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Goldy

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Mar 31, 2021
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Depending on the gamemode and the situation this may lead to the person who killed you getting targetted as an easy kill/clean. I do understand wanting to see how much damage you dealt to your enemy, however Cubecraft already has Health Indicators, so adding this would be both unneccessary and could potentially lead to excessive targetting/cleaning.
 

ignjontti

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May 16, 2022
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Depending on the gamemode and the situation this may lead to the person who killed you getting targetted as an easy kill/clean. I do understand wanting to see how much damage you dealt to your enemy, however Cubecraft already has Health Indicators, so adding this would be both unneccessary and could potentially lead to excessive targetting/cleaning.
It should be like it only shows to person who got killed
 

Siza

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Team CubeCraft
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Nov 11, 2018
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I'd like to see how much damage I did on enemy. It should only show to person who got killed
If it only shows for the person getting killed I don't see any reason why I would disagree. I could agree on the fact that it might make the chat messy to look at, but assuming other people are also getting killed it should not make it messy at all if it only shows for you yourself. I would like it if this could be turned off however, as I might not always like it.
 
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Goldy

Well-Known Member
Mar 31, 2021
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The Netherlands
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She/They
It should be like it only shows to person who got killed
While this does prevent the problem of targetting I still don't think this is entirely neccessary.
It would be a lot of effort to develop this and I personally believe those resources could be better spent elsewhere.
Especially since, as I already mentioned, Cubecraft already has Health Indicators which show you exactly how much health other people have.
 
D

Deleted member 594531

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I think what he means is if a player kills you it tells you “this player is 3 hearts before you died”
 
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