So yeah, there's not a ton of towers in tower defense, but i'd like to see some of these "possibly" implemented simply because it could either just be a basic tower or a completely game changing defense, and perhaps we could see the Guardian in the mob sending selection gui? ~Ender Tower~ (THESE CAN BE CHANGED) Point Cost:750 Gold Cost:1750 Description: Can teleport one mob every 10 seconds 5 blocks backwards on the track. ~Witchery Tower~ (THESE CAN BE CHANGED) Point Cost:1000 Gold Cost:1500 Description:Much like the poison tower, this tower throws potions at oncoming enemies! But this witch has a nasty trick up her sleeve, or arms, if you'd call them that... point is, she throws random potions at the enemies, so it's a bit of a gamble! Although perhaps a 1/10 thrown potions might stay longer than you would want! ~Reaper Tower~ (THESE CAN BE CHANGED) Point Cost:1000 Gold Cost:2000 Description: This tower is very devastating! It will affect nearby attacking mobs with the following: Wither, Slowness, Weakness. Great for defending your castle, or even better slowing down the initial spawn of troops! Invulnerable mobs:Zombie, Giant, Skeleton, Wither Skeleton, Pigmen. ~Fishing Tower~ (THESE CAN BE CHANGED) Point Cost: Free/100(Debatable) Gold Cost:450 Description:This tower simply throws what it makes at the oncoming onslaught! Basically this tower collects 1 fish every 5 seconds with a maximum of 120, it targets one single mob until it is defeated then targets another, the more fish if has stored the faster it will shoot, the less it has the slower it will shoot, the dps of the fish is completely debatable but I feel like with the potential speed for this tower it should deal half of an archer tower per shot.