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THE7_7LEGEND

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Jul 11, 2021
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If you’ve ever played Minecraft on console with a controller and gone up against keyboard and mouse players, you already know you're going to lose especially if they're good. The gap isn’t just skill it’s built into the way the game is controlled and played across platforms.

First, there’s the player's choice issue. PC players already have access to massive Java servers with huge communities and competitive scenes. Yet some (maybe a lot) still choose to play on Bedrock servers, which are smaller and have controller players (pretty sure no one plays controller on java). Whether intentional or not, this creates a situation where players with better controls (keyboard and mouse) are facing players with disadvantages. And I mean ungodly disadvantages, it’s like that one hydrogen bomb vs coughing baby meme.

The biggest problem imo is the controller itself. Aiming with analog sticks simply isn’t as precise as using a mouse. You either up the sensitivity to max and never hit your opponent, or lower it so that it takes 10 years to turn around, so you have to find the sweet spot. On top of that, issues like stick drift can completely ruin accuracy, and even worse is when opening the inventory or a chest, the cursor goes crazy even if I lower the sensitivity to it's lowest. Then there’s the hotbar (HUD) movement, switching items mid-fight is way slower on controller compared to keyboard keybinds, where everything is instant.

Combat speed is another huge difference. PC players can click, place blocks, and react much faster. Whether it’s bridging, escaping by towering, block clutching or just landing hits, the speed advantage is obvious. Even if a controller player is good, they'll most definitely lose IF the PC player has like 10k hours.

Some players argue that Bedrock servers (like CubeCraft) bring back the “old days” of spam clicking instead of attack cooldowns, making things more equal. But that argument doesn’t fully hold up. Java players can already access servers that use spam combat mechanics too. So it’s not really about nostalgia, it’s more about where players choose to compete, and who they’re competing against.

At the end of the day, the core issue is fairness. Crossplatform play sounds great in theory, but without proper balancing, it creates uneven matchups. One very simple solution could fix everything I just said, and that's disabling crossplatform play. That way controller players could choose to face others using similar inputs and skill, making fights feel based on skill, and still allowing PC players to play on bedrock (in this case cubecraft). Problem solved right? Yeah no chance, the button for crossplatform play in the settings is active and cannot be disabled, only admins and such can do that I'm not sure.

Until something is done, controller players will keep playing with a built-in disadvantage—not because they’re worse, but because the system they’re playing on holds them back, so remember, if you play on controller and face against a kb&m player with 10k hours minimum and better ping, just jump off. It's not worth it.
 

JCBlueHornet

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Oct 24, 2025
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Hello! I play on controller and I wanted to address this post,

Ok first off, I want to clarify that it is possible to be better than KBM players when you are on controller, as a controller player I have played some good KBM Players and have won a few times and I'm not even the peak of controller players. Players like Whyumad, fresh, and other controller players have killed some of the best KBM players in the community. So it isn't like being on kbm gives these players some undefeatable advantage.

when you said:
First, there’s the player's choice issue. PC players already have access to massive Java servers with huge communities and competitive scenes. Yet some (maybe a lot) still choose to play on Bedrock servers, which are smaller and have controller players (pretty sure no one plays controller on java). Whether intentional or not, this creates a situation where players with better controls (keyboard and mouse) are facing players with disadvantages. And I mean ungodly disadvantages, it’s like that one hydrogen bomb vs coughing baby meme.

Players should be allowed to choose what they play on, just because someone can play on Java doesn't mean they want too. For example, bedrock has a very signature style of PvP and it has superior bridging methods. These can make bedrock a much better choice for games like egg wars where you want fast paced PvP and to be able to bridge quickly without having to learn to Telly bridge. For example I have java, but I still choose to play bedrock on my Xbox.

secondly:
The biggest problem imo is the controller itself. Aiming with analog sticks simply isn’t as precise as using a mouse. You either up the sensitivity to max and never hit your opponent, or lower it so that it takes 10 years to turn around, so you have to find the sweet spot. On top of that, issues like stick drift can completely ruin accuracy, and even worse is when opening the inventory or a chest, the cursor goes crazy even if I lower the sensitivity to it's lowest. Then there’s the hotbar (HUD) movement, switching items mid-fight is way slower on controller compared to keyboard keybinds, where everything is instant.

Ok for this one I think I can actually help a lot, a lot of these problems you mention are problems I have overcome and can offer solutions for. As for aiming with analog sticks yes, I admit it may be less precise, but you still can get very accurate with practice, you have to understand many of the KBM players on cube craft have put significant hours into their aim. I don't mean to self-plug here, but you can check my YouTube channel and montages, and my aim is quite consistent because I have spent a lot of time practicing it. I have struggles with stick drift and have found temporary and permanent solutions, it is a fixable problem, albeit terribly annoying. As for the best sensetivity for controller hover around 85-95. And for the HUD you can actaully disable the cursor so you can just navigate them with no cursor (see here) https://youtube.com/clip/Ugkx-lLa_rIbQlJA1yG6ouKaGQPnaZsG6-e-?si=JfLFzW08CfSiizYN


thirdly:
Combat speed is another huge difference. PC players can click, place blocks, and react much faster. Whether it’s bridging, escaping by towering, block clutching or just landing hits, the speed advantage is obvious. Even if a controller player is good, they'll most definitely lose IF the PC player has like 10k hours
This isnt true. Controller players can place blocks fast, for example im on an xbox controller and by jitterclicking I can place blocks fast to clutch, escape, and win fights. Here you can watch this one minute video of some clutches I have hit on controller.

Finally:
At the end of the day, the core issue is fairness. Crossplatform play sounds great in theory, but without proper balancing, it creates uneven matchups. One very simple solution could fix everything I just said, and that's disabling crossplatform play. That way controller players could choose to face others using similar inputs and skill, making fights feel based on skill, and still allowing PC players to play on bedrock (in this case cubecraft). Problem solved right? Yeah no chance, the button for crossplatform play in the settings is active and cannot be disabled, only admins and such can do that I'm not sure.
I think you are confusing controller vs KBM for non-dedicated players Vs dedicated players. KBM players may seem untouchable and undefeatable, but that is just because the average KBM Player puts in much more time than the average controller player. Plus, if you queue into a game with a cracked controller player you are just going to think they are KBM if they have good movement, there is no way to tell for sure. The issue isn't Cross platform; it's just the reality of having sweats and casuals.

Hope this helps some! If you want any advice or have any questions about controller gameplay just reach out to me :D
 

GG KING 1234576

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Oct 10, 2024
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If you’ve ever played Minecraft on console with a controller and gone up against keyboard and mouse players, you already know you're going to lose especially if they're good. The gap isn’t just skill it’s built into the way the game is controlled and played across platforms.

First, there’s the player's choice issue. PC players already have access to massive Java servers with huge communities and competitive scenes. Yet some (maybe a lot) still choose to play on Bedrock servers, which are smaller and have controller players (pretty sure no one plays controller on java). Whether intentional or not, this creates a situation where players with better controls (keyboard and mouse) are facing players with disadvantages. And I mean ungodly disadvantages, it’s like that one hydrogen bomb vs coughing baby meme.

The biggest problem imo is the controller itself. Aiming with analog sticks simply isn’t as precise as using a mouse. You either up the sensitivity to max and never hit your opponent, or lower it so that it takes 10 years to turn around, so you have to find the sweet spot. On top of that, issues like stick drift can completely ruin accuracy, and even worse is when opening the inventory or a chest, the cursor goes crazy even if I lower the sensitivity to it's lowest. Then there’s the hotbar (HUD) movement, switching items mid-fight is way slower on controller compared to keyboard keybinds, where everything is instant.

Combat speed is another huge difference. PC players can click, place blocks, and react much faster. Whether it’s bridging, escaping by towering, block clutching or just landing hits, the speed advantage is obvious. Even if a controller player is good, they'll most definitely lose IF the PC player has like 10k hours.

Some players argue that Bedrock servers (like CubeCraft) bring back the “old days” of spam clicking instead of attack cooldowns, making things more equal. But that argument doesn’t fully hold up. Java players can already access servers that use spam combat mechanics too. So it’s not really about nostalgia, it’s more about where players choose to compete, and who they’re competing against.

At the end of the day, the core issue is fairness. Crossplatform play sounds great in theory, but without proper balancing, it creates uneven matchups. One very simple solution could fix everything I just said, and that's disabling crossplatform play. That way controller players could choose to face others using similar inputs and skill, making fights feel based on skill, and still allowing PC players to play on bedrock (in this case cubecraft). Problem solved right? Yeah no chance, the button for crossplatform play in the settings is active and cannot be disabled, only admins and such can do that I'm not sure.

Until something is done, controller players will keep playing with a built-in disadvantage—not because they’re worse, but because the system they’re playing on holds them back, so remember, if you play on controller and face against a kb&m player with 10k hours minimum and better ping, just jump off. It's not worth it.
You did a job explaining this. The difference between using a controller and a keyboard and mouse is really big.

Aiming and switching items is just not the same with a controller. It is slower. Even if someone is very good at using a controller they are still at a disadvantage most of the time. The problems with the hotbar and inventory make it even harder especially when you are in a fight.

I think crossplay is an idea but it does not work well if it is not balanced properly. It can feel unfair. Maybe a better idea would be to match players based on what type of input they're using. This way players can still play together. The fights will be more fair.

Now it feels like people who use controllers have to try a lot harder just to keep up with players who use a keyboard and mouse. This is not how it should be. The controller players have to work as hard. The game should be fun, for everyone no matter what type of controller they use.
 
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THE7_7LEGEND

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Jul 11, 2021
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Hello! I play on controller and I wanted to address this post,

Ok first off, I want to clarify that it is possible to be better than KBM players when you are on controller, as a controller player I have played some good KBM Players and have won a few times and I'm not even the peak of controller players. Players like Whyumad, fresh, and other controller players have killed some of the best KBM players in the community. So it isn't like being on kbm gives these players some undefeatable advantage.

when you said:


Players should be allowed to choose what they play on, just because someone can play on Java doesn't mean they want too. For example, bedrock has a very signature style of PvP and it has superior bridging methods. These can make bedrock a much better choice for games like egg wars where you want fast paced PvP and to be able to bridge quickly without having to learn to Telly bridge. For example I have java, but I still choose to play bedrock on my Xbox.

secondly:


Ok for this one I think I can actually help a lot, a lot of these problems you mention are problems I have overcome and can offer solutions for. As for aiming with analog sticks yes, I admit it may be less precise, but you still can get very accurate with practice, you have to understand many of the KBM players on cube craft have put significant hours into their aim. I don't mean to self-plug here, but you can check my YouTube channel and montages, and my aim is quite consistent because I have spent a lot of time practicing it. I have struggles with stick drift and have found temporary and permanent solutions, it is a fixable problem, albeit terribly annoying. As for the best sensetivity for controller hover around 85-95. And for the HUD you can actaully disable the cursor so you can just navigate them with no cursor (see here) https://youtube.com/clip/Ugkx-lLa_rIbQlJA1yG6ouKaGQPnaZsG6-e-?si=JfLFzW08CfSiizYN


thirdly:

This isnt true. Controller players can place blocks fast, for example im on an xbox controller and by jitterclicking I can place blocks fast to clutch, escape, and win fights. Here you can watch this one minute video of some clutches I have hit on controller.

Finally:

I think you are confusing controller vs KBM for non-dedicated players Vs dedicated players. KBM players may seem untouchable and undefeatable, but that is just because the average KBM Player puts in much more time than the average controller player. Plus, if you queue into a game with a cracked controller player you are just going to think they are KBM if they have good movement, there is no way to tell for sure. The issue isn't Cross platform; it's just the reality of having sweats and casuals.

Hope this helps some! If you want any advice or have any questions about controller gameplay just reach out to me :D
Thank you, your response is quite reasonable.
First, yes I agree, I also win against keyboard and mouse players, but I kept facing the same kb&m players that are really good, on the same maps(they choose the map which is fine I love that map), that's my problem, is it a skill issue? Probably I'm far from the best controller player but I'm good, It's just there's been a lot of kb&m players lately and they have insane hours in the game, can place blocks not just fast but like really fast I saw your video and you're good at escaping,
But you don't press as fast as they do which is fine.

Another thing is that I'm not against kb&m playing on bedrock servers, in fact I'm happy for it, but sometimes they are too good to win against, so at least give us the option to disable crossplatform play, I mean bedrock was made for console(because java was too lagy) but allowed PC to join,
I remember the version before bedrock I used to play on, everything was different.

And another advantage they have is they can run at a perfect 45 degree angle, just saying.

Yes I do believe aiming needs training even for kb&m so It's fair, it's just a bit harder on controller. Your hotbar solution I actually tried but wasn't familiar with it so I'm going to give it a shot.

I think I am a dedicated player, kinda, I have 300 hours in the game but I don't spend like 10 hours daily, some days I don't even play(I have a life), I once did play duels and kept going against a controller player and he kept winning, why? Because he's better than me which is fine I wasn't upset at any of the losses, but if it was a kb&m then maybe a different story.

At the end of the day it's a skill issue but at least give us the option to disable crossplatform play because going against an insane kb&m is not fair even if you're the best controller player, I'm not trying to win I'm trying to have fun, by having a fair fight, not by knowing that no matter what I do I'll lose.
If you disagree it's completely fine.
 

vSilvqn

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Oct 29, 2022
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I get what you mean, controller has clear disadvantages, but removing crossplay would hurt the game more than help it.
Its better to improve balance rather than separate the community.
 
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stk7zt

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Dec 31, 2025
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You can fix that for controller users by changing the pairings, although for me it doesn't make much difference. Or you can buy a mouse and keyboard and connect it to your console, but obviously some people don't have the money to buy them, and because of that, more console users are switching to phones.
If you’ve ever played Minecraft on console with a controller and gone up against keyboard and mouse players, you already know you're going to lose especially if they're good. The gap isn’t just skill it’s built into the way the game is controlled and played across platforms.

First, there’s the player's choice issue. PC players already have access to massive Java servers with huge communities and competitive scenes. Yet some (maybe a lot) still choose to play on Bedrock servers, which are smaller and have controller players (pretty sure no one plays controller on java). Whether intentional or not, this creates a situation where players with better controls (keyboard and mouse) are facing players with disadvantages. And I mean ungodly disadvantages, it’s like that one hydrogen bomb vs coughing baby meme.

The biggest problem imo is the controller itself. Aiming with analog sticks simply isn’t as precise as using a mouse. You either up the sensitivity to max and never hit your opponent, or lower it so that it takes 10 years to turn around, so you have to find the sweet spot. On top of that, issues like stick drift can completely ruin accuracy, and even worse is when opening the inventory or a chest, the cursor goes crazy even if I lower the sensitivity to it's lowest. Then there’s the hotbar (HUD) movement, switching items mid-fight is way slower on controller compared to keyboard keybinds, where everything is instant.

Combat speed is another huge difference. PC players can click, place blocks, and react much faster. Whether it’s bridging, escaping by towering, block clutching or just landing hits, the speed advantage is obvious. Even if a controller player is good, they'll most definitely lose IF the PC player has like 10k hours.

Some players argue that Bedrock servers (like CubeCraft) bring back the “old days” of spam clicking instead of attack cooldowns, making things more equal. But that argument doesn’t fully hold up. Java players can already access servers that use spam combat mechanics too. So it’s not really about nostalgia, it’s more about where players choose to compete, and who they’re competing against.

At the end of the day, the core issue is fairness. Crossplatform play sounds great in theory, but without proper balancing, it creates uneven matchups. One very simple solution could fix everything I just said, and that's disabling crossplatform play. That way controller players could choose to face others using similar inputs and skill, making fights feel based on skill, and still allowing PC players to play on bedrock (in this case cubecraft). Problem solved right? Yeah no chance, the button for crossplatform play in the settings is active and cannot be disabled, only admins and such can do that I'm not sure.

Until something is done, controller players will keep playing with a built-in disadvantage—not because they’re worse, but because the system they’re playing on holds them back, so remember, if you play on controller and face against a kb&m player with 10k hours minimum and better ping, just jump off. It's not worth it.
You can fix that for controller users by changing the pairings, although for me it doesn't make much difference. Or you can buy a mouse and keyboard and connect it to your console, but obviously some people don't have the money to buy them, and because of that, more console users are switching to phones.
 
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THE7_7LEGEND

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You can fix that for controller users by changing the pairings, although for me it doesn't make much difference. Or you can buy a mouse and keyboard and connect it to your console, but obviously some people don't have the money to buy them, and because of that, more console users are switching to phones.

You can fix that for controller users by changing the pairings, although for me it doesn't make much difference. Or you can buy a mouse and keyboard and connect it to your console, but obviously some people don't have the money to buy them, and because of that, more console users are switching to phones.
I'm ngl I've been playing on controller for a very long time, if I change any of the bindings it's gonna take a while to adjust to.
And yes I've thought of buying a kb&m for console and the problem isn't money but I heard that it causes delay so I kinda scrapped the idea.
And who the hell switches from controller to mobile XD
 

TC XD

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I'm ngl I've been playing on controller for a very long time, if I change any of the bindings it's gonna take a while to adjust to.
And yes I've thought of buying a kb&m for console and the problem isn't money but I heard that it causes delay so I kinda scrapped the idea.
And who the hell switches from controller to mobile XD
I've been a Console kbm player since roughly Late 2019.

I can confirm that there is delay with keyboard and mouse on console (it's hard to detect but it's there). On PC the delay is only about 8 ms while on console it's up to 45ms of delay. Some can't notice it but it's noticeable if you pay attention. (Best way to see the delay is from jumping)

But switching to kbm from a controller even with the delay is very beneficial as long as you use wired and not wireless.
 
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THE7_7LEGEND

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I've been a Console kbm player since roughly Late 2019.

I can confirm that there is delay with keyboard and mouse on console (it's hard to detect but it's there). On PC the delay is only about 8 ms while on console it's up to 45ms of delay. Some can't notice it but it's noticeable if you pay attention. (Best way to see the delay is from jumping)

But switching to kbm from a controller even with the delay is very beneficial as long as you use wired and not wireless.
Thanks, this has been on my mind for quite some time so maybe one day I'll buy a keyboard and mouse, btw what kind of kb&m do you use? Any suggestions on what kind I should buy?
 

TC XD

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Thanks, this has been on my mind for quite some time so maybe one day I'll buy a keyboard and mouse, btw what kind of kb&m do you use? Any suggestions on what kind I should buy?
I personally use Razer Products.

Huntsman Mini keyboard

And I use a older mouse cuz it's cheap and reliable.

Deathadder Essential
 
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