Before we start
First of all I need to thank Cubecrafts team for their great work, and state that this post is not meant as any kind of critique, but as an help to optimize the game and make it even better than it currently is.
Here are some suggestions about things I noticed while playing a bit:
Lava should burn powerups
Expecially in the event "Rising Lava" powerups spawn and later get covered by lava. In this situation it would be the best thing to happen if they just burn. The lava wont despawn before the game ends and jumping for the powerup would lead to dying, meaning there is no point in keeping those powerups there. It can be kinda confusing to see the powerups name trough blocks just to later notice theyre covered by lava.
Increase falldamage
Recently the falldamage was reduced by 50%. In my opinion that was way too much. It would be good to increase it by about 30% again. Making people fall down roofs in the event "swap" is not dealing them damage close enough to make it worth the try. People can just jump down anywhere without worries.
New voting option
We need a voting option that supports PvP.
No matter if it provides more powerups, where some make it possible to deal damage to other players or if it just provides the ability to attak anyone overall. Or any other idea you have in mind!
Remove perma-jumping while the the gravity is shiftet
The ability to jump spam while the gravity is shifted just withdraws the whole point of the gravity shift event. It allows you to just stay at the ground all the time. Atleast add a little cooldown between those jumps.
The Blackhole shall eat blocks
Not alot, just a few. This is what a black hole normally does. Make it eat a circle with r=8blocks around it or kinda randomize the eaten blocks in that certain area.
Remove powerups spawning under glass
In the map Kingdom, there is a big river made of glass. Powerups spawn down in it, I have already made a bug report about it, but it was only partly fixed. Note: There are many other places where powerups cant be reached at all.
Access to Sanctunary middle
In the sanctuary map's centre is a room that has only been able to reach if the walls got destroyed. However, players found ways to access it by breaking the trapdoors at the side and glitching trough it. Thats why I am suggesting to build an entrance in the roof, where players can take the risk of jumping down into it.
Fix the Tornado
First of all the tornado has delay. The 3D model moves at a certain spot and the tornados entity applies the player oosition edits delayed: If you go to a spot the tornado left a few seconds ago, you will still be sent flying. This is not only limited to this, but the tornado affects players that are not even in it's range too.
Furthermore the tornados 3D model can burn. If it moves through lava it gets the same burning animation as other entities. As the tornado will not take damage of it, and players in a burning tornado will not take damage from that fire, this animation shall be removed.
Swap should save players from fall damage
The following cenario:
Player A falls down a roof and while falling they swap with Player B because of an active swap event.
Current case:
Both take fall damage.
Player A takes the blocks he already fell before the swap (incase they keep falling after the swap, the blocks from before will be added)
Player B takes the damage from the fall from where he was swapped to to the ground.
My suggestion only changes to the damage Player A will take.
The blocks before the swap will not be added to their falldamage.
= if Player A jumps down and gets swapped with Player B (who is standing on a big platform), Player A will take 0 hearts damage.
Add a void in the kingdom map
This should be pretty selfexplanatory.
Just like in the Sanctunary map.
The void could be at the edge of the map to the right side of the spawn. There currently is a wall which could just be removed.
Same for the end of the map behind the spawn. These places are just fastly brainstormed suggestions.
Remove the possibility of dodging frozen touch in water
If youre in water (not touching the ground) while the event "Frozen Touch" is active, you will be able to completely dodge it. This should not be the case.
More hot potatoes.
The event with the hot potatoe shall choose multiple people to be the hot potatoe depending on the players remaining: 10-20 -> 3 hot potatoes; 5->9 -> 2 hot potatoes; 1-4 stays with one.
Jumpboost as bat
The game "Vampire" turns players into bats at night. These have the ability to doublejump, but in exchange therefore players take damage at the sun. This doublejump is not what it should be, because each time u jump you will take falldamage, meaning you have to avoid jumping. As this is not the idea of that event, give the bats slowfalling + those jumps or replace the doublejump ability with jumpboost.
Thanks for reading, I love you all!
First of all I need to thank Cubecrafts team for their great work, and state that this post is not meant as any kind of critique, but as an help to optimize the game and make it even better than it currently is.
Here are some suggestions about things I noticed while playing a bit:
Lava should burn powerups
Expecially in the event "Rising Lava" powerups spawn and later get covered by lava. In this situation it would be the best thing to happen if they just burn. The lava wont despawn before the game ends and jumping for the powerup would lead to dying, meaning there is no point in keeping those powerups there. It can be kinda confusing to see the powerups name trough blocks just to later notice theyre covered by lava.
Increase falldamage
Recently the falldamage was reduced by 50%. In my opinion that was way too much. It would be good to increase it by about 30% again. Making people fall down roofs in the event "swap" is not dealing them damage close enough to make it worth the try. People can just jump down anywhere without worries.
New voting option
We need a voting option that supports PvP.
No matter if it provides more powerups, where some make it possible to deal damage to other players or if it just provides the ability to attak anyone overall. Or any other idea you have in mind!
Remove perma-jumping while the the gravity is shiftet
The ability to jump spam while the gravity is shifted just withdraws the whole point of the gravity shift event. It allows you to just stay at the ground all the time. Atleast add a little cooldown between those jumps.
The Blackhole shall eat blocks
Not alot, just a few. This is what a black hole normally does. Make it eat a circle with r=8blocks around it or kinda randomize the eaten blocks in that certain area.
Remove powerups spawning under glass
In the map Kingdom, there is a big river made of glass. Powerups spawn down in it, I have already made a bug report about it, but it was only partly fixed. Note: There are many other places where powerups cant be reached at all.
Access to Sanctunary middle
In the sanctuary map's centre is a room that has only been able to reach if the walls got destroyed. However, players found ways to access it by breaking the trapdoors at the side and glitching trough it. Thats why I am suggesting to build an entrance in the roof, where players can take the risk of jumping down into it.
Fix the Tornado
First of all the tornado has delay. The 3D model moves at a certain spot and the tornados entity applies the player oosition edits delayed: If you go to a spot the tornado left a few seconds ago, you will still be sent flying. This is not only limited to this, but the tornado affects players that are not even in it's range too.
Furthermore the tornados 3D model can burn. If it moves through lava it gets the same burning animation as other entities. As the tornado will not take damage of it, and players in a burning tornado will not take damage from that fire, this animation shall be removed.
Swap should save players from fall damage
The following cenario:
Player A falls down a roof and while falling they swap with Player B because of an active swap event.
Current case:
Both take fall damage.
Player A takes the blocks he already fell before the swap (incase they keep falling after the swap, the blocks from before will be added)
Player B takes the damage from the fall from where he was swapped to to the ground.
My suggestion only changes to the damage Player A will take.
The blocks before the swap will not be added to their falldamage.
= if Player A jumps down and gets swapped with Player B (who is standing on a big platform), Player A will take 0 hearts damage.
Add a void in the kingdom map
This should be pretty selfexplanatory.
Just like in the Sanctunary map.
The void could be at the edge of the map to the right side of the spawn. There currently is a wall which could just be removed.
Same for the end of the map behind the spawn. These places are just fastly brainstormed suggestions.
Remove the possibility of dodging frozen touch in water
If youre in water (not touching the ground) while the event "Frozen Touch" is active, you will be able to completely dodge it. This should not be the case.
More hot potatoes.
The event with the hot potatoe shall choose multiple people to be the hot potatoe depending on the players remaining: 10-20 -> 3 hot potatoes; 5->9 -> 2 hot potatoes; 1-4 stays with one.
Jumpboost as bat
The game "Vampire" turns players into bats at night. These have the ability to doublejump, but in exchange therefore players take damage at the sun. This doublejump is not what it should be, because each time u jump you will take falldamage, meaning you have to avoid jumping. As this is not the idea of that event, give the bats slowfalling + those jumps or replace the doublejump ability with jumpboost.
Thanks for reading, I love you all!