Minecraft PC IP: play.cubecraft.net

Rocks1

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Apr 5, 2022
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Put Arcade Games: TNT Run, Spleef, Paintball, Pufferfish Slap and Wing Rush In Lobbies.

So, the idea is to put all those old games into lobbies for people to play on.

Why Should We Add These Games?

We should put these games in lobbies so players can play them when they get bored of all the regular games, or when someone is waiting is waiting for their friends to log on so they can play with them. Most of these games will be slightly modified versions of the recently removed Arcade Games, making fans of all the old games logging onto the server to play them.

Wont The Games Take Up Development Time?

Simply put they will barely take up any time. The games will start being developed after the shift to 1.19. Most of the textures will be in place as for the NPC's we can use the Arcade Games NPC's texture, and other than that we don't need to texture anything.
While coding the plugins will take two weeks. Well, how do I know you ask? If we take Among Slimes as an example, Cubecraft said that they finished the whole game in 10 days, from scratch. But here we already have all the base code for the plugins, all we have to do is update it a bit for 1.19, port it to Bedrock and some a few new features.

Where Will We Put The Games?

We will put the games inside of buildings in the lobby. We do not have to wreck the building, just hollow out the insides. On the inside we can just add maps for the games without ruining the beautiful aesthetics of the lobby.

Buildings like these:
Minecraft Screenshot 2022.11.27 - 18.40.40.63.png

Nothing Inside

Wont The Games Take Up Resources?

No, they won't. All the games will be put in main lobbies not making The Cube have to run extra servers.


How Will The Games Work?

In the following section I will be explaining how each game will work.

TNT Run:

TNT Run will require a minimum of 3 players to start. There will be 2 layers of TNT, giving players a second chance if they fall on the first layer.

Spleef:

Spleef will require a minimum of 2 players to start. There will be two game-modifiers: Normal Spleef or Egg Spleef.

Normal Spleef:

Normal Spleef will work like the basic Minecraft spleef. You get a 1/4 chance to receive a snowball every block of snow you mine. There are two layers, last to fall wins!
The Map size will be 20 x 20


Egg Spleef:

Works just like normal Spleef, but with a twist. Every block of snow you mine you have a 1/20 chance to receive a "Super Egg", when thrown the super egg spawns a chicken which explodes creating a 4 x 4 hole. The Map size will be 32 x 32.

Paintball:

Paintball will require a minimum of 2 players to start. There will be two game-modifiers: Insta-Death FFA and Teams. Each player starts with a "Generic Blaster" that can hold 10 Paint (Paint is like AMMO), it takes 3 seconds to reload the blaster and the blaster shoots 2 paint per second. You have to hit the player with 4 paint to eliminate them. There are powerups scattered around the 40 x 40 map, that can improve your blaster!

Rocket Blaster: Shoots one giant blast of paint, which instantly eliminates someone no matter what they do. Can only be used once.

Fast Firing: Your blaster fires 3 paint per second and can hold 15 paints, but you need to hit the enemy play with 5 paints instead of 4 to eliminate them. This powerup last for 15 seconds.

Extra AMMO: Your blaster can hold 25 paints, but you can only fire 1 paint per second and takes 4 seconds to reload. This powerup lasts for 30 seconds.

Powerups will spawn randomly around the map every 30 seconds at set spawn locations.


Game-Modifiers:

Insta-Death FFA:


Free For All Gamemode, players spawn randomly at the edges of the map, if you die you are eliminated from the game and have to wait for the next round to play again. Your goal is to eliminate everyone from the game to win.

Teams:

The players spawn either on red or blue team, on opposite sides of the map. Your goal is to eliminate the other team. Luckily if you die, you have a second chance! If you die and your teammate punches you within 15 seconds of your death you will be revived. It takes 5 seconds to be revived. BEWARE: You can only be revived once, if you get revived once and die again then you are eliminated from the game.

Pufferfish Slap:

Pufferfish Slap is a FFA gamemode which never ends! If you die you can rejoin the game again! The game is hosted in a 30 x 30 box with various levels or terrain. When you spawn in you receive one pufferfish which does a large deal of knockback, your goal is to use the pufferfish to push your enemies off the map. When you fall off you auto respawn, if you want to leave there is a barrier block in your inventory which if you right click on it takes you out of the game and TP's you to spawn. There is also a scoreboard on the side of your screen which keeps tracks of how many kills each player has.

Wing Rush:

Wing Rush is a elytra racing gamemode where you have to beat your opponents to the other side of the map, you can use powerups to your advantage. There will be to sub-games of Wing Rush: Solo & Race.

Solo:

In Solo there is a map which you have to beat, there are no opponents or powerups making the game fair play. Before you start the game, you will get a chat message saying: "Map --- Fastest Time ---" your goal is to beat that fastest time.

Race:

Race requires 2 players to start, your goal is to beat all the other players. You may use powerups to your advantage which spawn in set spawn points around the map.

Powerups:

Speed: Gives you a 10% speed boost. Duration 15 seconds. Chance 25%.

EXTREME SPEED: Gives you a 25% speed boost. Duration 20 seconds. Chance 10%.


Slowness: Slows all other players down by 25%. Duration 10 seconds. Chance 15%.

Minefield: Mines a 4 x 4 x 4 area for 15 seconds, if someone flies through this area then they get frozen for 5 seconds. Chance 15%.

Firework: Almost instantly puts you 15 blocks ahead of your previous location. Chance 25%.

Special Firework: Almost instantly puts you 25 blocks ahead of your previous location. Chance 10%.

**NOTE** * The Chance Percentage is for first place, if you are in last place, you have a higher chance of getting better powerups. For example, you have a higher percent chance of getting a Special Firework instead of getting a normal firework. *

Map Selection:

There will be three maps for this gamemode, in solo's you can choose which map you want to play on. While in teams one of the three maps are randomly selected.

The game will be located in this building:

Minecraft Screenshot 2022.11.27 - 18.54.49.05.png


Fast Travel Menu:

To get to these games you have three options: 1. Walk by foot. 2. Use the Fast Travel Menu. 3. The NPC.

Walk by foot:

Self-Explanatory.

Fast Travel Menu:

In your first inventory slot you have a controller which you can use to get to all the games, the arcade games will be added into that menu for fast travel, when you click onto one of the arcade games then you will get TP'ed into the game's respective building.

NPC:

Along with the other NPC's there will be an arcade games NPC, which if you click a menu pops up with all the arcade games, when you click onto one of the arcade games then you will get TP'ed into the game's respective building.

THE END! If you read this, you're a pro, so Thank You :)

Tell me if there are any mistakes :D
 
Last edited:

Casualpoalrbear

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I do really like the idea of this and having the games be linked to the lobby but I don't know how all these games will fit in the buildings. For example with the race one will it be a race to the other side of the lobby or to the top of the building. I feel like if we want a game mode in the lobby it has to be something simpleish like normal old pvp or spleef as they should be able to fit in the lobby without lagging too much and without taking too much space. I do agree with putting old games getting their own gamemode tho.
 
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Rocks1

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Apr 5, 2022
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Bunny Town
If you're talking about wing rush, I don't think I explained it too well, you pretty much glide with a elytra and the glide would be going down, so it would fit well in the yellow building.
 
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human being

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Jan 23, 2022
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i think you should fly from the top of a building across the lobby to another point in the lobby so that you would get to see the lobby during the race
 
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Rocks1

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Apr 5, 2022
358
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109
Bunny Town
i think you should fly from the top of a building across the lobby to another point in the lobby so that you would get to see the lobby during the race
The point of Wing Rush was to make it like the old java arcade game, your idea could be a completely different minigame though :D
 

Herbubulle

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Jul 3, 2020
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Put Arcade Games: TNT Run, Spleef, Paintball, Pufferfish Slap and Wing Rush In Lobbies.

So, the idea is to put all those old games into lobbies for people to play on.

Why Should We Add These Games?

We should put these games in lobbies so players can play them when they get bored of all the regular games, or when someone is waiting is waiting for their friends to log on so they can play with them. Most of these games will be slightly modified versions of the recently removed Arcade Games, making fans of all the old games logging onto the server to play them.

Wont The Games Take Up Development Time?

Simply put they will barely take up any time. The games will start being developed after the shift to 1.19. Most of the textures will be in place as for the NPC's we can use the Arcade Games NPC's texture, and other than that we don't need to texture anything.
While coding the plugins will take two weeks. Well, how do I know you ask? If we take Among Slimes as an example, Cubecraft said that they finished the whole game in 10 days, from scratch. But here we already have all the base code for the plugins, all we have to do is update it a bit for 1.19, port it to Bedrock and some a few new features.

Where Will We Put The Games?

We will put the games inside of buildings in the lobby. We do not have to wreck the building, just hollow out the insides. On the inside we can just add maps for the games without ruining the beautiful aesthetics of the lobby.

Buildings like these:
View attachment 216599
Nothing Inside

Wont The Games Take Up Resources?

No, they won't. All the games will be put in main lobbies not making The Cube have to run extra servers.


How Will The Games Work?

In the following section I will be explaining how each game will work.

TNT Run:

TNT Run will require a minimum of 3 players to start. There will be 2 layers of TNT, giving players a second chance if they fall on the first layer.

Spleef:

Spleef will require a minimum of 2 players to start. There will be two game-modifiers: Normal Spleef or Egg Spleef.

Normal Spleef:

Normal Spleef will work like the basic Minecraft spleef. You get a 1/4 chance to receive a snowball every block of snow you mine. There are two layers, last to fall wins!
The Map size will be 20 x 20


Egg Spleef:

Works just like normal Spleef, but with a twist. Every block of snow you mine you have a 1/20 chance to receive a "Super Egg", when thrown the super egg spawns a chicken which explodes creating a 4 x 4 hole. The Map size will be 32 x 32.

Paintball:

Paintball will require a minimum of 2 players to start. There will be two game-modifiers: Insta-Death FFA and Teams. Each player starts with a "Generic Blaster" that can hold 10 Paint (Paint is like AMMO), it takes 3 seconds to reload the blaster and the blaster shoots 2 paint per second. You have to hit the player with 4 paint to eliminate them. There are powerups scattered around the 40 x 40 map, that can improve your blaster!

Rocket Blaster: Shoots one giant blast of paint, which instantly eliminates someone no matter what they do. Can only be used once.

Fast Firing: Your blaster fires 3 paint per second and can hold 15 paints, but you need to hit the enemy play with 5 paints instead of 4 to eliminate them. This powerup last for 15 seconds.

Extra AMMO: Your blaster can hold 25 paints, but you can only fire 1 paint per second and takes 4 seconds to reload. This powerup lasts for 30 seconds.

Powerups will spawn randomly around the map every 30 seconds at set spawn locations.


Game-Modifiers:

Insta-Death FFA:


Free For All Gamemode, players spawn randomly at the edges of the map, if you die you are eliminated from the game and have to wait for the next round to play again. Your goal is to eliminate everyone from the game to win.

Teams:

The players spawn either on red or blue team, on opposite sides of the map. Your goal is to eliminate the other team. Luckily if you die, you have a second chance! If you die and your teammate punches you within 15 seconds of your death you will be revived. It takes 5 seconds to be revived. BEWARE: You can only be revived once, if you get revived once and die again then you are eliminated from the game.

Pufferfish Slap:

Pufferfish Slap is a FFA gamemode which never ends! If you die you can rejoin the game again! The game is hosted in a 30 x 30 box with various levels or terrain. When you spawn in you receive one pufferfish which does a large deal of knockback, your goal is to use the pufferfish to push your enemies off the map. When you fall off you auto respawn, if you want to leave there is a barrier block in your inventory which if you right click on it takes you out of the game and TP's you to spawn. There is also a scoreboard on the side of your screen which keeps tracks of how many kills each player has.

Wing Rush:

Wing Rush is a elytra racing gamemode where you have to beat your opponents to the other side of the map, you can use powerups to your advantage. There will be to sub-games of Wing Rush: Solo & Race.

Solo:

In Solo there is a map which you have to beat, there are no opponents or powerups making the game fair play. Before you start the game, you will get a chat message saying: "Map --- Fastest Time ---" your goal is to beat that fastest time.

Race:

Race requires 2 players to start, your goal is to beat all the other players. You may use powerups to your advantage which spawn in set spawn points around the map.

Powerups:

Speed: Gives you a 10% speed boost. Duration 15 seconds. Chance 25%.

EXTREME SPEED: Gives you a 25% speed boost. Duration 20 seconds. Chance 10%.


Slowness: Slows all other players down by 25%. Duration 10 seconds. Chance 15%.

Minefield: Mines a 4 x 4 x 4 area for 15 seconds, if someone flies through this area then they get frozen for 5 seconds. Chance 15%.

Firework: Almost instantly puts you 15 blocks ahead of your previous location. Chance 25%.

Special Firework: Almost instantly puts you 25 blocks ahead of your previous location. Chance 10%.

**NOTE** * The Chance Percentage is for first place, if you are in last place, you have a higher chance of getting better powerups. For example, you have a higher percent chance of getting a Special Firework instead of getting a normal firework. *

Map Selection:

There will be three maps for this gamemode, in solo's you can choose which map you want to play on. While in teams one of the three maps are randomly selected.

The game will be located in this building:

View attachment 216600


Fast Travel Menu:

To get to these games you have three options: 1. Walk by foot. 2. Use the Fast Travel Menu. 3. The NPC.

Walk by foot:

Self-Explanatory.

Fast Travel Menu:

In your first inventory slot you have a controller which you can use to get to all the games, the arcade games will be added into that menu for fast travel, when you click onto one of the arcade games then you will get TP'ed into the game's respective building.

NPC:

Along with the other NPC's there will be an arcade games NPC, which if you click a menu pops up with all the arcade games, when you click onto one of the arcade games then you will get TP'ed into the game's respective building.

THE END! If you read this, you're a pro, so Thank You :)

Tell me if there are any mistakes :D
Cool idea but the lobby is laggy enough
 
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Herbubulle

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Seriously. No one usually considers switch. These people get a good 5 fps half the time (especially in entity-packed areas/games).
Fact. I mean... they tried and fixed the lag and I appreciate that (ty Story) but not entierly because the "useless" store npcs/models cause like 75% of the lag in the lobbies
 

Rocks1

Well-Known Member
Apr 5, 2022
358
638
109
Bunny Town
Fact. I mean... they tried and fixed the lag and I appreciate that (ty Story) but not entierly because the "useless" store npcs/models cause like 75% of the lag in the lobbies
There would only be like 5 more models in the lobby, and they would be scattered around and behind blocks which people couldn't see.
 
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