Minecraft PC IP: play.cubecraft.net

Enteすし。

Novice Member
Jul 31, 2023
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I've been plying Cubecraft skyblock for a few years now, and with the recent update I wanted to call out some things that would make our lives much easier if they were to be added. Some come from me personally, some I've picked up from the community.

MAJOR (well you could call them desperately needed~) QoL:
Spawner/Generator/General UI: options to remove confirmation prompts like upgrade and break and the sell confirmation. break and upgrade confirmation could be replaced by a custom tool, reuse of a normal tool (for example a shovel or stick), or a toggle that enables/disables ui interaction (which is another suggestion, as it can get hella annoying when farming ores, melons, crops when you just hold break and accidentally hover another crop or the melonstem and it opens the ui [currently twice or even 3 times due to a bug and u have to close it multiple times])

For Bedrock: Coordinate display: pretty self explanatory, java can just do this via f3 and mods, but with coordinates on its way easier to move around the hubs, opening the chat and typing /wai is quite tedious, so is the enable copy coordinate ui setting (which is only available for mobile and pc, console gets left out entirely)

Copper golems separate mobcap/exclude from mobcap: copper golems take up space in the mobcap, which is bad because of this we have to either sacrifice how much money/xp we make or abandon the idea of an auto sorting system itself.
Remove augments option: I know, I know, this is disapporved by the dev/admin team, however I still want to address it. first off to be clear, i dont want it to be doable just like that. it has to come with a heavy price. for example it costs one mythic rune to remove 1 augment, or you have to do a certain task with that tool before you can do a one time augment removal (ie. diamond sword, level 20: kill 10000 mobs, diamond pickaxe, level 3: mine 500 ores). It is simply unreasoned how augments currently work. to be honest, half the augments are useless and some of them are obviously fillers. some of them are really good, some are in the midrange, thats how such things work, yes. however on skyblock depending on your progression, grinding for a good tool can either look like this: you go into the dungoen for 20 minutes, come out with some runes or even just 2, put them on a tool, get 1 good, ot you already have a good tool an are like hmmm this one augment would make it perfect! instead you get something that is the exact opposite of complimenting your augment combo. or for some it is: spam level 3 tools, filter out the bad ones, get the good ones to level 8, got smth u werent aiming for? eh lets do that again, and again, and again... and in the end both just feel unrewarding and not exciting. for the first it is disappointing because they have to stick with that tool now, for the second, it was just a boring repetion of actions that seemed pointless either way, and even if they got their desired tool, it just doesnt feel rewarding at all. thats why I want this to be changed. it shouldnt just be removable for free, but it should be something you can work for by putting in effort, no matter where in the game you are. its much more rewarding getting a tool with 2 good augments, then working for the third to be removed until you get that third good auggment. so requirements should of course be variable depending on progress and number of removal, number of augments already on the tool, etc.

minor QoL:
Option to change time and weather, freeze time (not tickfreeze, just thecurrent time like night, day, noon, etc. not the world itself)
Pouch/Dedicated storage item for mass storing items i intended this to be for the shrine items only but it might be useful/balanceable for other items too. should be able to just store a million of one item, also be detected by shrines and spawner upgrade ui so you dont have to take that out just for dumping it into shrines and upgrades. for example ive got well over 200k of logs lying around and about 100k glass, would be cool to have that not take up 80 doublechests in my island.
collect all button for masteries (you call it "Level" but honestly its just a mastery system. cant call it level that just conflicts with the normal xp level, and level of experience progression wise)
item buy quantity change back to 64. currently the max is 10, with some exceptions like spawners being 1 for absolutely 0 reason. this is slow, floods our chat and is just annoying.
display how many warpers youve found vs the total currently just the number youve found is being shown, without ever telling you if thats al the warpers there are or not
Optimiser changes: more stackable boosts, maybe even a deposit ui like the shrines and it automatically feeds off that for boosts. saves time in selecting which boost and lasts longer.
Remove skyblock, sb, s prefix for commands we seriosuly dont need them, we are already in the game yk? make sure /s hub doesnt mess with /hub tho, as /hub currently tps to the lobby (which can be done with /lobby too so.)
Better "Tutorial" for orientation in the hub currently, cubit and the quests to go to x shrine or hub are not very hellpful. the only thing cubit actually helps at is finding the forge, but finding him for that matter is harder than to find the forge itself. the quests telling you to visit a shrine or hub are not very helpful in telling you to go somewhere without telling you where that is either.
a way to share/transfer coins and xp to island members could be a phyical block like an xp tank and a coin bank/vault or a simple command or button in the menue, just make sure people cant miss that this does not work cross profile and that if they donate a member smth, they can not take that onto another island. apply the skip confirmation suggestion to that too.


Other Suggestions:

buff mythical drop chance temporarily to 1% in Nether lvl 3 dungeon. currently its an unreasonable amount of time you have to spend on average to get a mythical rune, even with maxed out gear. for example on 4 min avg runs it still takes well over 10 hours per rune. considering that most people probably take twice as long per run, its pure torture. so i plead that this should be buffed to at least 1% until the other hubs release, as itll probably be still quite some time until that happens.

Skyblock should give lobby XP: this one is simple. I've been playing skyblock for around 5-6 years, yet im still level 1 in the lobby on bedrock, and barely level 5 on java (i play pillars of fortune). not getting any xp from skyblock is just eh, it looks like ive never even played on this server in the lobby.


remove/rework the mythic sword augments: those 2 augments are honestly part of the most useless augments in skyblock, yet theyre at mythical rarity for no reason. they have no use whether ure early, mid or endgame.

Rework absorption augment to resistance: the absorption honestly is useless too. theres no benefit in those 1 or 2 extra temporary hearts, if yougot that low to activate it, its already over for you and youll die. instead something like resistance when youre at 50% (important, 50% not a fixed 3 hearts or 5) health or less, gain resistance 2 for a minute or so. players would benefit much more from that.

custom beacons: currently, beacons work fine on java, but are horrible at doing their job of giving effects on bedrock. theyre unreliable and most of the time you dont get the effects. sometimes you get one effect from a beacon but no effect from the others. so custom beacons would fix this issue once and for all (this bug hasnt been fixed in 4+ years.)

Lobby cosmetics should work in the Hub: would be cool to see trails and buddies of other people in the skyblock hubs

Hide players option in the hub + hide/disable entity rendering on island: hiding players is just a niche cosmetical suggestion, like you can do in the lobby, but disabling entity rendering goes deeper than tha. disabling entities would greatly reduce performance issues for many players, as most farms ad practically all endgame farms tend to lag due to the entity amount. currently this is only doable via bedrock clients such as oderso (pc only) and java mods (mostly pc only, can be run on mobile but most dont know that.)

Mob cap upgrade + differentiate between passive and hostile mobcap: that is probably rather controversial, but adding a (expenisve) way to upgrade the mobcap of our islands would be cool and we could farm money/xp better this way. differentiating between passive and hostile is important as currently we cant have copper golem sorting systems or decorational passive mobs in our island without sacrificing the money or xp rates of our main farms.

































custom beacons so they finally work






more decorational blocks, like cherry trees, scaffolding, bamboo, etc
 
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superIQ12 wrote on Capitan's profile.
Hi
Recently, I have encountered frequent suspected cheating in BedWars 4V4 matches. Many players show unnatural movement and combat performance. It is common to see other participants openly discuss hacks in global chat during games. I have attached screenshots showing this situation. I hope the server team can strengthen anti-cheat monitoring for BedWars modes. Thank you.
QuietSuger wrote on 斗门莲溪's profile.
原来有国人吗?
Found it during the play.Famous cheater
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