Minecraft PC IP: play.cubecraft.net

AFreakingCookie (Hank)

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Apr 3, 2016
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Restaurant Wars/Rush has been in my mind for months and I was thinking about how it could work on the cubecraft server.

Rules:
1. No Hacking (Duh)
2. No Teaming With Other Players
3. No Scoring on your team on purpose
4. (Cubecraft can make the rest of the rules)

Objective:
You start out with 1 slime and it would be a timed game, maybe 5-10 minutes and you can have kits (which I will explain later) every 10-20 seconds, another slime comes in. The slime represent dishes, food, things in Restaurants. Then after 5-10 minutes, the team with the less slime on their side wins! Winners Get 30 points and X amount of experience.

Kits:
Ground Slam: Costs 3000 points and you can ground slam and you can use it for an unlimited amount of times every 30 seconds.

Frozen Dish: Costs 5000 points and you can freeze slime only on the opposing team and it will be usable 10 times and the freezing effect will last 30 seconds



Abilities:
Dish Thrower: Costs 2000 originally, Smash Slimes almost twice as far as you would originally

Dish Smasher: Costs 5000 originally, Have an X chance to completely delete slimes off your side

Dish Seeker: Costs 1000 originally, All Slimes will have a spectral effect

Maybe there could be a texture pack for the game? If that would take too much work, then it would not be needed :D

-Hank
 

Deeds

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Oct 2, 2016
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Texas, US
I'm really confuse right now.
Lots of questions...

I suggest when making a game suggestion, you go into a lot of detail, covering every angle of the game.

Right now, it just seems really confusing, where do the slimes go?
Again, plenty of questions.

Make this thread detailed beyond detailed, then I'll think about it ;)
 

AFreakingCookie (Hank)

Dedicated Member
Apr 3, 2016
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You knock the slimes to the opposing team side to earn more points. Which ever side has the most slime loses, least wins. You get fewer slimes by throwning them (punching) the slimes to the other team!
 
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