Minecraft PC IP: play.cubecraft.net

Bedrock Entire leaderboards and win count reset for every player on bedrock at least.

Jul 18, 2020
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I have completely demolished every single player on the leaderboards for egg wars duos for bedrock that i have come across. I believe that just because they have so much time on their hands and spend that much time on the server they should not be on the leaderboards because of that alone. I will push for a leaderboards and all player activity records to be reset, not cosmetics or ranks or anything. Not player experience levels, but leaderboards and player win loss records in a game on the server. If the leaderboards and records did reset I would recommend them being based on amount of wins AND a combination of a win/ loss ratio to prevent someone who just plays a massive amount from getting on the leaderboards, and after the entire records ( including all wins and losses a player has ever had) The combination of amount of wins and win to loss ratio should be put in place. There should be countermeasures against someone who has just played like 10 times and has a 100% win to loss ratio so there should be a minimum amount of wins before the win loss ratio kicks in, like 500 and then the win loss ratio will be implemented into your record and you can have a chance of getting on the leaderboards. It would also be pretty epic if Cube craft Bedrock also had prefixes for players at certain levels, like: ( Experienced) for level 25 and above, (Epic) for level 50 and above and ( legendary) for level 100 and above. These are just my thoughts on improvements that could be made on the server.
 
I will push for a leaderboards and all player activity records to be reset, not cosmetics or ranks or anything. Not player experience levels, but leaderboards and player win loss records in a game on the server. If the leaderboards and records did reset I would recommend them being based on amount of wins AND a combination of a win/ loss ratio to prevent someone who just plays a massive amount from getting on the leaderboards, and after the entire records ( including all wins and losses a player has ever had)


I disagree with a lot of this because some of them have been grinding constantly from the start, while some other players that are now on the leaderboards have a terrible win/lose ratio because they used to be a casual player and losing didn't matter to them. This is one among many other reasons why I believe they shouldn't just trash the whole leaderboards.
If they did make a competitive update, they would have to change a LOT of things on the network regarding that, basically duplicate the already made game modes, including the space they take up and add/remove some features. If they were to do anything close to what you are saying here, they would most likely create a competitive leaderboards where competitive players could play competitive for their stats, and casual when they just want to fool around or aren't in their best setup. If players don't feel confident at the time, but want to still play, I would suggest this. Although the reason why I am not suggesting this in the suggestions forum is not only because it would probably not get accepted (unless there was a massive pole involved and "yes" won by a landslide), but also because it would use a lot of resources to create, along with other things. That being said, this would be quite the addition!!

*wink-wink, nudge-nudge* to the staff team!
 
No way, This idea overall is bad leaderboards shouldn't mean you're good its commitment to the game. The win loss ratio idea is horrible, You can make a new account play one match of eggwars and win then you're on the leaderboards.

For me this is a hard no.


I as well agree with this statement. It isn't the best idea, but I believe if the staff were ambitious enough to include what I've stated above about making a separate competitive from casual lobbies/games, it would be very relieving that you won't ruin your stats while playing casual, and you can face people that tryhard/are playing to win. This will make it much more competitive and give arguably more-skilled players a challenge!
 
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Gemmmmie

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Dec 31, 2017
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I don't agree that Leaderboards should be reset, people have earned their spots and now it's your challenge to try and beat them. Yes, there will be some people who's statistics will not be the best possible, however that is learning over time and practicing. Some Leaderboards due require an excessive amount of wins, but it's due to the popularity and how old the certain game is. I believe if you really do want to earn a spot on a Leaderboard, you can do it!
 
Jul 23, 2016
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I have completely demolished every single player on the leaderboards for egg wars duos for bedrock that i have come across. I believe that just because they have so much time on their hands and spend that much time on the server they should not be on the leaderboards because of that alone.

Think about that statement, that's exactly why they are on the leaderboard, most likely how you are as well. The more you play + plus experience you gain by playing (getting better) = more wins at a fast rate.

I will push for a leaderboards and all player activity records to be reset, not cosmetics or ranks or anything. Not player experience levels, but leaderboards and player win loss records in a game on the server. If the leaderboards and records did reset I would recommend them being based on amount of wins AND a combination of a win/ loss ratio to prevent someone who just plays a massive amount from getting on the leaderboards, and after the entire records ( including all wins and losses a player has ever had) The combination of amount of wins and win to loss ratio should be put in place. There should be countermeasures against someone who has just played like 10 times and has a 100% win to loss ratio so there should be a minimum amount of wins before the win loss ratio kicks in, like 500 and then the win loss ratio will be implemented into your record and you can have a chance of getting on the leaderboards. It would also be pretty epic if Cube craft Bedrock also had prefixes for players at certain levels, like: ( Experienced) for level 25 and above, (Epic) for level 50 and above and ( legendary) for level 100 and above. These are just my thoughts on improvements that could be made on the server.

I completely disagree with this. People have worked for a long time and worked hard for these stats. This would cause a huge outrage if people's work was just removed like that. People would give up and or people who were already really good would just remain in place after continuing to win. Also, it's not about playing a massive amount. They are on the leaderboard because of wins. Also, why countermeasures for people who only played 10 times and won 100%? That makes no sense. If you reset and people win 10 games in a row, which is possible, then it's not counted until they reach 500? That's an insane amount of wins required. In other words, you have to win 500 matches just to start making it on the leaderboard, I think just having the most wins, to begin with, makes a lot more sense. Resetting it and implementing this system is very confusing and helps no one. The prefixes idea is not bad. Not something I would honestly want, as I feel like it should be exclusive to VIP / Ranked players but I would not oppose its implementation.

I as well agree with this statement. It isn't the best idea, but I believe if the staff were ambitious enough to include what I've stated above about making a separate competitive from casual lobbies/games, it would be very relieving that you won't ruin your stats while playing casual, and you can face people that tryhard/are playing to win. This will make it much more competitive and give arguably more-skilled players a challenge!

So divide the player base? Not the best idea. Bedrock may have a lot of players but it doesn't have enough to keep up 10 different game types of sky wars for example.
 
Think about that statement, that's exactly why they are on the leaderboard, most likely how you are as well. The more you play + plus experience you gain by playing (getting better) = more wins at a fast rate.



Not something I would honestly want, as I feel like it should be exclusive to VIP / Ranked players but I would not oppose its implementation.

I have to agree 100% on this part though, I think it would be interesting to have prefixes for the stats of people prove their skills. However, I believe CCG has it's own reasons for not implementing this already. Whether it has never been suggested before, or they just think it isn't an idea, I would like to know more about it nonetheless!
 
Apr 8, 2020
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I as well agree with this statement. It isn't the best idea, but I believe if the staff were ambitious enough to include what I've stated above about making a separate competitive from casual lobbies/games, it would be very relieving that you won't ruin your stats while playing casual, and you can face people that tryhard/are playing to win. This will make it much more competitive and give arguably more-skilled players a challenge!
What you're describing here is ranked, a 1v1v1v1 scenario and you make your way up the rankings if you win, however if you lose your ranking goes down
 
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What you're describing here is ranked, a 1v1v1v1 scenario and you make your way up the rankings if you win, however if you lose your ranking goes down

Not exactly, but yes I am trying to describe ranked to some extent. An example of my suggestion would be if I was in the mood to play skywars (as always) with more competitive and skilled players who are playing to win, I can! If I was going to be using my laptop to play (which is most of the time), I would be able to play casually/without it affecting my losses/deaths etc!
 
Apr 8, 2020
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Not exactly, but yes I am trying to describe ranked to some extent. An example of my suggestion would be if I was in the mood to play skywars (as always) with more competitive and skilled players who are playing to win, I can! If I was going to be using my laptop to play (which is most of the time), I would be able to play casually/without it affecting my losses/deaths etc!
Ranked is a seperate gamemode, seperate stats ect. so ranked skywars if you wanna play it you need to hit a certain area of skill like 100 wins in that type game, if i had 100 wins i can get into a exclusive game of sweats
 
Ranked is a seperate gamemode, seperate stats ect. so ranked skywars if you wanna play it you need to hit a certain area of skill like 100 wins in that type game, if i had 100 wins i can get into a exclusive game of sweats

Is this available on Bedrock edition?

No it is not. This is my point, I think it would be pretty interesting to have a way to play both ranked and casual separately!
 
Last edited:

WaspBrain

Member
Aug 6, 2020
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There should be ranked that would be great, the OP just confuses me, the leaderboards are a measurement of how many wins you have, not how good you are anyways - its a decent indicator though. To reset them would be a huge spit in the face to the people who have spent the most hours on the network, i.e. the most dedicated playerbase, I doubt cubecraft would do something that would annoy the most loyal players so much.
 

UBRE

Member
May 30, 2020
102
154
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BCS, México, America, Earth.
I have completely demolished every single player on the leaderboards for egg wars duos for bedrock that i have come across. I believe that just because they have so much time on their hands and spend that much time on the server they should not be on the leaderboards because of that alone. I will push for a leaderboards and all player activity records to be reset, not cosmetics or ranks or anything. Not player experience levels, but leaderboards and player win loss records in a game on the server. If the leaderboards and records did reset I would recommend them being based on amount of wins AND a combination of a win/ loss ratio to prevent someone who just plays a massive amount from getting on the leaderboards, and after the entire records ( including all wins and losses a player has ever had) The combination of amount of wins and win to loss ratio should be put in place. There should be countermeasures against someone who has just played like 10 times and has a 100% win to loss ratio so there should be a minimum amount of wins before the win loss ratio kicks in, like 500 and then the win loss ratio will be implemented into your record and you can have a chance of getting on the leaderboards. It would also be pretty epic if Cube craft Bedrock also had prefixes for players at certain levels, like: ( Experienced) for level 25 and above, (Epic) for level 50 and above and ( legendary) for level 100 and above. These are just my thoughts on improvements that could be made on the server.
Hello there, I´m a person that is in the Leaderboard and I think that is ok rn.

The win/loss ratio mechanic you propose may do some players rage quit to not lose, also, if you lose anyway, this paragraph is meaningless lol.

The amount of wins needs to have priority over the W/L ratio, because the more you play=the more you lose, maybe do a RAW punctuation :), also, a pairing system should be good.

IDEAS, Have a nice day!.
 
Jul 31, 2020
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Philadelphia
Is just you for now also just try harder :D, for me this system will be fair :).
Bruh I am not on eggwars leaderboard but since I grind pumpkin carving which I a map on leaderboard on and I am really close to squads leaderboard it would hurt me as along with everyone else.
 
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