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llvsz

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Sí It would be a good option to fix that problem, or match them with all the players.
 
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Salty_Shadows

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WorriedSkate940

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Input based matchmaking already exists (it is explained really well in this Behind the cube post here: https://www.cubecraft.net/threads/behind-the-cube-4-matchmaking-madness.292726/ and Double clicking was reallowed due to a CPS Cap being implemented as stated here: https://www.cubecraft.net/threads/the-debounce-modification-double-clicking-rule.308965/post-1494679

Hope this helps
If platform based matchmaking is a thing then why do I queue mobile and pc players all the time (I play on a ps4 controller).
 
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Salty_Shadows

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If platform based matchmaking is a thing then why do I queue mobile and pc players all the time (I play on a ps4 controller).
This happens when there isnt enough players on the specific platform queueing at the time and pc players are used to fill the slots and certain games dont have it due to a low player count. You could also have challenge queue enabled 🙂
 
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Logged onto Cubecraft Java for the first time since 2021/22. I miss these days playing every day when the server would average 5-8k. Looking through my friends list seeing all my friends I would talk to every single day gives me an uneasy yet satisfying feeling.
Had to log on to the forums and see what's popping here. If any old friends see this please don't hesitate to hit up my discord to catch up :)
if u see this ur a cool person and i owe you a can of baked beans
superIQ12 wrote on Capitan's profile.
Hi
Recently, I have encountered frequent suspected cheating in BedWars 4V4 matches. Many players show unnatural movement and combat performance. It is common to see other participants openly discuss hacks in global chat during games. I have attached screenshots showing this situation. I hope the server team can strengthen anti-cheat monitoring for BedWars modes. Thank you.
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