i've started playing the skyblock 3 days ago and got pretty far (to the desert island and unlocked cactus), and i still haven't done more than 2 dungeon runs successfully (pumpkingdom lvl 1 and cobblestone mine lvl1) because my god the dungeons are so incredibly unbalanced.
let's talk about pumpkingdom, it's the first dungeon you're supposed to run and you get a quest for it literally less than 1 hour into skyblock. i was barely full leather with stone tools and thought to myself "well it's a starter dng, i just unlocked it so it's gonna be pretty easy" MY GOD how wrong i was. even lvl 1 took me 2 tries with full leather and stone tools. the first room is not an issue, the zombies are a bit op compared to you but you can easily cheese them by standing on a 3block tall ledge, the second room tho.. a nightmare. why are the skeletons so damn fast, accurate AND high level? where's the balance? its a dng you unlock at the fricking start of the game, at least make the first stage easy to show how they work in this skyblock.
the second part of the pumpkingdom dng is also pretty unbalanced, it spawns WAY TOO MANY zombies at once. on my first try i attempted to fight them but they literally never stopped spawning and i got overwhelmed pretty quickly and died, on my second try i got a spear and just ran around them in circles baiting them to a corner while rushing the npcs (individually since you can't take 2 at a time, as they will take turns walking which is pretty stupid) to the safe zone (Which isn't even safe since zombies spawn literally at the entrance of it AND even inside of it). it took me 30 minutes to do 2 runs and costed me probably a stack of leather in repairs (which was pretty expensive at the start).
the cobblestone mine, AND the ice dungeon in the tundra (which i can't remember the name of) are the only 2 i ever attempted after. i cleared the cobblestone mine in 20 minutes desperately trying to avoid the never ending mobs, i tried the same in the ice one and got overwhelmed so fast it was ridiculous.
the issue i see is that there appears to be no spawner cap for mobs, unlike the player island where each spawner usually spawns 3 mobs at a time (from what i've seen). in the dungeons they keep spitting them out until you take out the spawner, and by the time you get there they have already spawned more than a dozen HIGH LEVEL (which is also an issue) mobs.
i have no idea how the other dungeons are, and how the difficulty increases in the other 2 lvls of each, but if the first level of every dungeon is a moshpit of unbalanced mobs i can't imagine what the others will be like.
and i can't even think something like "i'll do them when i get full diamond/full iron" because you need the damn dungeons to get either harvesters to automate at least a bit of resource gathering, or you need them for runes/generators which otherwise cost a stupidly high amount; also consider that after 3 days i'm 1 island shy of iron, which i know will have some bullshit like just 5 iron generators and each one probably takes 1 hour to recharge, so to get a full set of iron gear will probably take me more than a day on its own.
for the love of god please nerf the dungeons, set a mob cap for each mob spawner, like max 5 mobs alive, I.E it spawns a wave of 5 zombies, you kill them and it waits like 15 seconds before respawning all 5, giving you a chance to attempt to break the spawner. AND ALSO PLEASE NERF THESE GODDAMN MOBS, WHY DO THEY GET UP TO LVL 20 IN A LEVEL 1 DUNGEON? WHYYY
i've attached a screenshot of the ridiculous situation i was in yesterday while doing ice dng, all those mobs are from 1 (ONE) spawner working overtime nonstop.
let's talk about pumpkingdom, it's the first dungeon you're supposed to run and you get a quest for it literally less than 1 hour into skyblock. i was barely full leather with stone tools and thought to myself "well it's a starter dng, i just unlocked it so it's gonna be pretty easy" MY GOD how wrong i was. even lvl 1 took me 2 tries with full leather and stone tools. the first room is not an issue, the zombies are a bit op compared to you but you can easily cheese them by standing on a 3block tall ledge, the second room tho.. a nightmare. why are the skeletons so damn fast, accurate AND high level? where's the balance? its a dng you unlock at the fricking start of the game, at least make the first stage easy to show how they work in this skyblock.
the second part of the pumpkingdom dng is also pretty unbalanced, it spawns WAY TOO MANY zombies at once. on my first try i attempted to fight them but they literally never stopped spawning and i got overwhelmed pretty quickly and died, on my second try i got a spear and just ran around them in circles baiting them to a corner while rushing the npcs (individually since you can't take 2 at a time, as they will take turns walking which is pretty stupid) to the safe zone (Which isn't even safe since zombies spawn literally at the entrance of it AND even inside of it). it took me 30 minutes to do 2 runs and costed me probably a stack of leather in repairs (which was pretty expensive at the start).
the cobblestone mine, AND the ice dungeon in the tundra (which i can't remember the name of) are the only 2 i ever attempted after. i cleared the cobblestone mine in 20 minutes desperately trying to avoid the never ending mobs, i tried the same in the ice one and got overwhelmed so fast it was ridiculous.
the issue i see is that there appears to be no spawner cap for mobs, unlike the player island where each spawner usually spawns 3 mobs at a time (from what i've seen). in the dungeons they keep spitting them out until you take out the spawner, and by the time you get there they have already spawned more than a dozen HIGH LEVEL (which is also an issue) mobs.
i have no idea how the other dungeons are, and how the difficulty increases in the other 2 lvls of each, but if the first level of every dungeon is a moshpit of unbalanced mobs i can't imagine what the others will be like.
and i can't even think something like "i'll do them when i get full diamond/full iron" because you need the damn dungeons to get either harvesters to automate at least a bit of resource gathering, or you need them for runes/generators which otherwise cost a stupidly high amount; also consider that after 3 days i'm 1 island shy of iron, which i know will have some bullshit like just 5 iron generators and each one probably takes 1 hour to recharge, so to get a full set of iron gear will probably take me more than a day on its own.
for the love of god please nerf the dungeons, set a mob cap for each mob spawner, like max 5 mobs alive, I.E it spawns a wave of 5 zombies, you kill them and it waits like 15 seconds before respawning all 5, giving you a chance to attempt to break the spawner. AND ALSO PLEASE NERF THESE GODDAMN MOBS, WHY DO THEY GET UP TO LVL 20 IN A LEVEL 1 DUNGEON? WHYYY
i've attached a screenshot of the ridiculous situation i was in yesterday while doing ice dng, all those mobs are from 1 (ONE) spawner working overtime nonstop.


