Minecraft PC IP: play.cubecraft.net

mrlin

Member
Nov 9, 2025
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To the CubeCraft Team,

There appears to be a misconception that dedicated Asian matchmaking is unviable due to a low player count. However, this reverses cause and effect: Asian players are leaving because forced global matchmaking subjects them to 200ms+ ping and severe packet loss.

Playing under such conditions inevitably kills any passion for the game. I strongly urge the implementation of a cross-region matchmaking toggle, similar to The Hive. Players would gladly endure longer queue times for a localized, playable connection rather than instantly joining an unplayable match.

Thank you for understanding our perspective.
 

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loyal0023

Novice Member
Apr 1, 2023
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To the CubeCraft Team,

There appears to be a misconception that dedicated Asian matchmaking is unviable due to a low player count. However, this reverses cause and effect: Asian players are leaving because forced global matchmaking subjects them to 200ms+ ping and severe packet loss.

Playing under such conditions inevitably kills any passion for the game. I strongly urge the implementation of a cross-region matchmaking toggle, similar to The Hive. Players would gladly endure longer queue times for a localized, playable connection rather than instantly joining an unplayable match.

Thank you for understanding our perspective.
Hi



It's a good idea however, it looks like this feature is already on CubeCraft, where if the gamemode has too low players, it joins you to other region has higher players for this specific gamemode.




Also, if they add an option to toggle this on/off, this could take for queuing a game forever due to already having too low players on that gamemode and region.


Thank you for that suggesting and that's what i think. :heart:
 
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