Minecraft PC IP: play.cubecraft.net

armourfarmer

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Jan 25, 2021
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I've been playing cubecraft ever since I started mc and I came back to it a couple of days ago. I remembered one game, assassination and started playing it. I loved it. However then I got killed by a hacker. Removing all of my progress. Then again. And again. I once had 1.6k coins on me and I decided to play it safe and invis pot to armour. A hacker killed me before I got there. I talked to a staff member and I realise that just reporting hackers isn't enough - there aren't enough resources to ban all the hackers and by the time they get banned, the could have ruined a lot of players experiences. So banning the hackers isn't enough.
I think there should be a new NPC added to all the safe zones - The Hunter.
I think that when you enter a safe zone, your inventory should get saved so if you die and lose everything to a player, then that player gets banned for hacking, you can simply go to to the hunter and he gives you back your stuff.
I think this is reasonable as that way it removes the chance of you losing potentially hours of work to a blatant hacker whom you can do nothing about.

This method does however create some exploits that hackers could abuse
1. Hackers drop their items upon being banned. This is solvable by making it so that players things just don't get dropped upon death.
2. Hackers could manually drop their items before they get banned, dropping it to people who they kill. My solution is to make it so all dropped items have data of who dropped them and so they just get deleted from the inventory of the player who picked it up.

While this solution does open up possible item duplication exploits, I think that this is better than to just have people's experience ruined by hackers without any compensation.
 

Maaarijn

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Mar 12, 2017
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This sounds like a nice idea, but there are a few complaints.
I don't know much about developing, but I'm not sure if it's possible to keep track of what someone has in their inventory which he obtained by looting one specific player. Also, what if the hacker's inventory is already full when he kills you, meaning he doesn't pick up your stuff? (How) will you then still recieve your stuff? What would happen if the hacker only gets banned a day later or even later than that? It would be strange to get all your loot back while you have already farmed for new gear by then (this could be fixed by adding a certain time limit to the system tho).
Upon that like you mentioned already this system would come with a lot of exploits which will have to be fixed as well, meaning that it will take a lot of time to develop such a system. And as you might know the developers are very busy already with developing other things.

I think at the end this system won't really work well. I know that the problem with hackers in Assassinations is really big, but I don't think this is a good solution to it. Just keep reporting them as fast as possible, the moderators will do their best to handle the reports asap.
 
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