How many times have you won a good, close and respectable fight just for someone to spring out of hiding and hit you once with a stone sword, killing you before you have time to regenerate?
There should be a constant way to fight back at this most vulnerable state so I propose that when you kill a player in survival games or skywars you receive full hunger restoration, regeneration 2 for 2 seconds and strength for 2 seconds.
The hunger restoration would come in handy after chasing someone or being chased and drained of food/hunger bars, the regen would help speed up recovery and the strength would help you turn around and fight back to level the playing field. These buffs would also be too short for you to abuse them by constantly killing far away players using these buffs.
There should be a constant way to fight back at this most vulnerable state so I propose that when you kill a player in survival games or skywars you receive full hunger restoration, regeneration 2 for 2 seconds and strength for 2 seconds.
The hunger restoration would come in handy after chasing someone or being chased and drained of food/hunger bars, the regen would help speed up recovery and the strength would help you turn around and fight back to level the playing field. These buffs would also be too short for you to abuse them by constantly killing far away players using these buffs.