Minecraft PC IP: play.cubecraft.net
  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.

[-MathiCat-]

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Mar 11, 2021
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Take note this is "inspired" from other games, so feel free to say anything, from a dev to a normal person expressing their feelings.

The ranked system would work from getting wins,kdr,kills and winstreaks. cubecraft ranked points (or CCRP for short) would give or remove points, depending if you joined in progress games, you won or loss, you're kdr and kills. lost games would remove 10CCRP, winning is 15CCRP, 1 kill is 1CCRP, 2CCRP or , 0,5CCRP (1CCRP is normal, 2CCRP is final kill and 0,5CCRP is for gamemodes that people commonly have high kills) when kdr is 1 you obtain 5CCRP (increasing per 1kd) Time played per 5 minutes is 1CCRP. and per 3 wins you get 5CCRP.

Ranks. In order they are:stone, iron, gold, diamond, platnum, masters and top 1000 (called grandmasters)

rewards and misc. anything from stone to grandmasters gets a prefix and a little badge next to their name. (colors for ranks are: Stone:grey, Iron:White, Diamond: blue,
Masters, purple and Grandmasters,Red)
Badges design: each badge would have a circle with some little details on it with the colour of the rank. and a blue cube for cubecraft.
Most games would habe a rank mode (infinite lasting game like FFA wont have one)
 
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