled by another move event?

If you're AFK, you're not sending movements events, I think this isn't a good option.

And one question, What if you're lagging, will you be killed then? (You 're not sending any package).

Ehh, I'm not a DEV, (But I know some things :D )
 

LowFat

Well-Known Member
Dec 23, 2015
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The Chunk Network
If you're AFK, you're not sending movements events, I think this isn't a good option.

And one question, What if you're lagging, will you be killed then? (You 're not sending any package).

Ehh, I'm not a DEV, (But I know some things :D )
(S)he said the plugin would work only if you are surrounded by air so if you're AFK you should be fine. Also, assuming he uses a player move event, you would most likely be killed if your client lags, but not if the server lags (which is a problem).
 

Camezonda

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It will help others and me from reporting a lot of players which abuse this :)
 

lAngelP

Well-Known Member
Feb 1, 2016
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Based on what you said for #1, I assume you'd have to listen on the player move event and set a timer that is only cancelled by another move event?
No, it is optimized to work partially with the move of the player. And there is no timer, at least with Tasks. It's implemented in a different way.
 

lAngelP

Well-Known Member
Feb 1, 2016
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(S)he said the plugin would work only if you are surrounded by air so if you're AFK you should be fine. Also, assuming he uses a player move event, you would most likely be killed if your client lags, but not if the server lags (which is a problem).

With lag you don't get killed if it's not repeated multiple times, the plugin knows which player has lag or not.
 

lAngelP

Well-Known Member
Feb 1, 2016
76
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If you're AFK, you're not sending movements events, I think this isn't a good option.

And one question, What if you're lagging, will you be killed then? (You 're not sending any package).

Ehh, I'm not a DEV, (But I know some things :D )
I will check tomorrow if you are lagged it sends packets, I think it sends some packets. If you're AFK you are not floating, so you don't get killed.
 

lAngelP

Well-Known Member
Feb 1, 2016
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I have a hard time believing this, how are you detecting if a player is lagging?
I see the ping this user has, and if the response time is above a certain value, this player has lag, or is trying to make the server think he is lagged.
 
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