Minecraft PC IP: play.cubecraft.net

yurisatori0312

Well-Known Member
Jun 1, 2025
334
674
94
Japan, Chiba Prefecture,
translate.cubecraft.net
Pronouns
He/They
I am reporting a critical degradation of the Asia region servers. This issue is being experienced not only by me but also by my friends and many other Asia-based players.


1. Observed Symptoms
Extreme Latency
Ping spikes to 300ms–1500ms+ during peak hours (12:30-14:30 UTC) and during the daytime on holidays. The infrastructure seems unable to handle the player load.


Session Freezes (1 in 50 games)
The match freezes completely. Commands like /hub do not work, forcing a manual disconnect and resulting in an automatic loss.

Starting game
Occasionally, the cage does not disappear for ~3 seconds after the game starts.

2. Background & History
It is a fact that the Asia region has undergone two temporary closures and the implementation of a ROM (proxy) in the past to address connection issues. While these specific announcements seem to have been removed from Discord, I (and the community) remember these changes clearly.


3. Conclusion
I cannot say for certain if the ROM implementation is the direct cause of the current lag. However, it is undeniable that the connection quality has worsened significantly following these infrastructure changes. Since EU and NA regions are unaffected, I request an urgent audit of the Asia routing and proxy capacity to ensure fair play for the Asian community.
 

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itzjwad

Novice Member
Dec 15, 2025
117
279
64
19
Dubi
Pronouns
He/Him
I am reporting a critical degradation of the Asia region servers. This issue is being experienced not only by me but also by my friends and many other Asia-based players.


1. Observed Symptoms
Extreme Latency
Ping spikes to 300ms–1500ms+ during peak hours (12:30-14:30 UTC) and during the daytime on holidays. The infrastructure seems unable to handle the player load.


Session Freezes (1 in 50 games)
The match freezes completely. Commands like /hub do not work, forcing a manual disconnect and resulting in an automatic loss.

Starting game
Occasionally, the cage does not disappear for ~3 seconds after the game starts.

2. Background & History
It is a fact that the Asia region has undergone two temporary closures and the implementation of a ROM (proxy) in the past to address connection issues. While these specific announcements seem to have been removed from Discord, I (and the community) remember these changes clearly.


3. Conclusion
I cannot say for certain if the ROM implementation is the direct cause of the current lag. However, it is undeniable that the connection quality has worsened significantly following these infrastructure changes. Since EU and NA regions are unaffected, I request an urgent audit of the Asia routing and proxy capacity to ensure fair play for the Asian community.
I hope they fix it soon.
 

aoi9632

Member
Jul 18, 2025
26
85
14
Japan, Tokyo (suburb)
aoi.us.kg
Pronouns
He/Him
I am reporting a critical degradation of the Asia region servers. This issue is being experienced not only by me but also by my friends and many other Asia-based players.


1. Observed Symptoms
Extreme Latency
Ping spikes to 300ms–1500ms+ during peak hours (12:30-14:30 UTC) and during the daytime on holidays. The infrastructure seems unable to handle the player load.


Session Freezes (1 in 50 games)
The match freezes completely. Commands like /hub do not work, forcing a manual disconnect and resulting in an automatic loss.

Starting game
Occasionally, the cage does not disappear for ~3 seconds after the game starts.

2. Background & History
It is a fact that the Asia region has undergone two temporary closures and the implementation of a ROM (proxy) in the past to address connection issues. While these specific announcements seem to have been removed from Discord, I (and the community) remember these changes clearly.


3. Conclusion
I cannot say for certain if the ROM implementation is the direct cause of the current lag. However, it is undeniable that the connection quality has worsened significantly following these infrastructure changes. Since EU and NA regions are unaffected, I request an urgent audit of the Asia routing and proxy capacity to ensure fair play for the Asian community.
Since January, my ping values have also become extremely high. (However, no other issues have occurred at this time.)

Specifically, instantaneous pings have occasionally exceeded 7000ms (this is an extreme example; typically, even at its worst, it's around 800-3000ms). Because the ping suddenly spikes during gameplay, it's difficult to avoid playing due to high ping.

It's unclear whether this is due to low server hardware performance, bandwidth reaching its limit, or even a DDoS attack, but I believe investigation is necessary.
 

yurisatori0312

Well-Known Member
Jun 1, 2025
334
674
94
Japan, Chiba Prefecture,
translate.cubecraft.net
Pronouns
He/They
Since January, my ping values have also become extremely high. (However, no other issues have occurred at this time.)

Specifically, instantaneous pings have occasionally exceeded 7000ms (this is an extreme example; typically, even at its worst, it's around 800-3000ms). Because the ping suddenly spikes during gameplay, it's difficult to avoid playing due to high ping.

It's unclear whether this is due to low server hardware performance, bandwidth reaching its limit, or even a DDoS attack, but I believe investigation is necessary.
Admin says it's a player connection issue, they don't want to investigate this issue
 

aoi9632

Member
Jul 18, 2025
26
85
14
Japan, Tokyo (suburb)
aoi.us.kg
Pronouns
He/Him
Admin says it's a player connection issue, they don't want to investigate this issue
If this were just a single player's issue, that's one thing, but if other players are encountering it too, it could indicate a server-side problem... In the long run, I think leaving these issues unaddressed would be a bad move...
 

yurisatori0312

Well-Known Member
Jun 1, 2025
334
674
94
Japan, Chiba Prefecture,
translate.cubecraft.net
Pronouns
He/They
If this were just a single player's issue, that's one thing, but if other players are encountering it too, it could indicate a server-side problem... In the long run, I think leaving these issues unaddressed would be a bad move...
I'm the only one who has reported this issue to Team Feedback (Admin Feedback) so that may be why they decided that.
More players need to report this issue in order for it to be fixed.
 
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