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Unstrafeless

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Team CubeCraft
🖌️ Sr. Designer
Jun 29, 2015
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I love the boardwalk map idea, but it will be really hard to create it. Because you must think about the gameplay of the map, that is the hard part. Also if their will be no void so the map need to be really big.
 
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RPoule

Dedicated Member
Jan 13, 2016
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Netherlands
Nice ideas :)
They'd have to change the old eggwarslobby a little tho before adding it as a map as it was possible to jump from island to island (when taking the route over the anmials)
 

Sophie

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May 1, 2014
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Arendine Sink
By far the moonbase idea is the best. I want to see shrek in the swampland map , rename it to Shrek's swamp
Yeah, that one's my favourite as well, or Pripyat. They divert from offering the same monotonous experiences as all the other maps, and are more immersive.
 

Sophie

Forum Professional
May 1, 2014
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Arendine Sink
Nice ideas :)
They'd have to change the old eggwarslobby a little tho before adding it as a map as it was possible to jump from island to island (when taking the route over the anmials)
Yeah, and the islands will have to be moved farther out as well. Should only take an hour or so to make it into a playable map though, which beats making one from scratch. It's one that everybody will instantly recognise, too :)
 
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ToastO_O

Well-Known Member
Sep 7, 2016
316
233
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20
Egypt
I'm a sucker for creative writing, and I'm also bored. So, here are ten maps I would like to see in Cubecraft :)




Skywars


Borealis (Team, 8)

There are only two islands on this eight-player map, splitting the players into two teams in a one vs. one deathmatch. Islands on this map represent two planets of the Solar System, Venus and Mercury. The background and ceiling, while inaccessible, is a luscious pixel-art of a night sky aurora, and the map will play in night time by default. The middle island is the sun, with strings of colourful blocks also representing an aurora, filling the massive gaps between the planets and star. The map will be approached through bridging at first, however after a certain point, you can reach middle in any direction by traversing the gorgeous blends of wool and clay blocks.


The Venus island will sadly not be bigger than the Mercury island, as to not give one team a noticeable advantage over the other. The only differences between the two islands will be the block pallet used.

View attachment 136064

Survival Games

Pompeii (Team, 16)

This two-player Team Survival Games map sees players fight to the death in Ancient Rome, as an active volcano threatens to destroy the city. The cornucopia is situated in the centre of the map as usual, in the forum, with Mt. Vesuvius looming over it. Players can climb the volcano, however falling into it will result in immediate death. Likewise, this is where the majority of loot can be found, however it's the most dangerous area to fight in. The safest areas of the map, such as the hills or the forum, will offer less loot.

Once there are three or fewer teams remaining, a world event will occur whereupon fire and lava will begin to fall from the sky. Where they will fall will be indicated by a dark grey clay block.

View attachment 136065


Paintball

Cube City

How cool would this be??? Obviously some things would have to be changed as to make it suitable for a Paintball map (i.e. adding points for cover, flanking routes etc.) but as a Free For All Paintball map, HOW COOL WOULD THIS BE???

View attachment 136066

FFA

Ancient Athens (50 players)
Are you a fan of claustrophobic spaces, open, rocky hills, and Greek architecture? Don't you just adore witnessing an empire in the making, with hoplites at the brink of war amidst the festivities of Hellenes? This map will see players roam the acropolis of Ancient Athens, looking for victims to smite in the fashion of the hoplites of old.


View attachment 136067


Moon base (60 players)
Witness the making of mankind's first ever moon-base. Jump Boost IV is globally active, as you advance through regions of a colony that cannot be navigated under the usual gravity of Earth. Make sure to equip your helmet (found in your inventory) before stepping out of the colony, and into the dead surface of this lunar nation's creation, or suffer a quick and painful death. This helmet will be a Mending I Iron Helmet on OP KitPvP, giving kits such as the Ninja a slight buff, and kits such as the Beast a minor nerf. Players will also have thirty levels of experience on them upon spawning, thus allowing you to repair your helmet by getting kills. Remember though, if it breaks on the lunar surface, it's over; you will die.
View attachment 136068


Suspension (40 players)
Afraid of heights? Players must traverse the Manhattan Bridge in a hellish setting, as broken down vehicles and debris create exploratory routes for them to navigate. Use vehicles to create vertical distance, and use cunning wit to make it across the two segregated lanes alive. Use a pair of Feather Falling boots given to you upon spawning in to seek holes in the ground, and fall onto ships below.These boots will be leather, and will again, slightly punish the Beast kit and compliment the Ninja kit.
View attachment 136069


Assassins

Pripyat

Within this Ukrainian ghost-town, a rusty Ferris wheel creaks in a radioactive breeze. Venture through apartment complexes and a lost amusement park as you search for loot to plunder and enemies to kill. The most profitable regions on this map however, are inhabited by especially high quantities of radiation. In these areas, your hunger and eventually your health will begin to deplete rapidly. Unlike in the shops, if you stay in these danger regions for too long, they will kill you. To explore them safely, you must purchase a thick leather chestplate from the armour shop. It offers little defence and has a low durability, so think twice before choosing to fight in these zones. Danger zones are identified by the Nausea I effect that they induce, as well as climbable fences with barrier symbols on them.

View attachment 136070


Eggwars


Origins (Team, 16)

Just do it already, what is taking you so long? This lobby was born to be a playable Eggwars map!! Btw, please develop this map so that I always spawn on the giraffe island because I like giraffes. Thanks lmao x

View attachment 136071


Boardwalk

There was no typo; I want this to become an Eggwars map. Evidently Eggwars’ map layout was inspired by the ever-so-popular Skywars gamemode, but do you ever wonder how successful the game would be if it hadn’t been? I sure do, hence this map suggestion. You’ll explore a boardwalk, harbour, beach, and amusements arcade in this epic map to destroy your enemies’ eggs. The game will obviously focus heavily on defending as opposed to attacking, since the spawns will be so easily accessible without a void separating you from everybody else. However, the locations of said eggs will be a little harder to get to. For instance, one will be inside a building, another will be on an island by the bridge, another at the end of the boardwalk itself, and another on a boat. Easily defended, but not easily camped. Blocks will be cheaper on this map, and will spawn with a layer of obsidian around them by default. This is to prevent rushes to eggs off the bat. Bows will obviously be less of a crutch weapon on this map, which can’t be further from a bad thing. View attachment 136072


Swampland

Another experimental Eggwars map that I’d like to see, with bows again not being crutch weapons but very useful nonetheless. Players have to traverse deep rivers and gigantic trees, sometimes climbing them, to find generators and dragon eggs. Most eggs will be elevated to some degree, often times atop trees, though one of them will be in a large lily pad in the water. As to not give this particular spawn an advantage over the others, and to encourage people to traverse the mossy rivers, boots purchased on this map will come equipped with Depth Strider, minus leather boots. The Depth Strider level will correspond with the tier of armour purchased:

Leather boots = no Depth Strider; gg kid
Chain boots = Depth Strider I; not bad
Iron boots = Depth Strider II; hey, that's mildly adequate
Diamond boots = Depth Strider III; hey, that's pretty good

View attachment 136073

@Efcluke94 Hai
Cool Maps I'd Like To see Them In Cubecraft These Are Such Creative Ideas I really Like Them
 

Pitufo01

Novice Member
Mar 26, 2017
153
56
58
21
A Little Village Somewhere inPortugal
I'm a sucker for creative writing, and I'm also bored. So, here are ten maps I would like to see in Cubecraft :)




Skywars


Borealis (Team, 8)

There are only two islands on this eight-player map, splitting the players into two teams in a one vs. one deathmatch. Islands on this map represent two planets of the Solar System, Venus and Mercury. The background and ceiling, while inaccessible, is a luscious pixel-art of a night sky aurora, and the map will play in night time by default. The middle island is the sun, with strings of colourful blocks also representing an aurora, filling the massive gaps between the planets and star. The map will be approached through bridging at first, however after a certain point, you can reach middle in any direction by traversing the gorgeous blends of wool and clay blocks.


The Venus island will sadly not be bigger than the Mercury island, as to not give one team a noticeable advantage over the other. The only differences between the two islands will be the block pallet used.

View attachment 136064

Survival Games

Pompeii (Team, 16)

This two-player Team Survival Games map sees players fight to the death in Ancient Rome, as an active volcano threatens to destroy the city. The cornucopia is situated in the centre of the map as usual, in the forum, with Mt. Vesuvius looming over it. Players can climb the volcano, however falling into it will result in immediate death. Likewise, this is where the majority of loot can be found, however it's the most dangerous area to fight in. The safest areas of the map, such as the hills or the forum, will offer less loot.

Once there are three or fewer teams remaining, a world event will occur whereupon fire and lava will begin to fall from the sky. Where they will fall will be indicated by a dark grey clay block.

View attachment 136065


Paintball

Cube City

How cool would this be??? Obviously some things would have to be changed as to make it suitable for a Paintball map (i.e. adding points for cover, flanking routes etc.) but as a Free For All Paintball map, HOW COOL WOULD THIS BE???

View attachment 136066

FFA

Ancient Athens (50 players)
Are you a fan of claustrophobic spaces, open, rocky hills, and Greek architecture? Don't you just adore witnessing an empire in the making, with hoplites at the brink of war amidst the festivities of Hellenes? This map will see players roam the acropolis of Ancient Athens, looking for victims to smite in the fashion of the hoplites of old.


View attachment 136067


Moon base (60 players)
Witness the making of mankind's first ever moon-base. Jump Boost IV is globally active, as you advance through regions of a colony that cannot be navigated under the usual gravity of Earth. Make sure to equip your helmet (found in your inventory) before stepping out of the colony, and into the dead surface of this lunar nation's creation, or suffer a quick and painful death. This helmet will be a Mending I Iron Helmet on OP KitPvP, giving kits such as the Ninja a slight buff, and kits such as the Beast a minor nerf. Players will also have thirty levels of experience on them upon spawning, thus allowing you to repair your helmet by getting kills. Remember though, if it breaks on the lunar surface, it's over; you will die.
View attachment 136068


Suspension (40 players)
Afraid of heights? Players must traverse the Manhattan Bridge in a hellish setting, as broken down vehicles and debris create exploratory routes for them to navigate. Use vehicles to create vertical distance, and use cunning wit to make it across the two segregated lanes alive. Use a pair of Feather Falling boots given to you upon spawning in to seek holes in the ground, and fall onto ships below.These boots will be leather, and will again, slightly punish the Beast kit and compliment the Ninja kit.
View attachment 136069


Assassins

Pripyat

Within this Ukrainian ghost-town, a rusty Ferris wheel creaks in a radioactive breeze. Venture through apartment complexes and a lost amusement park as you search for loot to plunder and enemies to kill. The most profitable regions on this map however, are inhabited by especially high quantities of radiation. In these areas, your hunger and eventually your health will begin to deplete rapidly. Unlike in the shops, if you stay in these danger regions for too long, they will kill you. To explore them safely, you must purchase a thick leather chestplate from the armour shop. It offers little defence and has a low durability, so think twice before choosing to fight in these zones. Danger zones are identified by the Nausea I effect that they induce, as well as climbable fences with barrier symbols on them.

View attachment 136070


Eggwars


Origins (Team, 16)

Just do it already, what is taking you so long? This lobby was born to be a playable Eggwars map!! Btw, please develop this map so that I always spawn on the giraffe island because I like giraffes. Thanks lmao x

View attachment 136071


Boardwalk

There was no typo; I want this to become an Eggwars map. Evidently Eggwars’ map layout was inspired by the ever-so-popular Skywars gamemode, but do you ever wonder how successful the game would be if it hadn’t been? I sure do, hence this map suggestion. You’ll explore a boardwalk, harbour, beach, and amusements arcade in this epic map to destroy your enemies’ eggs. The game will obviously focus heavily on defending as opposed to attacking, since the spawns will be so easily accessible without a void separating you from everybody else. However, the locations of said eggs will be a little harder to get to. For instance, one will be inside a building, another will be on an island by the bridge, another at the end of the boardwalk itself, and another on a boat. Easily defended, but not easily camped. Blocks will be cheaper on this map, and will spawn with a layer of obsidian around them by default. This is to prevent rushes to eggs off the bat. Bows will obviously be less of a crutch weapon on this map, which can’t be further from a bad thing. View attachment 136072


Swampland

Another experimental Eggwars map that I’d like to see, with bows again not being crutch weapons but very useful nonetheless. Players have to traverse deep rivers and gigantic trees, sometimes climbing them, to find generators and dragon eggs. Most eggs will be elevated to some degree, often times atop trees, though one of them will be in a large lily pad in the water. As to not give this particular spawn an advantage over the others, and to encourage people to traverse the mossy rivers, boots purchased on this map will come equipped with Depth Strider, minus leather boots. The Depth Strider level will correspond with the tier of armour purchased:

Leather boots = no Depth Strider; gg kid
Chain boots = Depth Strider I; not bad
Iron boots = Depth Strider II; hey, that's mildly adequate
Diamond boots = Depth Strider III; hey, that's pretty good

View attachment 136073

@Efcluke94 Hai
WOW, I LOVE IT, I WISH SEE IT ON CUBECRAFT ON A NON FAR FUTURE!!!
 

RayzMC

Well-Known Member
Feb 3, 2017
2,271
1,946
113
Summer
I'm a sucker for creative writing, and I'm also bored. So, here are ten maps I would like to see in Cubecraft :)




Skywars


Borealis (Team, 8)

There are only two islands on this eight-player map, splitting the players into two teams in a one vs. one deathmatch. Islands on this map represent two planets of the Solar System, Venus and Mercury. The background and ceiling, while inaccessible, is a luscious pixel-art of a night sky aurora, and the map will play in night time by default. The middle island is the sun, with strings of colourful blocks also representing an aurora, filling the massive gaps between the planets and star. The map will be approached through bridging at first, however after a certain point, you can reach middle in any direction by traversing the gorgeous blends of wool and clay blocks.


The Venus island will sadly not be bigger than the Mercury island, as to not give one team a noticeable advantage over the other. The only differences between the two islands will be the block pallet used.

View attachment 136064

Survival Games

Pompeii (Team, 16)

This two-player Team Survival Games map sees players fight to the death in Ancient Rome, as an active volcano threatens to destroy the city. The cornucopia is situated in the centre of the map as usual, in the forum, with Mt. Vesuvius looming over it. Players can climb the volcano, however falling into it will result in immediate death. Likewise, this is where the majority of loot can be found, however it's the most dangerous area to fight in. The safest areas of the map, such as the hills or the forum, will offer less loot.

Once there are three or fewer teams remaining, a world event will occur whereupon fire and lava will begin to fall from the sky. Where they will fall will be indicated by a dark grey clay block.

View attachment 136065


Paintball

Cube City

How cool would this be??? Obviously some things would have to be changed as to make it suitable for a Paintball map (i.e. adding points for cover, flanking routes etc.) but as a Free For All Paintball map, HOW COOL WOULD THIS BE???

View attachment 136066

FFA

Ancient Athens (50 players)
Are you a fan of claustrophobic spaces, open, rocky hills, and Greek architecture? Don't you just adore witnessing an empire in the making, with hoplites at the brink of war amidst the festivities of Hellenes? This map will see players roam the acropolis of Ancient Athens, looking for victims to smite in the fashion of the hoplites of old.


View attachment 136067


Moon base (60 players)
Witness the making of mankind's first ever moon-base. Jump Boost IV is globally active, as you advance through regions of a colony that cannot be navigated under the usual gravity of Earth. Make sure to equip your helmet (found in your inventory) before stepping out of the colony, and into the dead surface of this lunar nation's creation, or suffer a quick and painful death. This helmet will be a Mending I Iron Helmet on OP KitPvP, giving kits such as the Ninja a slight buff, and kits such as the Beast a minor nerf. Players will also have thirty levels of experience on them upon spawning, thus allowing you to repair your helmet by getting kills. Remember though, if it breaks on the lunar surface, it's over; you will die.
View attachment 136068


Suspension (40 players)
Afraid of heights? Players must traverse the Manhattan Bridge in a hellish setting, as broken down vehicles and debris create exploratory routes for them to navigate. Use vehicles to create vertical distance, and use cunning wit to make it across the two segregated lanes alive. Use a pair of Feather Falling boots given to you upon spawning in to seek holes in the ground, and fall onto ships below.These boots will be leather, and will again, slightly punish the Beast kit and compliment the Ninja kit.
View attachment 136069


Assassins

Pripyat

Within this Ukrainian ghost-town, a rusty Ferris wheel creaks in a radioactive breeze. Venture through apartment complexes and a lost amusement park as you search for loot to plunder and enemies to kill. The most profitable regions on this map however, are inhabited by especially high quantities of radiation. In these areas, your hunger and eventually your health will begin to deplete rapidly. Unlike in the shops, if you stay in these danger regions for too long, they will kill you. To explore them safely, you must purchase a thick leather chestplate from the armour shop. It offers little defence and has a low durability, so think twice before choosing to fight in these zones. Danger zones are identified by the Nausea I effect that they induce, as well as climbable fences with barrier symbols on them.

View attachment 136070


Eggwars


Origins (Team, 16)

Just do it already, what is taking you so long? This lobby was born to be a playable Eggwars map!! Btw, please develop this map so that I always spawn on the giraffe island because I like giraffes. Thanks lmao x

View attachment 136071


Boardwalk

There was no typo; I want this to become an Eggwars map. Evidently Eggwars’ map layout was inspired by the ever-so-popular Skywars gamemode, but do you ever wonder how successful the game would be if it hadn’t been? I sure do, hence this map suggestion. You’ll explore a boardwalk, harbour, beach, and amusements arcade in this epic map to destroy your enemies’ eggs. The game will obviously focus heavily on defending as opposed to attacking, since the spawns will be so easily accessible without a void separating you from everybody else. However, the locations of said eggs will be a little harder to get to. For instance, one will be inside a building, another will be on an island by the bridge, another at the end of the boardwalk itself, and another on a boat. Easily defended, but not easily camped. Blocks will be cheaper on this map, and will spawn with a layer of obsidian around them by default. This is to prevent rushes to eggs off the bat. Bows will obviously be less of a crutch weapon on this map, which can’t be further from a bad thing. View attachment 136072


Swampland

Another experimental Eggwars map that I’d like to see, with bows again not being crutch weapons but very useful nonetheless. Players have to traverse deep rivers and gigantic trees, sometimes climbing them, to find generators and dragon eggs. Most eggs will be elevated to some degree, often times atop trees, though one of them will be in a large lily pad in the water. As to not give this particular spawn an advantage over the others, and to encourage people to traverse the mossy rivers, boots purchased on this map will come equipped with Depth Strider, minus leather boots. The Depth Strider level will correspond with the tier of armour purchased:

Leather boots = no Depth Strider; gg kid
Chain boots = Depth Strider I; not bad
Iron boots = Depth Strider II; hey, that's mildly adequate
Diamond boots = Depth Strider III; hey, that's pretty good

View attachment 136073

@Efcluke94 Hai
Dope map ideas I must say.
Why not? Can't wait to try them out if they ever get added in :)
 

Zhypo

Dedicated Member
Jun 3, 2015
760
994
168
25
Happyland
Moon base (60 players)
Witness the making of mankind's first ever moon-base. Jump Boost IV is globally active, as you advance through regions of a colony that cannot be navigated under the usual gravity of Earth. Make sure to equip your helmet (found in your inventory) before stepping out of the colony, and into the dead surface of this lunar nation's creation, or suffer a quick and painful death. This helmet will be a Mending I Iron Helmet on OP KitPvP, giving kits such as the Ninja a slight buff, and kits such as the Beast a minor nerf. Players will also have thirty levels of experience on them upon spawning, thus allowing you to repair your helmet by getting kills. Remember though, if it breaks on the lunar surface, it's over; you will die.
upload_2017-8-3_23-18-5-png.136068
Totally should have jump 1/2 boost permanently.
 
L

Lightning McQueen

Guest
Oh I forgot to mention , instead of jump boost use levitation 128 .

Oh If they were to make a Jupiter map they could use levitation 240 .
 

Injunction

Forum Expert
Sep 2, 2016
8,701
6,119
353
In A Box In San Francisco
Why wouldnt they be able to come into play? Its a skywars map not FFA
Why wouldn't they?
I don't know maybe because all we have for this map so far is the actual theme
The northern lights
Which as Snap said they anticipate the lights to be in the air kind like the clouds on swords just presumably not right above each individual island and stopping at that
How would they make the islands if the theme here is something in the sky
What are the islands in the first place
 

Sophie

Forum Professional
May 1, 2014
8,957
17,872
624
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Arendine Sink
Why wouldn't they?
I don't know maybe because all we have for this map so far is the actual theme
The northern lights
Which as Snap said they anticipate the lights to be in the air kind like the clouds on swords just presumably not right above each individual island and stopping at that
How would they make the islands if the theme here is something in the sky
What are the islands in the first place

The setting could either be in outer space, or on something resembling natural terrain. The ceiling and backgrounds would be filled with pixelart resembling Aurora Borealis, and the map would be set at night time by default (sunset and day can still be voted for). The two islands will be far from middle, however art made from wool and clay will help you traverse that distance.
 
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