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jessters

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May 24, 2025
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[!] This suggestion is intended as an implementation that would be added exclusively alongside the On Kill arrow reward being removed. Not both at the same time.

- Every 3 successful arrow shots landed, gain 4 arrows back
- Gaining a sword kill would grant you the 4 arrows and reset the x/3 arrow reward tracker

What I believe this would improve:
1. Less reward for third partying kill stealers that only land 1 arrow to steal kills or ruin a fight
2. Requires 75% accuracy to gain more than you lose, which punishes bow spamming while rewarding better archers
3. Fixes the issue of runners on Beast/Assassin/Samurai/Stealth kit wasting your ammo then running away before you could possibly do enough damage to gain the on-kill reward
4. Fixes the problem of certain kits taking more arrows to kill due to speed or tankiness while only getting a small amount back, since the arrow gain would be based on how many shots you can consistently land rather than your raw damage output which usually comes at the cost of knockback from uncharged arrows(which are harder to land as they move slower)
5. Would make archer more skill expressive when it comes to what determines how many arrows they gain
 
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Psychid

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Jan 19, 2025
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As an FFA Sniper main, these changes sound amazing, I'd love to see the changes implemented. If this gets a developer's attention I would like to also suggest an addition of Sharpness 1 or 2 to the iron sword. This would allow for better consistency with the bow-to-sword combo style and also lessen the impact of starting a fight, with high ping, very close to the sniper.

Currently, I don't believe it's fair that if you have above 100ms you can guarentee a kill onto the sniper if you start the fight on top of them. This problem is exacerbated when you have to decide who to attack or not, most players follow a guideline of "Let's be chill!" which means if you attack them, then they will attack you. However, new players which just attack anybody, look almost exactly the same when running in your direction. So fourth when a new player with high ping decides to attack you, due to having no space (distance from the player) to attack them, your death is guaranted unless you run for 30 seconds.

Running for 30 seconds is not fun to use or to fight against.

Thus, having the option to stand your ground would be much apreciated, and it would even bridge the gap between a competitive fight of Sniper vs Wizard.

Although, one may argue this would be too op against other roles. To this, I say, sniper is already quite powerful against kits that lack significant ways to close the distance through speed or tanking. By introducing more sword usage, this would increase the skill ceiling for playing sniper and against due to the minimized advantage of running. I will say though, sniper is already too strong against kits like Samurai, my suggestion to fix this is not through a sniper nerf but a Samurai buff such as Projectile Protection or a second non-KB sword.
 
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Today, something awesome happened! I had just mined over 90 iron and coal in skyblock. Then, I put them in 2 furnaces. I had to leave for a few seconds, so I went to the lobby and left. When I came back, ALL OF THEM WERE GONE. The three signs I placed, all the iron and coal, gone. NO ONE WAS ONLINE. I have to get them again, I suppose. At that point, I was thinking about my existence and how my luck is so good! :D
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