Minecraft PC IP: play.cubecraft.net

imnerdhehe

Member
Sep 4, 2025
90
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India, Chandigarh
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Most of CubeCrafter know how frustrating it is when you lost connection or your game crashes and you loses your precious match, all of your grinding... ;-;

THIS FEATURE IS ALREADY AVAILABLE IN JAVA EDITION

So what if CubeCraft add /rejoin so we can rejoin it and continue our match

How will this work:
-When someone leave the game- It will store player's UUID and its Inventry and bed alive or destroyed.
-You can only join the game till the match is running.
-Even you can rejoin the game if your friend invite you back to party if your friend is in the match.
-You will only rejoin the last game.


How to use:
-
You will only rejoin the last game.
-You can rejoin the game by using the command /rejoin.
-You can also rejoin using 'Games' in hotbat.


Benefits:
-Improves fairness by preventing players from losing progress unfairly.
-Matches Java functionality where /rejoin is already supported.
-Enhances the overall player experience on Bedrock.


I know why this feature is available on java but not in bedrock-
Since Java Servers often use plugins that supports rejoin feature,
On the other hand Bedrock Servers are more Closed-off and does not allow custom plugins in the same way that Java does.


So What They Need To Do...
-They need build this feature directly on thier server software.

I know this one is hard but this will be one of the good feature.
 

serhat53531

Member
Sep 9, 2023
28
45
29
Türkiye,Istanbul
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He/Him
Most of CubeCrafter know how frustrating it is when you lost connection or your game crashes and you loses your precious match, all of your grinding... ;-;

THIS FEATURE IS ALREADY AVAILABLE IN JAVA EDITION

So what if CubeCraft add /rejoin so we can rejoin it and continue our match

How will this work:
-When someone leave the game- It will store player's UUID and its Inventry and bed alive or destroyed.
-You can only join the game till the match is running.
-Even you can rejoin the game if your friend invite you back to party if your friend is in the match.
-You will only rejoin the last game.


How to use:
-
You will only rejoin the last game.
-You can rejoin the game by using the command /rejoin.
-You can also rejoin using 'Games' in hotbat.


Benefits:
-Improves fairness by preventing players from losing progress unfairly.

-Matches Java functionality where /rejoin is already supported.
-Enhances the overall player experience on Bedrock.

I know why this feature is available on java but not in bedrock-

Since Java Servers often use plugins that supports rejoin feature,
On the other hand Bedrock Servers are more Closed-off and does not allow custom plugins in the same way that Java does.


So What They Need To Do...
-They need build this feature directly on thier server software.

I know this one is hard but this will be one of the good feature.
I agree, this is very logical and it can be done because for example, I am in the game and when I bring my friend to the party to watch, he automatically teleports to my game and can watch the game.So I think this is something that can be done.
 
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Helmith07

Well-Known Member
Jun 6, 2020
39
30
94
18
Sweden
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He/Him
Most of CubeCrafter know how frustrating it is when you lost connection or your game crashes and you loses your precious match, all of your grinding... ;-;

THIS FEATURE IS ALREADY AVAILABLE IN JAVA EDITION

So what if CubeCraft add /rejoin so we can rejoin it and continue our match

How will this work:
-When someone leave the game- It will store player's UUID and its Inventry and bed alive or destroyed.
-You can only join the game till the match is running.
-Even you can rejoin the game if your friend invite you back to party if your friend is in the match.
-You will only rejoin the last game.


How to use:
-
You will only rejoin the last game.
-You can rejoin the game by using the command /rejoin.
-You can also rejoin using 'Games' in hotbat.


Benefits:
-Improves fairness by preventing players from losing progress unfairly.

-Matches Java functionality where /rejoin is already supported.
-Enhances the overall player experience on Bedrock.

I know why this feature is available on java but not in bedrock-

Since Java Servers often use plugins that supports rejoin feature,
On the other hand Bedrock Servers are more Closed-off and does not allow custom plugins in the same way that Java does.


So What They Need To Do...
-They need build this feature directly on thier server software.

I know this one is hard but this will be one of the good feature.
I can agree this should be implemented in games like eggwars, bedwars and mineware. As long as you have your egg/bed you respawn if you relived after ur lost connection. Whilst if ur egg is already gone you don’t respawn and can just spectate.
 
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imnerdhehe

Member
Sep 4, 2025
90
84
19
15
India, Chandigarh
Pronouns
He/Him
I can agree this should be implemented in games like eggwars, bedwars and mineware. As long as you have your egg/bed you respawn if you relived after ur lost connection. Whilst if ur egg is already gone you don’t respawn and can just spectate.
Hmm... ya it should prefer him eliminated if bed, egg or etc. are is destroyed and can just spectate.
 
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Itzomarali20

Member
Oct 3, 2025
27
45
14
15
EGYPT
Pronouns
He/Him
Most of CubeCrafter know how frustrating it is when you lost connection or your game crashes and you loses your precious match, all of your grinding... ;-;

THIS FEATURE IS ALREADY AVAILABLE IN JAVA EDITION

So what if CubeCraft add /rejoin so we can rejoin it and continue our match

How will this work:
-When someone leave the game- It will store player's UUID and its Inventry and bed alive or destroyed.
-You can only join the game till the match is running.
-Even you can rejoin the game if your friend invite you back to party if your friend is in the match.
-You will only rejoin the last game.


How to use:
-
You will only rejoin the last game.
-You can rejoin the game by using the command /rejoin.
-You can also rejoin using 'Games' in hotbat.


Benefits:
-Improves fairness by preventing players from losing progress unfairly.
-Matches Java functionality where /rejoin is already supported.
-Enhances the overall player experience on Bedrock.


I know why this feature is available on java but not in bedrock-
Since Java Servers often use plugins that supports rejoin feature,
On the other hand Bedrock Servers are more Closed-off and does not allow custom plugins in the same way that Java does.


So What They Need To Do...
-They need build this feature directly on thier server software.

I know this one is hard but this will be one of the good feature.
I think this idea is worth considering, because recently Minecraft in general has had some issues, such as players being kicked from the server during gameplay, which can affect player performance. I expect the team Developers need to nurture your idea because some players are only interested in accumulating wins.
 
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Siza

Mod
Team CubeCraft
🔨 Moderator
Nov 11, 2018
424
396
144
23
Hii!

For clarification, this feature does not currently exist on Java. Should the idea be implemented, it would most likely be introduced on both platforms, if deemed necessary and possible of course.
 
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BestOfJam77

Member
Aug 25, 2024
60
72
24
The United States of America
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This is a really solid suggestion, and honestly one that a lot of Bedrock players have been asking for in different ways.


Losing a match because of a crash, lag spike, or random disconnect feels awful especially in longer modes where you’ve already invested time and effort. A /rejoin system would absolutely improve fairness and reduce frustration.


I like that you’ve thought through the mechanics:


  • Storing the player’s UUID, inventory, and bed status
  • Only allowing rejoin while the match is still running
  • Limiting it to the last game to prevent abuse
  • Party based rejoin as an extra safeguard

Those limitations are important and make the feature feel balanced rather than exploitable.


You’re also correct about the Java vs Bedrock difference. On Java, this kind of feature is often handled by plugins, while Bedrock servers are much more locked down. That’s probably the main reason CubeCraft hasn’t implemented it yet it would need to be built directly into their backend rather than added on later.


That said, just because it’s harder doesn’t mean it’s not worth it. A native rejoin system would:


  • Prevent unfair losses due to technical issues
  • Bring Bedrock closer to feature parity with Java
  • Improve overall player satisfaction, especially for competitive modes


Overall, this is a well-thought-out idea, and I think it’s exactly the kind of feature CubeCraft should at least consider for the long term. 👍
 
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itzjwad

Novice Member
Dec 15, 2025
117
218
64
19
Dubi
Pronouns
He/Him
Most of CubeCrafter know how frustrating it is when you lost connection or your game crashes and you loses your precious match, all of your grinding... ;-;

THIS FEATURE IS ALREADY AVAILABLE IN JAVA EDITION

So what if CubeCraft add /rejoin so we can rejoin it and continue our match

How will this work:
-When someone leave the game- It will store player's UUID and its Inventry and bed alive or destroyed.
-You can only join the game till the match is running.
-Even you can rejoin the game if your friend invite you back to party if your friend is in the match.
-You will only rejoin the last game.


How to use:
-
You will only rejoin the last game.
-You can rejoin the game by using the command /rejoin.
-You can also rejoin using 'Games' in hotbat.


Benefits:
-Improves fairness by preventing players from losing progress unfairly.

-Matches Java functionality where /rejoin is already supported.
-Enhances the overall player experience on Bedrock.

I know why this feature is available on java but not in bedrock-

Since Java Servers often use plugins that supports rejoin feature,
On the other hand Bedrock Servers are more Closed-off and does not allow custom plugins in the same way that Java does.


So What They Need To Do...
-They need build this feature directly on thier server software.

I know this one is hard but this will be one of the good feature.
This is an important addition; I hope it will be added.
 
  • Like
Reactions: imnerdhehe

imnerdhehe

Member
Sep 4, 2025
90
84
19
15
India, Chandigarh
Pronouns
He/Him
Hii!

For clarification, this feature does not currently exist on Java. Should the idea be implemented, it would most likely be introduced on both platforms, if deemed necessary and possible of course.
I don't have java bit I researched and I found that this feature is available on java like for bedwar- /bw rejoin
 

imnerdhehe

Member
Sep 4, 2025
90
84
19
15
India, Chandigarh
Pronouns
He/Him
Hence the clarification :)

I believe it's easier to implement a rejoin command on Java than on Bedrock. However, CubeCraft does not have this feature on either version.
Oh... So it should be deployed on java too. It will be easier in java since they can use plugins but hard in bedrock
 

x pmx 1

Member
Aug 22, 2025
12
19
4
26
ksa
Pronouns
He/Him
Most of CubeCrafter know how frustrating it is when you lost connection or your game crashes and you loses your precious match, all of your grinding... ;-;

THIS FEATURE IS ALREADY AVAILABLE IN JAVA EDITION

So what if CubeCraft add /rejoin so we can rejoin it and continue our match

How will this work:
-When someone leave the game- It will store player's UUID and its Inventry and bed alive or destroyed.
-You can only join the game till the match is running.
-Even you can rejoin the game if your friend invite you back to party if your friend is in the match.
-You will only rejoin the last game.


How to use:
-
You will only rejoin the last game.
-You can rejoin the game by using the command /rejoin.
-You can also rejoin using 'Games' in hotbat.


Benefits:
-Improves fairness by preventing players from losing progress unfairly.

-Matches Java functionality where /rejoin is already supported.
-Enhances the overall player experience on Bedrock.

I know why this feature is available on java but not in bedrock-

Since Java Servers often use plugins that supports rejoin feature,
On the other hand Bedrock Servers are more Closed-off and does not allow custom plugins in the same way that Java does.


So What They Need To Do...
-They need build this feature directly on thier server software.

I know this one is hard but this will be one of the good feature.
I think it's a good and excellent idea that if any error occurs and the game forces you to leave, you can re-join the game and you won't lose your win streak.
 
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