Sounds too easy. Achievements should require certain restrictions or more requirements for the challenger to do. Progression ones such as 250 FFA kills won't cut it unless the requirement is really high. Those should take many in-game days, if not weeks or more, to achieve.like you get 100 exp and 50 points for killing your target or 1 cubelet for getting 250 ffa kills or 50 exp for playing your first soup duel for example
It takes time, but it's easy to get at least 250 after a few hours. Those are "progression" achievements: those that just ask for a certain number only, nothing else. For example, the "Pokemon master" achievement (spawn 1 million mobs) and the "win 10k games of SG" are progression achievements.well those are examples plus they don't have the greatest of rewards like they're balanced there would be a lot more plus 250 ffa kills isn't that easy
Wrong spot. Either make a new thread or reply to an existing one ACTUALLY RELATED to the topic.Cubecraft can u make that when people leave in Blockwars they do not change teams plz if not it is unfare
I am not. That is actually an achievement in TD. Don't worry - it's not 1 million in 1 game. It's 1 million altogether over multiple games.you crazy 1 million mobs
I like this idea :)like you get 100 exp and 50 points for killing your target
Generally, yes. However, some SG achievements are hard but don't give decent rewards for their difficulty.isn't that the way achivements for all the other games go