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/target in FFA

Discussion in 'Suggestions' started by skps2010, Nov 13, 2016.

?

Should CCG add this?

  1. yes!

    14 vote(s)
    87.5%
  2. no

    2 vote(s)
    12.5%
  1. skps2010

    skps2010 Member

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    In FFA there is no goal or something, so it is kind of boring. Therefore I have an idea about FFA.

    /target:
    When you use this command you will be in target mode, and you will get absorption 5 and glowing for 10 minutes, so you are hard to kill and players can find you. This command will make you a target to everyone in the game. If someone kill you, he will get 5 points as the reward.

    When you are in target mode, you will get 2 points each kill, your name tag will become red (so is your glowing effect). target mode will last for 10 minutes. After using it you need wait 20 minutes to use it again. If you die or log out you will exit target mode. If there are 3 players in target mode you can't use this command, you need to wait until one of them exit target mode.

    Also In kit selecting room there should be a text in the air says:
    Do /target to be a target for 10 minutes, you will get 2 points per kill.
    Kill a target to get 5 points!


    When someone become a target, there will be an announcement in chat:
    <player> has become a target! kill him/her to get 5 points!

    When a target died, there will be an announcement in chat:
    Target <player> is died! do /target to become a new one!

    If the target is killed by someone:
    Target <player> is killed by <player>! do /target to become a new one!

    Please post below to let me know what you think about it!:D
     
    Last edited: Nov 23, 2016
    iLoveYouu, Thefty, hgbf and 4 others like this.
  2. ͘L͘yz

    ͘L͘yz Member

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    +1
     
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  3. Donald Trump

    Donald Trump Member

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    This seems quite backwards. If you go into target mode, I think you should get more points for a kill.
     
  4. TheJeroen

    TheJeroen Member

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    At first I thought you wanted something simular to the Assassins Bounty System, wich is kinda fun. But BEING the target would be fun to play. I'd prefer it if you don't have to archieve the 5-killstreak since FFA is in my opinion mainly about: Spawning, Kill someone, get killed and repeat.
     
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  5. amgjmg

    amgjmg Member

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    Great idea, but maybe include a health boost for the targeted players. I doubt even the most skilled players would last very long with normal health when the entire map is out to get them.
     
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  6. skps2010

    skps2010 Member

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    Like two points a kill? I think this is better, i'll change it.
    5 killtreaks is to reduce players from using this command, and this can make sure that people using this command have skill.
    I don't think it is needed.
     
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  7. skps2010

    skps2010 Member

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    Maybe add absorption 5 (10 hearts ) for 10 minutes.
     
  8. xTeleMegax

    xTeleMegax Member

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    Extra twist: unable to go in shops.
     
  9. TheJeroen

    TheJeroen Member

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    So basicly you basicly only want around 5 people to use this. If only "skilled" players can use it, then according to your logic "not-skilled" players would attack "skilled" players giving the /target users a lot of points.
     
  10. Buuuddy

    Buuuddy Member

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    Plot twist: this isn't about assassins. There are no shops in FFA <3
     
  11. Venom2807

    Venom2807 Member

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    There is a shop. Do /shop u can buy arrows and axes
     
  12. xTeleMegax

    xTeleMegax Member

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  13. skps2010

    skps2010 Member

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    That's good point... normal player have the right to be targeted. I'll change it.
     
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  14. ♡♡♡♡

    ♡♡♡♡ Member

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    I like the idea :D would make FFA a little bit more unique
    Ehh without the kill requirement every1 would do /target just to get more points and it wouldn't really make people target you
     
  15. xx_360noscope101

    xx_360noscope101 Member

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  16. Thefty

    Thefty Member

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    O I like this :3 +1
     
  17. MooTa_YT

    MooTa_YT Member

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    as @amgjmg said great idea but give a health boost the the person who is getting targeted :D
     
  18. Shredder0

    Shredder0 Member

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    I like the idea and if you do go into target mode it would make more since if you got more points like 5 points for every kill and if you go into target mode you get 10 but you would have to lower the time you can have it on like for maybe 3 min of target mode and a 10 min cooldown it would make it a bit more fair and if you kill someone in target mode you get 15 points it would be a bit more fair that way. Other than that +1
     
  19. skps2010

    skps2010 Member

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    5 points each kill is too much, and so is 15 points each target kill. 3 minutes is too short.
     
  20. Sharz

    Sharz Member

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    It seems to me a very interesting idea, I like it. +1