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P4RKL1T3

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Jan 9, 2017
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a td match lasts like 30mins and u only get 20points if you win, you get 15 in block wars for 10mins or even more. You should get 50points per victory on td. New maps plz
 

Haggggis

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Aug 1, 2016
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Well, a few more maps can be a great idea, but if they give you only 20 is for something, maybe because it's a kind of relaxing game, you don't do PvP with no one. If you want to get more points you can try another game!
Yep I agree the game that you get most points for in survival games(5 points for a kill,1 point for someone else's kill and 15 for a victory) because of how fast you go and the amount of pvp there is.
 

WolfShine

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Mar 10, 2016
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a td match lasts like 30mins and u only get 20points if you win, you get 15 in block wars for 10mins or even more. You should get 50points per victory on td. New maps plz
That is way too many points, also td does not require skill. All you need to have/know to win is a team that knows how to place the towers, and how to play the game.
 

DontLetMeDerp

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Aug 7, 2016
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under my moms bed
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Well, a few more maps can be a great idea, but if they give you only 20 is for something, maybe because it's a kind of relaxing game, you don't do PvP with no one. If you want to get more points you can try another game!
Natsu_fire has right on pvp,eggwars,skywars you do a lot more than towerdefence why they should give for any minigame the same points that is not logic when you do more you get more points
 
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P4RKL1T3

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Jan 9, 2017
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ik im pretty good at pvp but i cant get that many points since games like block wars have a limit of points you get from kills. and i dont like pvp with elydra . classic pvp has no players at all
 

idogadol

Well-Known Member
Apr 26, 2016
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Tower Defense does require skill, and so does PvP, but Tower Defense is a strategy game, saying that Tower Defense doesn't require skill is like saying civilization, moba games, or any other strategy games do not require skill, or that they're easy, and i think that tower defence definitely should have higher rewards for winning.
 
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betty's oldies

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Agreed, but the added reward should be done differently: add bonus rewards. Bonus rewards are calculable based on you and your team's performance (e.g. how fast you killed enemy waves, timings, etc.), whether your team won or lost, and the game length. Faster games that end within 5-20 minutes give more rewards. Bonuses are given to both losing and winning teams.

Default reward (same as usual): 125XP, 20 points. X% chance for cubelet (let's say X is 20% as an example).
Bonus: Up to 75XP and 12 points. If you win, then add (X/2)% chance of cubelet (so, if X is 20% in the example, then the bonus adds +10% chance, giving a total of 30% chance to get a cubelet).

If you lose, you get up to 50% of the maximum bonus reward (so up to 6 points and 35XP).
 
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