Minecraft PC IP: play.cubecraft.net
  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.
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MrScylla

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Jul 9, 2016
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Netherlands
I still know the time I played that mapwhen I started playing Cubecraft Skywars. I always failed because of the rushers xD and the Punch 3 bows.
 

Efcluke94

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Oct 20, 2013
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@Efcluke94 what's your opinion before this thread gets lost in the void of suggestions?
Wasn't a fan of the map myself. It rarely filled up when we had like 90 signs using our old system. I did like the gameplay factor of goldblocks at middle, you could make a god apple and if you did that you basically won. However to be lucky enough to do that you would need to spawn on an island closest to middle, and an island with nice number of chests as some had more than others :thinking: I remember spawning on some islands and being like... well am screwed, time to join another game. One island was blown up, might of been due to a build bug or it was always like that I don't exactly remember, long time ago. It was just generally an unbalanced map

Main reason I like the map was the memories of Skype calls I had years ago staying up till 1AM playing with old community players. I think that's what people miss more, than the actual map, the time period. This got escalated to me by Story over a week ago, and I said I would consider re-adding the map with changes. I would like to use some of the same gameplay mechanics in new maps which people liked. (Islands with further distance)

TDLR
I don't like bringing back old crap from the past. Map was as unbalanced as a banana, I'll consider a redesign but don't get your hopes up as it won't be any time soon.

Locking this now as the suggestion has been answered. :confused1:
 
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