I told uChanging the settings or adding a vote doesn't bypass the server rule. Banned clicking methods are forbidden under any circumstances.
If you don't want dc/drag
Just turn off it
I told uChanging the settings or adding a vote doesn't bypass the server rule. Banned clicking methods are forbidden under any circumstances.
Server rules are server rules. Banned means banned—no matter the location, condition, or method.I told u
If you don't want dc/drag
Just turn off it
Server rules are server rules. Banned means banned—no matter the location, condition, or method.






Even tho they are banned overall , allowing them only in one gamemode would be unfair and unjusticeHello,
Sometimes my friends and I play against each other in Private Games (PG), and we enjoy using clicking techniques like double clicking and drag clicking.
Could you consider adding a setting for Private Games that allows host owners to enable or disable double clicking?
When this option is enabled, the Anti-Cheat/Protection System would temporarily bypass click-rate detection within the PG session, allowing us to practice and play using our preferred clicking methods without false bans or flags.
Hey Eli, I do understand your arguments, but I don't fully agree. The point of it being only in pgs is to eliminate the argument of it being unfair for example mobile players. A pg is a restricted environment and can only be joined by people that have the code, so people that can't drag can just not join. And people WILL host drag pgs regardless, only thing is now everyone doing this is constantly scared someone will snitch. Many people love doing it and because they find no way to do it legally, they do it in public games, and get banned. If the pgs are their 'outlet' they might be able to hold themselves in better in public games.So this will never be easily implemented because how do you prove that everyone participating in a PG has agreed to allow certain clicking methods? If we get just a single report from a PG match that means someone considers that drag clicking and double clicking should not be allowed in that game. Imagine the many appeals that would come in claiming that the members of the PG had “agreed” to allow these clicking methods, how would we verify that?
And if you propose to let the creator of the private game decide what is allowed and what is not, why should the host of a PG decide which CubeCraft rules should be enforced and which should not? It is a slippery slope. Also how would it be proven that everyone was notified accordingly of which clicking methods were allowed?
As mentioned above in some of the replies, if a rule exists on our server it is meant to be enforced everywhere, otherwise people get confused and miscommunication leads to unexpected punishments. At any rate, I see no added benefit in “allowing” these clicking methods because they are inherently unfair, as people with access to specific hardware can enforce an unfair advantage over others that I would not like to see allowed anywhere, not even private games.
Note: You mention “practicing” your preferred clicking methods. I don’t see why CubeCraft should encourage players to practice clicking methods that we disallow.
A sidebar or join message saying that certain clicking methods are allowed also doesn't completely solve the enforcement issue. We'd still potentially have reports and appeals where someone claims they weren't aware of the exception, didn't see the message, or that the host didn't properly notify everyone. We'd then have to verify whether the exception actually applied, which makes moderation unnecessarily complicated.could be a sidebar saying "Drag and double click allowed here" with people getting a notice when they join that says that.