what about achievements for normal kit pvp and ffa kit pvp/assasins

Discussion in 'Suggestions' started by jollow250, Sep 4, 2016.

  1. jollow250

    jollow250 Member

    Messages:
    8,653
    Likes Received:
    5,868
    Trophy Points:
    283
    jollow250
    Emerald
    like you get 100 exp and 50 points for killing your target or 1 cubelet for getting 250 ffa kills or 50 exp for playing your first soup duel for example
     
    Soeshi likes this.
  2. Qin Shihuangdi

    Qin Shihuangdi Member

    Messages:
    4,748
    Likes Received:
    3,180
    Trophy Points:
    283
    It's a good concept, but the achievements you listed aren't that great.
     
  3. heroBravo

    heroBravo Member

    Messages:
    1,893
    Likes Received:
    1,408
    Trophy Points:
    158
    Sounds too easy. Achievements should require certain restrictions or more requirements for the challenger to do. Progression ones such as 250 FFA kills won't cut it unless the requirement is really high. Those should take many in-game days, if not weeks or more, to achieve.

    If PvP were to have achievements, I'd say for 1v1s give a couple easy, some medium, some hard, and some very hard achievements as with the other games. For example, maybe have 1 achievement that requires the player to win a certain number of duels without taking damage or win a few times within a shorter time limit.
     
  4. jollow250

    jollow250 Member

    Messages:
    8,653
    Likes Received:
    5,868
    Trophy Points:
    283
    jollow250
    Emerald
    well those are examples plus they don't have the greatest of rewards like they're balanced there would be a lot more plus 250 ffa kills isn't that easy
     
  5. heroBravo

    heroBravo Member

    Messages:
    1,893
    Likes Received:
    1,408
    Trophy Points:
    158
    It takes time, but it's easy to get at least 250 after a few hours. Those are "progression" achievements: those that just ask for a certain number only, nothing else. For example, the "Pokemon master" achievement (spawn 1 million mobs) and the "win 10k games of SG" are progression achievements.
     
  6. SuperbabyMelody

    SuperbabyMelody Member

    Messages:
    1
    Likes Received:
    1
    Trophy Points:
    3
    Cubecraft can u make that when people leave in Blockwars they do not change teams plz if not it is unfare
     
  7. TheQueenWaddle

    TheQueenWaddle Member

    Messages:
    955
    Likes Received:
    557
    Trophy Points:
    108
    These are just examples. The idea is for achievements, maybe not specifically this one. I like it, sounds fun.
    Wrong spot. Either make a new thread or reply to an existing one ACTUALLY RELATED to the topic.
     
  8. jollow250

    jollow250 Member

    Messages:
    8,653
    Likes Received:
    5,868
    Trophy Points:
    283
    jollow250
    Emerald
    you crazy 1 million mobs
     
  9. heroBravo

    heroBravo Member

    Messages:
    1,893
    Likes Received:
    1,408
    Trophy Points:
    158
    I am not. That is actually an achievement in TD. Don't worry - it's not 1 million in 1 game. It's 1 million altogether over multiple games.
     
  10. jollow250

    jollow250 Member

    Messages:
    8,653
    Likes Received:
    5,868
    Trophy Points:
    283
    jollow250
    Emerald
    yeah i know in td that makes scence pvp doesn't
     
  11. Lezappen

    Lezappen Mod Staff Member Moderator

    Messages:
    1,878
    Likes Received:
    2,686
    Trophy Points:
    233
    Lezappen
    Mod
    I like this idea :)
     
  12. Soeshi

    Soeshi Helper Staff Member Helper

    Messages:
    895
    Likes Received:
    1,596
    Trophy Points:
    238
    Soeshi
    Helper
    The idea is good! +1
     
  13. Natsu_Fire

    Natsu_Fire Member

    Messages:
    584
    Likes Received:
    912
    Trophy Points:
    99
    Natsu_Fire
    Emerald
    Idk how much exp and points but one difficulty achievment can be kill the other player with the wolves without hit him
     
  14. jollow250

    jollow250 Member

    Messages:
    8,653
    Likes Received:
    5,868
    Trophy Points:
    283
    jollow250
    Emerald
    i like your idea of an achievement but that would be hard for the game to follow but i like the idea tho
     
  15. heroBravo

    heroBravo Member

    Messages:
    1,893
    Likes Received:
    1,408
    Trophy Points:
    158
    The harder the achievement, the better the rewards. Easy should give a bit of XP only. Medium give some points and XP. Medium-hard gives maybe 1 cubelet and some XP or more points and XP. Hard and up should give cubelets for sure.
     
  16. jollow250

    jollow250 Member

    Messages:
    8,653
    Likes Received:
    5,868
    Trophy Points:
    283
    jollow250
    Emerald
    isn't that the way achivements for all the other games go
     
  17. heroBravo

    heroBravo Member

    Messages:
    1,893
    Likes Received:
    1,408
    Trophy Points:
    158
    Generally, yes. However, some SG achievements are hard but don't give decent rewards for their difficulty.

    Then again, they're challenges. They're supposed to be hard or else the game would be boring.
     
  18. jollow250

    jollow250 Member

    Messages:
    8,653
    Likes Received:
    5,868
    Trophy Points:
    283
    jollow250
    Emerald
    and some other games achivements but yeah i meant generally