Java Infection Achievements + More

Discussion in 'Suggestions' started by Juskebat, Sep 12, 2019 at 6:27 PM.

  1. Juskebat

    Juskebat Member

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    Juskebat
    Obsidian
    If you kind of know me, you know I like Infection. I've played it a lot since like 15 months, and since the big change as much as possible if the game was available. Again, if you know me I like achievements a lot, they give an extra goal to the game, I even have the amount of achievements set in my signature.

    Now, infection, and the other Island Games, the kind of games that were in beta yet, don't have achievements. Now, they are equally to the other featured games. They are no longer in ''beta''. So they deserve achievements, plus achievements are really fun I think, and cubecraft has been really busy doing, or restyling the achievements, so I hope this will be a thing.

    I've thought about some achievements. Also thanks to @Dorek1998 for helping me!

    Obviously this series: (Only for humans.)
    - Barely made it. - Win 1 game of Infection. - 10 xp 1 cubelet Easy
    - Getting a hang of it. - Win 10 games of Infection. - 150 xp 1 cubelet Easy
    - Somewhat satisfying.
    - Win 100 games of Infection. - 1,000 xp 2 cubelets Medium
    - I feel unstoppable. - Win 1.000 games of Infection. - 5,000 xp 3 cubelets 500 points Hard
    - A true infection - addiction. - Win 10.000 games of Infection. - 10,000 xp 5 cubelets 5.000 points Hard

    - Kits dedicated to achievements, like in Skywars and Lucky Islands, win with kit X, win with kit X, etc..

    Human Achievements:
    ''Oops.'' - Die from fall damage. - Easy
    ''Needed extra strength.''
    - Eat a golden apple. - Easy
    ''Versatile miner.''
    - Mine every single ore in the game. - Easy
    ''Time for plan B.''
    - Hit an infected with a bow. - Medium
    ''Old and known, yet still powerful.''
    - Equip a set of full diamond armour. - Medium
    ''It's up to me then.''
    - Be the only survivor alive. - Medium
    ''They will burn!''
    - Enchant a sword with fire aspect. - Medium
    ''Who needs food?''
    - Heal 10 hearts with redstone in one game. - Medium
    ''Pest Controll Worker.''
    - Kill 20 infected in 1 game. - Hard
    ''&mGold &rDiamonds Digger.''
    - Mine 30 diamonds in 1 game. - Hard
    ''Ready for apocalypse.''
    - Have a full set of diamond gear enchanted, sword and armour included. - Hard
    ''A true monster.''
    - Kill 10,000 Infected. - Hard

    Infected Achievements:
    ''Close call!'' - Win in the last 10 seconds of the game. - Medium
    ''Absolute Poinsoner.''
    - Kill 10 humans in 1 game. - Hard
    ''Domination! Or pure luck.''
    - Kill a human having a full set of diamond armour on. - Hard
    ''Okay, that's unfair.''
    - Mysteriously become an infected. (When the last infected leaves, you can randomly be chosen to be the infected.) - Hard
    ''A menacing host.''
    - Wipe out all humans in less than a minute as a starting infected. - Hard

    I'm bad at names, rewards and stuff, I tried my best.

    Other Infection updates.
    - Add new maps. For example 'Farm'. (I'm bad at map themes.)
    - A new kit GUI, the kit GUIs from Skywars, Eggwars, etc..
    - Release the Humans like 5 seconds sooner to the game than Infected. So they have a fair head start.
    - Add more Hay Bales to the map Moon, there's only 1 place to collect hay bales to make bread from. I know there are carrots outside, but I rather have bread.

    If you have other suggestions, please comment. Also my english is bad, don't be rude. :)
     
    Basketman, Dutudy, floriskn and 6 others like this.
  2. RickDeKlomp

    RickDeKlomp Member

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    RickDeKlomp
    Emerald
    Great ideas! They look fun to me. Could you give a suggestion how the 'Farm' map should look like? And your English is fine.
     
  3. Joske432

    Joske432 Member

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  4. Waterguy_12

    Waterguy_12 Member

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    WaterGuy_12
    This is a nice idea, gives players something to achieve when playing this game, but i think they should fix the issues with infection before adding achievements, as game balance is more important than some achievements.
     
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  5. Juskebat

    Juskebat Member

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    Juskebat
    Obsidian
    What issues?
     
  6. floriskn

    floriskn Member

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    floriskn
    Lapiz
    Great idee!
     
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  7. Peanuts

    Peanuts Member

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    One of the issues I have found is that infected can kill humans at the start of the game in literally 2 hits. It's unbalanced, there should be a grace period in my opinion (15-20 seconds?)

    Also, when you're a human you get x1000 fall damage, does anyone know why??
     
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  8. Juskebat

    Juskebat Member

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    Juskebat
    Obsidian
    "more humans = more damage"
    So, the more humans there are, the more damage an infected does per hit to a human. That's why the last persons barely die.
     
  9. PedrocasPirocas

    PedrocasPirocas Member

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    iiPedro_
    Diamond
    You have some nice ideas here, I also like infection but is it worth it to update a game that is online like 2 days per month? I don't think so
     
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  10. xXIIIIIIXx

    xXIIIIIIXx Member

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    xXIIIIIIXx
    Obsidian
    I like infection too.Nice ideas
     
  11. Waterguy_12

    Waterguy_12 Member

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    WaterGuy_12
    That infected are way too OP. They can 2 hit kill at the start of the game, need only 10 seconds to get to humans, humans take too much fall damage, and the late game swarm the 1 or 2 remaining humans have to face. One of the ways to make it more balanced would be to give weakness to infected in the first 20-30 secs, to make them less OP in the early game and give humans a chance to get at least iron before they get attacked by 3 people at once.
     
  12. Juskebat

    Juskebat Member

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    Juskebat
    Obsidian
    I might try.
     
  13. Finixly

    Finixly Member

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    Finixly
    Obsidian
    "idee"
     
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  14. Finixly

    Finixly Member

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    Finixly
    Obsidian
    I don't play Infection very often, but I rather like your suggestions!
     
  15. Dorek1998

    Dorek1998 Member

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    Something Infection needs, is reducing the resistance levels in both ways (negative and positive), because right now first humans to die are free kills and the last ones can be pretty much invincible. Something they should do with Resistance, is completely remove negative resistance (because this is how they make humans take more damage at the start) and nerf the additive resistance, so humans will still be getting stronger as their amount reduces, but the first ones won't be dying instantly and the last ones will have less chances of easily surviving the damage.
     
    Juskebat likes this.