Hey, I'm making this thread to raise some more awareness for Assassinations and to suggest a couple more things. With this thread I'm trying to make some changes happen in Assassinations, I want to make these changes happen because the game is becoming less fun for me and a lot of others and there are a couple of reasons why. The first reason is that every diamond player camps inside the shops, when I have diamond I don't find it a challenge to kill a bunch of players who don't have diamond armor, it doesn't give me a satisfaction and these players also get extremely annoyed that they keep dying by full diamond players. I already came up with a decent solution which could work quite well I believe. The solution can be found here: https://www.cubecraft.net/threads/camping-assassinations.129380/ It basically says that everyone who leaves a shop isn't allowed back into that shop for at least 10 seconds, so the players who want to camp in/near the shop have to deal with the food problem inside the shop or deal with the timer going in and out of the shop. The second reason is that everytime I kill a diamond player or someone who has decent stuff, everyone steals the loot, of course you could say that I should just be faster or that I should have more inventory space. Well I don't have a lot of inventory space as it's just filled with gear and other stuff, especially with the new spawnpoints players love to spawn close to where they died and grab as much stuff as they can, of course it's quite nice for them that they can take back the stuff which was theirs but I don't really think this is how the game should work. I already made a thread about this with a solution to fix the problem, the thread can be found here: https://www.cubecraft.net/threads/loot-protection.129264/ The solution is that everytime you kill someone the loot is protected for the killer for around 5-10 seconds, which means nobody else can steal the loot and the killer can loot it for a couple of seconds and then other people can still take the rest. The third reason is that almost everyone spams poison and instant damage potions, if someone just poisons you there are many things you can do to get rid of the poison, but if someone poisons you for 20 seconds and then throws around 10 potions of instant damage you're basically guarenteed dead. This is just extremely unfair and it shouldn't be the most effective way of killing players as it doesn't require any skill, and it also costs a very low amount of coins. So I suggest removing instant damage completely and upping the poison price to 100-200 coins each. Another problem is that everyone has a ton of golden apples, if you don't use instant damage and poison you just can't kill anyone as they can easily out eat your hits by constantly eating golden apples, so I think that the golden apple price should be changed to 150-250 coins each. The fourth reason why Assassinations isn't as fun for me is because my inventory is constantly full with items like diamond armor and I can't really kill anyone as I'm not able to hold enough speed potions. There's also no point in having this much diamond gear, but you can't really do anything else with it than keeping it in your inventory, as you don't want to throw it in lava and you also don't really want to give it to other people unless they're teammates. (These are the inventories of my main: http://prnt.sc/bwx2jj and my alt: http://prnt.sc/bwxbiz) I thought of something that would allow you to exchange armor for coins, so I made a sort of formula which calculates how many coins you'd get back for whichever piece you exchanged: Coins given from exchange = Item price in shop x 0.5 x (durabilty left/full durability) So if you'd have a diamond chestplate that has 420/528 durability the calculation would be: 500 (as a diamond chestplate costs 500 coins in the shop) x 0.5 (I thought getting half the price back which the item costs in the shop for a full durability item seems alright, could be changed of course) x (420/528) = 250 x 0,795 = 199 coins. So for a diamond chestplate with 420/528 durability you'd get 199 coins for exchanging it. Another reason is that I miss out on a ton of dark coins because I don't have inventory space and the dark coins are just way too useless and they take up way too much space, I suggested a couple things that would make dark coins worth picking up again, for example a coin exchanger which allows you to exchange your coins to another type of coins, so if you could go there and exchange 10 dark coins for one platinum coin. I also suggested that everytime you buy something the shop takes the dark coins first then the gold coins and as last the platinum coins, sometimes I want to buy a couple of speed potions at the shop whilst having a low amount of inventory slots. When I reach the shop I can only buy a couple of speed potions, but if the shop would've taken my dark coins first I could've bought more potions. Sorry for suggesting the same things once again, but I really want things to change on Assassinations as I really like the gamemode, but some things just make the game less fun for me and a lot of others. I have no clue if any of the suggestions I've made will actually be implemented as I've never really see an admin accept any of my suggestions. The things I put in this thread are the main things that really need to be added/changed, you can check out the other threads I made about assassinations here: https://www.cubecraft.net/threads/fix-assassinations.130504/. Thanks for taking the time to read this long thread, I hope I could get some good feedback and maybe some information from an admin to see if any of this will get added/changed and when this might happen as a lot of people seem to be quitting the gamemode, and I don't want them to quit so I want things changed as quick as possible.