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KirbyPlayzMC

Well-Known Member
May 30, 2016
33
1
84
23
Hi. I worked on this tower.
5x5 tower
Name: Musket Tower
Level 1: Targets 1 enemy. 5 blocks range. Recharge time 5 seconds, deal a damage that is about the health of 3 zombies. Each shot has a 5% chance to deal area damage.
Level 2: Targets 1 enemy. 8 blocks range. Recharge time 4 seconds, deal a damage that is about the health of 4 zombies. Each shot has a 10% chance to deal area damage.
Level 3: Targets 1 enemy. 11 blocks range. Recharge time 2.5 seconds, deal a damage that is about the health of 6 zombies. Each shot has a 20% chance to deal area damage.
Level 1 buy: 600 coins
Level 2 upgrade:400 coins
Level 3 upgrade:600 coins
Sorry for not posting too many screenshots. I don't want to take too many of them because I feel very bored of it. It looks almost the same from all angles except for the top, where the shots are released.
upload_2016-6-11_20-11-14.png

I really hope that you can accept this tower! THANKS!
 

KirbyPlayzMC

Well-Known Member
May 30, 2016
33
1
84
23
It resembles some people holding deadly snipers inside the holes and sticking them through the hole, ready to shoot.
You may change the skin any way you want :)
 

Miles_Plays_MC

Well-Known Member
Jun 9, 2016
34
1
84
Hi. I worked on this tower.
5x5 tower
Name: Musket Tower
Level 1: Targets 1 enemy. 5 blocks range. Recharge time 5 seconds, deal a damage that is about the health of 3 zombies. Each shot has a 5% chance to deal area damage.
Level 2: Targets 1 enemy. 8 blocks range. Recharge time 4 seconds, deal a damage that is about the health of 4 zombies. Each shot has a 10% chance to deal area damage.
Level 3: Targets 1 enemy. 11 blocks range. Recharge time 2.5 seconds, deal a damage that is about the health of 6 zombies. Each shot has a 20% chance to deal area damage.
Level 1 buy: 600 coins
Level 2 upgrade:400 coins
Level 3 upgrade:600 coins
Sorry for not posting too many screenshots. I don't want to take too many of them because I feel very bored of it. It looks almost the same from all angles except for the top, where the shots are released.
View attachment 90613
I really hope that you can accept this tower! THANKS!
I think these are quite OP, if you compare these to zeus towers, they don't have the range, but deal over 10% of a giant's hp per hit, they shoot every 2.5 seconds, the same as zeus towers and unlike zeus towers, these can deal AoE damage.
 

KirbyPlayzMC

Well-Known Member
May 30, 2016
33
1
84
23
I definately do not agree that 60 zombies' health is already a giant's health.....
Well, if that is the case, I would change it to this:
Level 1: Targets 1 enemy. 5 blocks range. Recharge time 7 seconds. Deal a damage that is the health of 3 zombies. Each shot has a 3% chance to deal area damage.
Level 2: Targets 1 enemy. 7 blocks range. Recharge time 5 seconds. Deal a damage that is the health of 4 zombies. Each shot has a 7% chance to deal area damage.
Level 3: Targets 1 enemy. 10 blocks range. Recharge time 4 second. Deal a damage that is the health of 5 zombies. Each shot has a 10% chance to deal area damage.
But can 120 artillery shot kill one giant already? <the giant has regen>
Not sure....
Thanks for the comments anyway! :)
 

Prodigy!

Well-Known Member
Jun 12, 2016
1
1
78
22
America
Seems like a pretty good idea! The only thing I would suggest is to put a little more OOMPH into those skins, they seem a little too blunt and similar to one another. Still pretty cool though.
 

KirbyPlayzMC

Well-Known Member
May 30, 2016
33
1
84
23
I just think it will bring a new feeling over to the battlefield. Going to make more towers in a while!
 
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