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Deleted member 59979
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Let's face it - Infection is broken. It's almost impossible to win as human and usually when people do by some miracle win, it's usually through hiding/camping in a dark hole somewhere. I'm not even sure why they made it a featured game with no adjustments despite knowing how ridiculously broken it is.
There are likely lots of other things that could be done but this is all I could think of for now. Please give me more recommendations for changes below as well as feedback on the current ones. Thanks!
- Give humans at least 1 minute to prepare - Currently the humans have no time to prepare for the infected and most die early game due to a lack of higher level gear. Giving them time to prepare would actually let them have time to prepare and not instantly die.
- Reveal humans at 30 seconds rather than 1 minute - 1 minute gives the infected plenty enough time to find, get to and kill all the remaining humans. Reducing that gives the humans more of a chance to be able to fight them off for 30 seconds as well as helping reduce camping.
- Remove the Haste IV for infected or change it to Haste I - The Haste IV buff lets the infected get to places insanely fast and makes it so there's no point hiding in a hole because they can mine that fast.
- Remove the on-spawn infected buffs - They just make the infected even more absurdly overpowered. For example, you can get an iron golem to have the speed powerup and let them move incredibly fast as well as being a tank.
- Remove the respawn barrier for the infected - What use is there for this? All it lets infected do is replenish their equipment as well as re-roll their buff until they get the human finder buff which is insanely overpowered.
- Give all humans protection I on their armour at the start of the game - This would provide the humans with some form of protection that is better than the infected.
- Reveal humans at 30 seconds rather than 1 minute - 1 minute gives the infected plenty enough time to find, get to and kill all the remaining humans. Reducing that gives the humans more of a chance to be able to fight them off for 30 seconds as well as helping reduce camping.
- Remove the Haste IV for infected or change it to Haste I - The Haste IV buff lets the infected get to places insanely fast and makes it so there's no point hiding in a hole because they can mine that fast.
- Remove the on-spawn infected buffs - They just make the infected even more absurdly overpowered. For example, you can get an iron golem to have the speed powerup and let them move incredibly fast as well as being a tank.
- Remove the respawn barrier for the infected - What use is there for this? All it lets infected do is replenish their equipment as well as re-roll their buff until they get the human finder buff which is insanely overpowered.
- Give all humans protection I on their armour at the start of the game - This would provide the humans with some form of protection that is better than the infected.
- Replace the stone sword on Spider Kit to wood (as well as all the other tools) - With the same start equipment as a default human as well as a speed buff, it's far better than a human in 1v1. You can't escape it when it comes to speed, and it has a decent weapon as well as the same armour as humans. Giving it a wooden sword would reduce its power to a level where it is no longer overpowered, but still useful. The tool reduction would encourage it to be used for its intended purpose more - to run to people and not just like a super fast zombie.
- Change the armour for Iron Golem from Iron to Chain - Sure, it won't fit the name as much but iron armour is significantly powerful and is much more powerful than the human's default armour that it makes it far more powerful considering the only advantage that humans have is a somewhat better sword. Reducing the armour would make it far less unkillable and less impossible for the humans.
- Change the armour for Iron Golem from Iron to Chain - Sure, it won't fit the name as much but iron armour is significantly powerful and is much more powerful than the human's default armour that it makes it far more powerful considering the only advantage that humans have is a somewhat better sword. Reducing the armour would make it far less unkillable and less impossible for the humans.
- Change the number of golden apples in the Healer Kit from 2 to 3 - This enables them to survive longer as well as letting them share gapples with friends.
- Give the Healer Kit a potion of regeneration 1 that lasts 30 seconds - It's a healer kit and all it has at the moment all it has for regeneration is just golden apples. It would make a lot more sense to give the kit some more passive regeneration.
- Increase the bread and steak count to 10 in the Farmer Kit - Farmer's are supposed to feed everyone, yet the class can barely feed itself. Giving it a large amount of food will enable it to distribute the food to friends who didnt get any as well as giving plenty for the person themselves to use.
- Give the Healer Kit a potion of regeneration 1 that lasts 30 seconds - It's a healer kit and all it has at the moment all it has for regeneration is just golden apples. It would make a lot more sense to give the kit some more passive regeneration.
- Increase the bread and steak count to 10 in the Farmer Kit - Farmer's are supposed to feed everyone, yet the class can barely feed itself. Giving it a large amount of food will enable it to distribute the food to friends who didnt get any as well as giving plenty for the person themselves to use.
There are likely lots of other things that could be done but this is all I could think of for now. Please give me more recommendations for changes below as well as feedback on the current ones. Thanks!