You wouldn't be taking any damage anyways.I think it would be better to create a custom knockback for Sumo, it'd look more professional
You wouldn't be taking any damage anyways.I think it would be better to create a custom knockback for Sumo, it'd look more professional
What I meant is that why add a "custom" kb when you wouldn't be taking damage anyways? I mean the normal knockback is already good enough, let's say that they decreased it, It's going to be harder to deal with laggers etc..What do you mean?
It's not all about increasing or decreasing it, there are many other factors that must be taken into account, like hit detection. This isn't necessary on 1.8 though, I think its knockback is fine as it is now.What I meant is that why add a "custom" kb when you wouldn't be taking damage anyways? I mean the normal knockback is already good enough, let's say that they decreased it, It's going to be harder to deal with laggers etc..
I think that they already fixed that but thanks for being more detailed.It's not all about increasing or decreasing it, there are many other factors that must be taken into account, like hit detection. This isn't necessary on 1.8 though, I think its knockback is fine as it is now.
In 1.8 the hit delay is a fraction of a second, and even if you don't wait for the bar to get full again there is still a longer delay that you can actually hit people.Items that aren't weapons or tools don't have a big cooldown. The "cooldown" is basically the time you are receiving damage as you get less KB. You may have noticed that when you hit someone while they are getting fall damage their KB is almost 0. Other than that there's no cooldown if you are using a stick for example.
The bar fills almost instantly, that's what I mean. There is more cooldown than in 1.8 ofc but it's much less than in 1.9 sword pvp.In 1.8 the hit delay is a fraction of a second, and even if you don't wait for the bar to get full again there is still a longer delay that you can actually hit people.