I've been playing cubecraft ever since I started mc and I came back to it a couple of days ago. I remembered one game, assassination and started playing it. I loved it. However then I got killed by a hacker. Removing all of my progress. Then again. And again. I once had 1.6k coins on me and I decided to play it safe and invis pot to armour. A hacker killed me before I got there. I talked to a staff member and I realise that just reporting hackers isn't enough - there aren't enough resources to ban all the hackers and by the time they get banned, the could have ruined a lot of players experiences. So banning the hackers isn't enough.
I think there should be a new NPC added to all the safe zones - The Hunter.
I think that when you enter a safe zone, your inventory should get saved so if you die and lose everything to a player, then that player gets banned for hacking, you can simply go to to the hunter and he gives you back your stuff.
I think this is reasonable as that way it removes the chance of you losing potentially hours of work to a blatant hacker whom you can do nothing about.
This method does however create some exploits that hackers could abuse
1. Hackers drop their items upon being banned. This is solvable by making it so that players things just don't get dropped upon death.
2. Hackers could manually drop their items before they get banned, dropping it to people who they kill. My solution is to make it so all dropped items have data of who dropped them and so they just get deleted from the inventory of the player who picked it up.
While this solution does open up possible item duplication exploits, I think that this is better than to just have people's experience ruined by hackers without any compensation.
I think there should be a new NPC added to all the safe zones - The Hunter.
I think that when you enter a safe zone, your inventory should get saved so if you die and lose everything to a player, then that player gets banned for hacking, you can simply go to to the hunter and he gives you back your stuff.
I think this is reasonable as that way it removes the chance of you losing potentially hours of work to a blatant hacker whom you can do nothing about.
This method does however create some exploits that hackers could abuse
1. Hackers drop their items upon being banned. This is solvable by making it so that players things just don't get dropped upon death.
2. Hackers could manually drop their items before they get banned, dropping it to people who they kill. My solution is to make it so all dropped items have data of who dropped them and so they just get deleted from the inventory of the player who picked it up.
While this solution does open up possible item duplication exploits, I think that this is better than to just have people's experience ruined by hackers without any compensation.