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Maps

Discussion in 'Suggestions' started by GalacticGamer356, Sep 17, 2016.

  1. GalacticGamer356

    GalacticGamer356 Member

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    Maybe we can have tours on the maps and give credit to the people who worked really hard on making the maps.

    I have always wanted to view the maps, but I was always busy playing my favorite games.
     
  2. ♡♡♡♡

    ♡♡♡♡ Member

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    What do you mean by tours? :p
     
  3. Shadow Cruz

    Shadow Cruz Member

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    To Be Honest, This is a great Idea, GalacticGamer256! We can Choose from our honest opinions, 1-5 Red being the worst and Obsidion Being the Coolest I've seen!
     
  4. GalacticGamer356

    GalacticGamer356 Member

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    I mean by letting people look around the maps by putting them in spectator mode and just letting them fly around in the map. There will be a border to stop them from flying to far from the maps.
     
  5. ♡♡♡♡

    ♡♡♡♡ Member

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    Most games allow this when you die :p but credit to the builders would be cool
     
  6. GalacticGamer356

    GalacticGamer356 Member

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    Thank you, itis my first day on the forums and I am trying to help out.
     
  7. GalacticGamer356

    GalacticGamer356 Member

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    I know but people are probably wanting to play a different game and just move on.
     
  8. xFirelion

    xFirelion Member

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    People can use this of they are close to die they are going to be in Spectator Mode. :(

    The only solve is that you can fly to look at the map is to die at the begin of the game so you have all the time to fly around. ;)
     
  9. Steyro

    Steyro Member

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    I can make a map cinematic?
    If you wan't to.
     
  10. Nikoshka

    Nikoshka Helper Staff Member Helper

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    I like the idea to where we give the builders credits, but when you die, you are placed in spectator mode so you don't REALLY need to view the map in spectator view before playing it. You could always just the map and then die to take a look at it. Plus, I like the surprise of seeing what a map looks like and tactics to it by playing the actual map.