Wild West Hide and Seek Map Submission

Discussion in 'Minecraft Creations' started by Tacosbefriends, Mar 23, 2014.

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  1. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    I've been working on a wild west town on the creative server and thought it would make a really cool hide and seek map. It'd give some more variety to the few maps already available and it'd be really awesome if you took it into consideration!

    Username: tacosbefriends
    Plot ID:-14;-72

    Screenshots below. Still open to criticism, suggestions, etc.
     
  2. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    Website's being a brat. Working on uploading screenshots. Might just link them.
     
  3. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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  4. gedas001

    gedas001 Member

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    Good job on this map. Except, I don't like the corner, where you could just get stuck.
     
  5. Walker_Walkis

    Walker_Walkis Member

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    That's an amazing map I vote yes but I don't really have a vote :p
     
  6. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    The final map isn't going to be square; that's just a limitation of the plot. I'd like to surround the map with a wall of clay mountains, similar to the new Disco Mountains biomes from 1.7. The plot is basically a rough sketch, and if it gets selected, I could easily just make some mountainous walls around the whole thing so that no one gets stuck and no one escapes the map. (Obviously)
     
  7. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    Tweaked it a bit. Added some dead bushes and a few carts for scenery. It really eats up the empty feeling of the map, which is nice. Not posting screenshots because the website doesn't like me for some reason.
     
  8. hugomol

    hugomol Member

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    I like it, it should be added.
     
  9. Skyisaboss

    Skyisaboss Member

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    Just... what blocks would you be able to disguise as?
     
  10. hugomol

    hugomol Member

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    For example, melon
     
  11. Skyisaboss

    Skyisaboss Member

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    All people can't be melons. It would be good to add some more blocks around the map to give people the opportunity to properly hide.
     
  12. gedas001

    gedas001 Member

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    Check the map. There's loads of the places.
     
  13. SGTkuzey

    SGTkuzey Member

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    More terraforming, now.
     
  14. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    There's places for wood planks, crafting tables, tnt, melon, pistons, anvils, iron blocks, gold blocks... There's TONS of hiding spots.
     
  15. gedas001

    gedas001 Member

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    I have told him the same *-*
     
  16. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    The plan is to surround it with clay mountains like disco mountains. Wild west towns tend to be very flat from being travelled over so much, so adding hills and such in the middle of town makes no sense. Surrounding it with mountains is really the most I could see being done for it.
     
  17. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    and I'm kinda out of room on my plot, so... for now, I can't really do the mountains. That's simple though and really shouldn't be such a hassle. I'm not really sure what else I can do in the way of terraforming without staying true to the wild west town theme.
     
  18. SGTkuzey

    SGTkuzey Member

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    It is too flat, even for a Wild West town.
     
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  19. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    I can't really find anywhere where it'd make sense to put any form of landscaping other than flat, but I appreciate the input.
     
  20. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    I added a few divots and holes around the map, but I really don't think I can do much else. If you google search "Wild west town", there's only like 3 pictures that show any kind of hill or other such landscaping. Adding a bunch of hills would also make the game a lot easier for the seeker.
     
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