Minecraft PC IP: play.cubecraft.net

betty's oldies

Forum Expert
like you get 100 exp and 50 points for killing your target or 1 cubelet for getting 250 ffa kills or 50 exp for playing your first soup duel for example
Sounds too easy. Achievements should require certain restrictions or more requirements for the challenger to do. Progression ones such as 250 FFA kills won't cut it unless the requirement is really high. Those should take many in-game days, if not weeks or more, to achieve.

If PvP were to have achievements, I'd say for 1v1s give a couple easy, some medium, some hard, and some very hard achievements as with the other games. For example, maybe have 1 achievement that requires the player to win a certain number of duels without taking damage or win a few times within a shorter time limit.
 

betty's oldies

Forum Expert
well those are examples plus they don't have the greatest of rewards like they're balanced there would be a lot more plus 250 ffa kills isn't that easy
It takes time, but it's easy to get at least 250 after a few hours. Those are "progression" achievements: those that just ask for a certain number only, nothing else. For example, the "Pokemon master" achievement (spawn 1 million mobs) and the "win 10k games of SG" are progression achievements.
 

SuperbabyMelody

Well-Known Member
Mar 13, 2016
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Cubecraft can u make that when people leave in Blockwars they do not change teams plz if not it is unfare
 

TheQueenWaddle

Dedicated Member
Jan 3, 2016
959
572
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These are just examples. The idea is for achievements, maybe not specifically this one. I like it, sounds fun.
Cubecraft can u make that when people leave in Blockwars they do not change teams plz if not it is unfare
Wrong spot. Either make a new thread or reply to an existing one ACTUALLY RELATED to the topic.
 
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