Since Egg Wars abilities have been "Coming soon..." for well over a year, I thought I would just post some suggestions for what I think the abilities should be.
I did take inspiration from Sky wars abilities as they are relatively similar games.
1st Ability - Punch Back : Arrows have a small chance to do additional knockback to a target. This would work great against Antiknockback hackers with the new anti-cheat. However the bow must be charged all the way back for it to work. This should stop bow spammers.
2nd Ability - Armour Stealer - I wasn't sure about this but I guess it could work for OP mode. Each time you hit an enemy you have a small chance of regenerating some armour durability. Not sure if the scaling would affect the percentage or the amount of armour gained but I like this.
3rd Ability - Chicken Wing's (Similar to sky war's feather weight) - Essentially it's a percentage to talk less fall damage.
4th Ability - Hey stop that! (I wasn't sure what to call this) - If you hit an enemy with an axe, they have a small chance to gain mining fatigue. Again I wasn't sure but I thought this could be a way of people stopping others from breaking their eggs.
5th Ability - Greedy - Every time you eat food, you have a small percentage to gain saturation for a small time. I think this would be amazing in Hardcore mode.
6th Ability - Magic Blocks - Very small percentage to not consume a block when it is placed. This way people don't rely on it, but it can useful if it happens. For example a random extra piece of obsidian, or that one extra block you need to make a bridge. Would have to be really small percentage though.
So this is purely my opinion and I would be really grateful for any feedback or ideas. Egg Wars is my favourite game and I want the abilities to be useful but not game changing.
- Dreym
I did take inspiration from Sky wars abilities as they are relatively similar games.
1st Ability - Punch Back : Arrows have a small chance to do additional knockback to a target. This would work great against Antiknockback hackers with the new anti-cheat. However the bow must be charged all the way back for it to work. This should stop bow spammers.
2nd Ability - Armour Stealer - I wasn't sure about this but I guess it could work for OP mode. Each time you hit an enemy you have a small chance of regenerating some armour durability. Not sure if the scaling would affect the percentage or the amount of armour gained but I like this.
3rd Ability - Chicken Wing's (Similar to sky war's feather weight) - Essentially it's a percentage to talk less fall damage.
4th Ability - Hey stop that! (I wasn't sure what to call this) - If you hit an enemy with an axe, they have a small chance to gain mining fatigue. Again I wasn't sure but I thought this could be a way of people stopping others from breaking their eggs.
5th Ability - Greedy - Every time you eat food, you have a small percentage to gain saturation for a small time. I think this would be amazing in Hardcore mode.
6th Ability - Magic Blocks - Very small percentage to not consume a block when it is placed. This way people don't rely on it, but it can useful if it happens. For example a random extra piece of obsidian, or that one extra block you need to make a bridge. Would have to be really small percentage though.
So this is purely my opinion and I would be really grateful for any feedback or ideas. Egg Wars is my favourite game and I want the abilities to be useful but not game changing.
- Dreym