I say that having no checkpoints for the parkours at the lobbies will allow the parkour to be a challenge, yet also fun for the players for quite a while. If it were made with checkpoints, the players of CCG would more than likely get tired of the parkour itself in a short period of time (Shorter than expected without checkpoints).
Hello everyone
I don't really want to be a part of cubecraft anymore so I am deleting my account
It has been the best 7 ish months for a while and I have no regreats
Thanks for all the good times I will miss this beautiful community but it's the right thing for me to do
Regards, your good friend
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.