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LowFat

Well-Known Member
Dec 23, 2015
390
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The Chunk Network
BlockWars is truly a fast paced game, and these mechanics aren't working so well in my opinion. This post is about what I would change and why.

Please give feedback to fix some unbalances you see that I've created (or suggest entirely different ideas)!


Noteable problems the update introduces:
*** Swords have a delay of about 0.63 seconds ***
- Runners can abuse this by running away when they are low. There is plenty of time for them to leave before another user with a different kit can produce a strong enough attack to kill them.
- Giant clumps of people form around a flag bearer. Everyone just follows the flag bearer waiting... clicking... waiting... clicking...
- It takes too long to kill someone.
- Causes Tank kit to be very overpowered.
- When archers are on high ground (and knocking you down constantly), it's almost impossible to kill them.
*** Dual wielding ***
- Allows archers to hold a bow and knockback stick at the same time.
- Allows many kits to hold a sword and bow at the same time, changing how the kits are balanced.

My personal suggestions for each kit:
Warrior:
- Stone sword (sword delay: .47(s))
- Bow (2 arrows)
- Leather Chestplate
- Leather Boots
- Wooden Pickaxe
Archer:
- Knockback Fishing Rod (Prevents using bow in offhand due to it's right click use, allows for knockback, allows for regular fishing rod use, causes the possibility of it breaking by spamming the right click)
- Bow (20 arrows)
- Leather Chestplate
- Wooden Pickaxe
Runner:
- Speed I
- Wood Sword (sword delay: .53(s))
- Bow (0 arrows, must be collected off ground)
- Leather Chestplate
- Leather Boots
- Wooden Pickaxe
Miner:
- Wood Sword (sword delay: .50(s))
- Bow (3 arrows)
- Leather Chestplate
- Leather Boots
- Stone pickaxe (drops blocks)
Tank:
- Bow (3 arrows)
- Iron Chestplate
- Chain Boots
- Wooden pickaxe
Builder:
- Gold Sword (sword delay: .53(s))
- Bow (3 arrows)
- Leather Chestplate
- Leather Leggings
- 5 blocks per respawn
- Wooden pickaxe
Jumper:
- Wood Sword (sword delay: .53(s))
- Bow (1 arrow)
- Leather Chestplate
- Leather Leggings
- Jump Boost II
Ninja:
- Iron Sword (sword delay: .50(s))
- Bow (3 arrows)
- Cloak (Turn invisible) (45 second cooldown)
 

Renss

Dedicated Member
Nov 5, 2015
1,075
907
188
22
BlockWars is truly a fast paced game, and these mechanics aren't working so well in my opinion. This post is about what I would change and why.

Please give feedback to fix some unbalances you see that I've created (or suggest entirely different ideas)!


Noteable problems the update introduces:
- Swords have a delay of about 0.63 seconds:
- Runners can abuse this by running away when they are low. There is plenty of time for them to leave before another user with a different kit can produce a strong enough attack to kill them.
- Giant clumps of people form around a flag bearer. Everyone just follows the flag bearer waiting... clicking... waiting... clicking...
- It takes too long to kill someone.
- Causes Tank kit to be very overpowered.
- When archers are on high ground (and knocking you down constantly), it's almost impossible to kill them.
- Dual wielding:
- Allows archers to hold a bow and knockback stick at the same time.
- Allows many kits to hold a sword and bow at the same time, changing how the kits are balanced.

My personal suggestions for each kit:
Warrior:
- Stone sword (sword delay: .47(s))
- Bow (2 arrows)
- Leather Chestplate
- Leather Boots
- Wooden Pickaxe
Archer:
- Knockback Fishing Rod (Prevents using bow in offhand due to it's right click use, allows for knockback, allows for regular fishing rod use, causes the possibility of it breaking by spamming the right click)
- Bow (20 arrows)
- Leather Chestplate
- Wooden Pickaxe
Runner:
- Speed I
- Wood Sword (sword delay: .53(s))
- Bow (0 arrows, must be collected off ground)
- Leather Chestplate
- Leather Boots
- Wooden Pickaxe
Miner:
- Wood Sword (sword delay: .50(s))
- Bow (3 arrows)
- Leather Chestplate
- Leather Boots
- Stone pickaxe (drops blocks)
Tank:
- Bow (3 arrows)
- Iron Chestplate
- Chain Boots
- Wooden pickaxe
Builder:
- Gold Sword (sword delay: .53(s))
- Bow (3 arrows)
- Leather Chestplate
- Leather Leggings
- 5 blocks per respawn
- Wooden pickaxe
Jumper:
- Wood Sword (sword delay: .53(s))
- Bow (1 arrow)
- Leather Chestplate
- Leather Leggings
- Jump Boost II
Ninja:
- Iron Sword (sword delay: .50(s))
- Bow (3 arrows)
- Cloak (Turn invisible) (45 second cooldown)
100% agreed :)
 

RPoule

Dedicated Member
Jan 13, 2016
1,441
1,153
223
23
Netherlands
Good suggestions! I agree with you lowfat! Double wielding isn't that good of an Idea for blockwars...
 

Max ♠

Forum Expert
Feb 20, 2016
1,420
2,940
344
24
North pole
It doesnt long to kill someone, if youre able to aim like a potato and dont run away like a carrot if youre 1 heart down you can easily kill someone in about 10 seconds. In a lot of maps you can easily knock people of into the void, just spamclick to give a lot of knockback quickly, it doesnt matter how much damage you do if you knock your opponent in the void anyway.
 

TheNightglow

Well-Known Member
Mar 12, 2016
6
1
79
I have to agree with the problems you brought up and the suggestions you gave. I spent half a game trying to kill someone who kept running away after he was low on health and just gave up afterwards. Maybe it was really slow for me because it was the first time playing BlockWars with 1.9. However I do feel the pace of the game has slowed down. It seems easier to capture the flag and harder to kill people, which I guess to some people could be a plus.

Also I'm not sure if this is something that can be fixed since I don't really know the mechanics of a server, but I think it's totally unnecessary for players to be able to physically push other players (teammates or opponents) around. There has been so many instances where my teammates or I have been pushed off a bridge or spawn (i.e Double Helix) by each other accidentally due to this new feature. Although it is a minor detail and doesn't hinder gameplay considerably, it is annoying and unnecessary to deal with.
 
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