Hey y'all, it's me again to talk about the one thing I know how to talk about.
The 1.19/1.20 Beta is finally out for Bedrock CubeCraft! And that means that another version of CubeCraft Lucky Islands has had some sweeping changes to make things fresh! But nothing's perfect, not even my babies...
I miss Java MinerWare, man.
Hey everyone, I'm back to rank all the little microgames in MinerWare! Of course, the rankings are based on solely my personal opinions, a player who has had a lot of experience playing one of the best minigames that has been featured on CubeCraft! ... and Bedrock...
Hey y'all, this is something new that came up on the Notion Board recently that I don't think many of you are aware of, but would probably be of concern/interest.
Here's what it says:
What do y'all think about this? Personally, I very much dislike subscription services (there's way too many...
Hey y'all!
I got bored and decided to rank every kit on a tier list. On a serious note, this tier list is just how I'd rank each kits' probability of succeeding to make you win. That does not mean that kits higher on the list are more fun to play and vice versa. Sometimes, picking a different...
Just played the updated Lucky Islands on Java and it's definitely been a blast!
It's really cool seeing some of the ideas I made back in the day come to fruition, and their designs are fabulous too, good job artists! The ones I've found so far are the Infini-Tato (I called it the...
Hey everyone!
The new 1.19 update has, at long last, finally come to CubeCraft! I’m sure you’re all aware, and are having a blast. I have been a huge fan of the new Tridents in EggWars; I can spend 32 diamonds on a single-use arrow. Awesome!
Unfortunately, this update hasn’t been all sunshine...
Recently, the number of maps for Lucky Islands, EggWars, and SkyWars were lowered down to a mere 6 each. The reasoning for this decision has been confusing to literally non-existent.
They mentioned that the games will get more maps when the fabled "CubeCraft 1.19 Update" comes around...
MinerWare (mostly) revolves around quick microgames, and players need to react quickly to any situation that appears their way. So, what information players are given before a microgame and immediately when the game begins is crucial to their ability to understand what on earth is going on...
I've done this kind of post a few times before, but this will most likely be the last one for a good while, now with some ✨visual elements✨!
CubeCraft Lucky Islands is probably one of my favourite Minecraft game modes period. It’s fun, chaotic, and has that same energy as playing a game like...
I was told on another forum to post this here, which seems like a good idea. I've made some minor adjustments and explained in greater detail why I made certain suggestions.
CubeCraft Lucky Islands is probably one of my favourite Minecraft game modes period. It’s fun, chaotic, and has that same...
CubeCraft Lucky Islands is probably one of my favourite Minecraft game modes period. It’s fun, chaotic, and has that same energy as playing Mario Party: a good amount of skill is required, but that scoop of luck brings it all together and makes it a blast. I think Lucky Islands has an untapped...
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