Minecraft PC IP: play.cubecraft.net

Story

Forum Professional
Jan 30, 2014
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letterboxd.com
It will still be useful for anything really, everyone will be using your maps in survival it is pretty crucial to be in survival even if it is easy to just not hit space twice, I always go in survival on the parkour when I make a map because I want to know how hard it would be I just do it in survival then if i fall i know that someone will fall there too and they will have to do it again.
being on creative you will have the temptation to fly. Doesnt feel the same either.

the thing about it being a creative server not a survival server is a completely bad point to make, everyone will play your map in survival so.
Your simply testing it, nothing turns out well unless tested for, imagine if you made a game and once the coding was complete you just left it to be played without Beta Testing and Alpha Testing.
 

Raeblue

Well-Known Member
Mar 14, 2014
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Physchotic Land
I see where your comin from but there right just don't fly it's creative so three really no point in adding this sorry I see where you coming from but really no need.
 
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UncleSpect wrote on Verbramdt's profile.
Hi Bram! Welcome back! I missed you bro 🥹
UncleSpect wrote on Frontlane's profile.
🤍
throwing my mouse hard enough on the wall for a grand total of 7 times as a result of gamer rage somehow fixed the liftoff distance issues

also don't worry about me it's not that deep it's just anger issues and being the usual failure at everything including the simplest video games
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You said "I SEE YOUR NAME ALL OVER REPORTS" You literally scream in my face. Yall want me to not report such bugs? I know that the bug is fixed
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