I say that having no checkpoints for the parkours at the lobbies will allow the parkour to be a challenge, yet also fun for the players for quite a while. If it were made with checkpoints, the players of CCG would more than likely get tired of the parkour itself in a short period of time (Shorter than expected without checkpoints).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.