Minecraft PC IP: play.cubecraft.net

Game idea "Ore Miner"

Should be in the CubeCraftGames?


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gedas001

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Dec 26, 2013
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Okay so let me explain a bit. There's a 15x15 plot. Players spawn with a wooden shovel that is unbreaking X. And a wooden pickaxe with unbreaking X too.

The objective is to get as many points as possible.

Dirt = 1 point,
Stone = 2 points,
Iron = 20 points, ( 30% of being spawned near by)
Lapiz = 50 points, ( 20% of being spawned near by, but spawns only under 30 blocks deep.)
Redstone = 150 points, ( 10% of being spawned near by, but spawns only under 50 blocks deep)
Gold = 300 points, ( 5 % of being spawned near by, but spawns only under 90 blocks deep)
Diamond = 500 points, (5% of being spawned near by, but spawns only under 150 blocks deep.)
Emerald = 800 points. (2% of being spawned near by, but spawns only under 170 blocks deep.)
(The block deepth or rarity, can be changed of course)

The terrain is totally random generated. No dungeons or mine shafts.

There's a small house somewhere near by, it's the shop. In the shop you can buy food, upgrade your shovel, buy a better one, or sell one. You also get a golden clock (Instant teleport to the shop).

Soo i have no idea for how much the shovels should cost, or the upgrades, but i guess it should be a normal price. For donators it'll be a discount.

Powerups: Somewhere hidden there are powerups:

Glowstone = Mega Drill for 5 secs (Click a mouse 1 time, and the block is gone.)
TnT = Bomb (Digs a 3x3x3 hole.)
Melon Block = Insta Food (Gives you full hunger bar.)
(And maybe more of them in the future)

When you spawn, you can't dig untill it countdowns to the 0.

If you have questions, don't forget to ask them :)


I'm thinking that there shouldn't be a block limit. I mean, no bedrock. (if possible)

Also players gather the dirt/stone/ores and sells them, they won't get money right away.
 
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Edgeless

Member
May 9, 2016
520
436
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Okay so let me explain a bit. There's a 15x15 plot. Players spawn with a wooden shovel that is unbreaking X. And a wooden pickaxe with unbreaking X too.

The objective is to get as many points as possible.

Dirt = 1 point,
Stone = 2 points,
Iron = 20 points, ( 30% of being spawned near by)
Lapiz = 50 points, ( 20% of being spawned near by, but spawns only under 30 blocks deep.)
Redstone = 150 points, ( 10% of being spawned near by, but spawns only under 50 blocks deep)
Gold = 300 points, ( 5 % of being spawned near by, but spawns only under 90 blocks deep)
Diamond = 500 points, (5% of being spawned near by, but spawns only under 150 blocks deep.)
Emerald = 800 points. (2% of being spawned near by, but spawns only under 170 blocks deep.)
(The block deepth or rarity, can be changed of course)

The terrain is totally random generated. No dungeons or mine shafts.

There's a small house somewhere near by, it's the shop. In the shop you can buy food, upgrade your shovel, buy a better one, or sell one. You also get a golden clock (Instant teleport to the shop).

Soo i have no idea for how much the shovels should cost, or the upgrades, but i guess it should be a normal price. For donators it'll be a discount.

Powerups: Somewhere hidden there are powerups:

Glowstone = Mega Drill for 5 secs (Click a mouse 1 time, and the block is gone.)
TnT = Bomb (Digs a 3x3x3 hole.)
Melon Block = Insta Food (Gives you full hunger bar.)
(And maybe more of them in the future)

When you spawn, you can't dig untill it countdowns to the 0.

If you have questions, don't forget to ask them :)


I'm thinking that there shouldn't be a block limit. I mean, no bedrock. (if possible)

Also players gather the dirt/stone/ores and sells them, they won't get money right away.
I like your idea +1
 

AnimalTamer1

Adminal Wolf
Staff member
Admin Team
Jun 26, 2016
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This seems a little small for a full game, though it would make a good arcade game.
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